To those who were prior backers of the first round, welcome back. You'll love the manufactured version.
To those of you who are new to Shark Hunt!, all prior backers have had a 24 hours head start in deciding if they wanted to back this new project and now it is open to you for the first time to join in -- at a higher price.
What makes this Shark Hunt! campaign different from the last one? -- The previously offered print and play board game is updated and now open world wide to those who missed out the first time, and an updated manufactured board game is now open for one and all (in select countries) instead of to only one backer. That is what differentiates this campaign from the prior one.
For the remaining Backer Tiers, you have four choices: (1) PnP version with 2 files (game board & rules); (2) PnP version with 3 files (game board, rules, and 3D-printable file of the tokens); (3) get the stripped down manufactured version (a savings of $5), where you get the game board & box but you provide your own 6-sided die and tokens (boat & shark fin); or (4) pay the extra $5 and get the total package.
UPDATE: The last two Backer options have been changed. I have closed out any future $25 backer options, and modified the $21 backer option to include a die, plus I will 3D-print (ABS material) the tokens myself.
The last two options include: one 10" x 10" quad-fold game board (with enhanced graphics) enclosed in a shrink-wrapped 5.5" x 5.5" x 2" game box (instructions printed on back). The full package also includes board & box as well as the one die & two (3D-printed) tokens enclosed in a resealable bag (taped onto the outside of the box). [The die & tokens are outside the box, since I'm using vendors separate from the board/box one, and I don't want to break the shrink-wrapped seal to enclose them.]
The latest manufactured version being offered:
$175 Backer Receives a Piece of Development History - 3 generations of the game:
So, what's the game all about to those new to this?
THE SETTING: You live in a resort town off the coast of the Atlantic. While your competing fishermen already set sail for the rich fishing grounds beyond this region, you've finally finished repairing your, uh, rickety boat. Suddenly, the word's out that a huge shark has been spotted in these local waters, and the resort industry is anxious to have it hunted down before it hunts down high-paying beach guests. Deep Pockets come to you out of desperation, and you -- having missed the best part of the fishing season -- are only too happy to give it a try! Here's the catch (pun intended): If you kill the shark, you'll make enough to retire for the remainder of the season; if, however, the shark reaches shore, don't bother coming back.
Play: Die roll will determine the direction of shark movement, while the player will determine boat movement & direction without dice. What better way to represent the mindless, soulless and seemingly random movements of the shark, while the boatmen frustratingly try to keep up with the shark -- waiting to attack (or be attacked). Die roll will also determine whether boat/shark encounters result in either's destruction! Extensive play testing demonstrates that the game is well balanced, where the Boat (the player) wins 58% of the time, with the Shark's wins evenly split between destroying the boat (21%) and reaching the beach (21%)!
Outcome: If the boat lands on the shark "square," there's a 33% chance that the roll of the die will kill the shark and the player wins; if the shark lands on the boat "square," there's a 33% chance that the roll of the die will destroy the boat and the player loses. If the shark reaches the sandy coastal area beyond the red-bordered water hex, the player automatically loses. If, however, the shark reaches the docking (Safe Harbor) area, it dies, but you get nothing -- meaning, the player loses, too, because the dock hands killed the shark and not you.
Are you up for the challenge where the fun lies in the hunt? Be a backer and have the time of your life.
Preview of new graphics-enhanced game board:
Preview of rules (same graphics used - for clarity - as in the prior Kickstarter):
Below is a 5:39 tutorial video used last time that shows five game scenarios (game board design from older version):
Risks and challenges
I've designed board games before and have dealt with the same manufacturer for over two years. The last successfully funded gaming project to date -- before Shark Hunt! (print and play) -- has been Tiny Bubbles card game. I see this current project as a win-win for the backers and myself in that backers get to play the manufactured game, while also allowing other backers the opportunity to cheaply play on paper. The only risk is if the goal is not reached. Only 30 backers of the manufactured versions are needed to reach this goal.Learn about accountability on Kickstarter
- (16 days)