Maneuver, Outflank, Attack! - A board game, 2 to 4 players
A game of strategy where a player must either reach the other side of the board with 5 pieces or eliminate all his opponent's pieces.
OBJECTIVE: To raise enough funds to bring down production costs to make this game more affordable to online purchasers.
ORIGINS: This game was first created back in 2001, with hand-drawn squares on poster board, a rudimentary set of instructions that used a clumsy "formula" table for combat outcomes, and worst of all, the use of color-coded (red/blue) dice that had to be swapped out in order to build and reduce unit sizes -- all housed in a crudely constructed cardboard box:
TODAY: Fifteen years later, I found a source for printing a professional-looking quad-fold game board, a better, updated, expansive set of rules (to include alternate playing scenarios), two-toned stackable chips - all housed in a sturdy Hollinger metal edge box (meant to be strong, and need not be your typical flimsy "eye candy" box that needs to stand out on cluttered store shelves, since this will only be sold online):
THE RULES (4 photos) - as a teaser to what this game is all about:
BACK THIS PROJECT -- even for as little as one dollar -- and I will email you a cleaner copy of the rules.
WHAT HAS IMPROVED:
1. Playing pieces: The clumsy dice have been replaced with innovative, two-toned playing pieces to allow:
-- an easier way to distinguish the number of pieces stacked together
-- better tracking of pieces being moved by flipping from one color tone surface to the other during play, or
-- if flipping colors during a move is not desired, a one-to-two players option can be utilized by assigning a shade of color to each team member in order to keep track of each team player's pieces.
2. Multi-faceted Play: Short/wide playing field; long/narrow playing field; conventional game; team playing game; or adding a "Capture the Commander" option to any of the above.
3. Genuine Board: Authentic four-fold game board manufactured by a game component factory.
4. Packaging: No flimsy cardboard "game board" box. The game is housed in a sturdy Hollinger Metal Edge box (one end of bottom half opens to allow parts to slide out with ease) -- the kind used for holding important documents -- and since the "pitch" is made on a website instead of a store shelf of competing products, the box labeling is kept simple.
Risks and challenges
NO RISK. The game has existed for 15 years, with massive improvements.
Potential backers will have access to the rules of the game (without even paying for them), and they can either go it alone, or they can show varying levels of support to either get some of the game parts or the entire game altogether.
REMEMBER THE GOAL: To raise enough funds to be able to drive down production costs to make this game affordable to most people online.
WHY SO COSTLY: Even with existing volume discounts, it costs me $100.83 for assembling just one complete game (not including labor to glue two colored chips to make the two-toned pieces and affixing the arrows, etc.); not counting the 8% fee charged by Kickstarter and their credit card processor; and postage to mail each reward to each backer.
It costs me $51.90/unit, if I assembled ten complete games; $45.15/unit, if I assembled 30 complete games; and $42.12/unit if I assembled 100 complete games. The key is in volume discounting. This cannot be accomplished in these initial stages, and only through Kickstarter can I begin to gain some traction in this area.Learn about accountability on Kickstarter
- (30 days)