As promised, the PnP funds (from the last campaign) have now been used to create the manufactured version!
This board game involves more than dangerous paths and chance encounters; it also demands a careful use of food and water. No food -- your team can't move. No water -- your team dies. In other words -- logistics, in the form of food, water, and trade goods tokens your team needs to ration until you can find, trade, or steal for more along the way.
A perfect 1 - 2 player board game with entertaining escapism.
For those seeing this for the first time, here's the introduction to the game (if you've already saw this last time, scroll past it):
Somewhere on a mountain top, an airplane crashes. Are there any survivors? No one knows, and very few care. Why? Because there was gold on board that plane. Your mission is to take your team (starting with six members) to the top of the mountain and bring back the gold, and if you come back empty-handed, your backers will make you wish you never did.
Sounds easy? Don't even think it! For starters, you may have another team trying to beat you to the treasure. Then, near the top, there's the chance for avalanches that will bury you faster than you can take a breath. And what about that rickety old bridge you may have to cross? Will your steps be the ones that will take it -- and you -- to the bottom of the ravine?
And then there are villagers. Friendly you think? Maybe yes; maybe no. Entering a village can result in anything to from celebrations or normal trade to mysterious diseases or even a personal invitation to dinner from a bunch of cannibals!
Some paths are easier than others -- maybe. One leads to a vast thicket patch that may take an eternity as you aimlessly cut your way through. Another leads through a desolate mountain path completely devoid of water.
Let's say you're lucky. Very lucky. Let's say there's no avalanches, broken bridges, or even bad village encounters. You're not out of danger yet. Not by a long shot. There's the little matter of food and water to consider.
Because the journey is strenuous, you need food and lots of it! And water? Well, let's just say you simply can't live without it! You must manage your team's food and water as though your lives depended upon it, because it does. Without food, your team cannot move; without water, your team dies.
Will you have enough food and water for the journey to the gold and back? That's up to you, and luck. Along the way, you will run low on both, but you will have opportunities to get both from villages -- if they're friendly and free of disease -- and you'll have ample free water in the snow capped regions of the mountains -- if you get that far.
Your team can leave supplies behind along the way for later, but be sure the team picking it up again is your team. Feel free to trade with the competing team, but keep in mind that if your team is smaller than theirs, they can take all they can carry of yours and leave you stranded.
So, are you up to the challenge? Can you handle the tedious, but life-sustaining, task of keeping your people supplied while you press on for the gold? Are you willing to accept the inevitable loss of team members and face the disappointment that, one by one, your team gets smaller and smaller? Can you keep your head and not panic when the food and water runs low? Are you willing to sacrifice all for the gold?
If so, back this game for a board game that will give you the time of your life!
PRODUCT SPECIFICS (comparing the new manufactured to the old PnP ):
1. The printed 5 pages of Rules are now in a convenient booklet:
2. The flimsy paper game board is now a sturdy quad-fold:
3. No more hunting down suitable dice; all properly colored & sized dice included:
4. Thicker pieces make for easier manipulation on the game board, as well as being less likely to get bent:
5. Lastly, uniform pressing of all pieces ensure a smart look and don't have imperfect cuts that might hint at what message is on the opposite side (for Village, Bridge, and Avalanche pieces):
Risks and challenges
A manufactured prototype has been made, so there is no problem in delivering a final product. The only "risk" is if the goal is not reached.Learn about accountability on Kickstarter
- (15 days)