Monopoly? Parcheesi? Do you love dice games, but hate having to use dice?
By shuffling the 36-card deck of Card "Dice," and using only the top card to represent the "roll" of two six-sided dice (to include doubles rolled), Card "Dice" solves a number of frustrating problems with using conventional dice:
Take the time a die falls off a game table when rolled -- thus making the players decide whether both dice need to be re-rolled, or just the one that fell. There is nothing to fall off the table with Card "Dice."
Or what about the times when dice rolled crashes into game pieces! No need to reconstruct game piece positions using Card "Dice."
Then, there's the misreading of the dice faces and the "math errors" of adding up the two die faces. With Card "Dice," there's simply one number shown, from 2 to 12. When doubles are rolled, "doubles" appears below the number, when applicable. The potential for ambiguity for reading dice is removed when using Card "Dice."
And what about the player who palms the dice and miraculously rolls the exact number needed -- over and over? Check out the two YouTube videos below to see what I mean:
https://www.youtube.com/watch?v=t1dTadFlyDE [How I Cheat At Dice]
https://www.youtube.com/watch?v=eFMcnDk3SiE [How I Cheat At Dice With Regular Dice]
A shuffle of the deck of Card "Dice" will solve that problem fast.
BONUS: A 6-card deck that substitutes for only one die is available, too, for games like Clue, Mousetrap, and Trouble! You name it! Keep in mind that randomly shuffling only six cards is less than ideal.
Clearly, these cards aren't for everyone, but as a novelty gift, stocking stuffer, party favor, or even -- yes-- for those who want to use them as a serious substitute for annoying dice from any combination of the above scenarios, Card "Dice" is for you! For whatever reason, please back this project and make this a success!
What about a deck for three dice? Not likely, since the deck would need an unwieldy 216 cards! An alternative is to get one 36-card deck and one 6-card deck; shuffle the two decks SEPARATELY; then pull the top card from the 36-card deck to represent the "roll" of two dice, and pull the top card of the 6-card deck to represent the "roll" of the third die. Another alternative is to SEPARATELY shuffle THREE 6-card decks and pick the top cards from each deck. Clearly, though, the smaller the decks used, the less accurate the "roll" of their corresponding "die."
Risks and challenges
The product has been designed and produced, so there are no development risks to getting product to market.
The only risk is in not reaching my monetary goal (set high enough to pass along a volume discount in manufacturing), since this would result in the project being cancelled -- with donors not having to pay a cent of their pledge.
Learn about accountability on Kickstarter