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Customize your starship, explore, trade, mine, fight and become a Legend! A 3-5 player sandbox style tabletop miniatures adventure!
Customize your starship, explore, trade, mine, fight and become a Legend! A 3-5 player sandbox style tabletop miniatures adventure!
3,293 backers pledged $346,772 to help bring this project to life.

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    1. Creator David Lee Seymour about 3 hours ago

      OK, I don't want to spam this column, but we've worked out some HUGE discounts here!
      XIA EXPANSION I Ship Set, PRO-Painted by Twisted Willow ( $20 ) !!
      While our raw materials/etc stay THIS LOW =D

    2. Creator Shawn Charney [TundraThunder] on July 21

      ...I'm with James. +1.

    3. Creator James Floyd Kelly on July 19

      Would love to see a bundled expansion kit Kickstarted in the near future with all your ship upgrades and such.

    4. Creator Jason Speicher on July 7

      you had me at you're developing a game about surfing. I have dreams about being able to surf every day, SUP on flat days.. dreaming.

    5. Creator Andrew Ronzino on July 4

      For anyone from the USA: Happy 4th of July!

    6. Creator Craig Moore on June 5

      I'm eager to see what's next. Cody, if you have any details to share on either a new game or an expansion, I think your fans would love to get an update. It's been awhile since we've heard from you!

    7. Creator 3rd Dimension Gear (3DG) on May 16

      This comment has been removed by Kickstarter.

    8. Creator bones1127 (Tyson H) on May 3

      wish i can get some new ships. xD

    9. Creator Far Off Games on April 22

      @Kevin: Thanks man! Really cool to get nominated!! Wouldn't be possible without amazing backers such as yourself!! :D

    10. Creator Kevin B. on April 21

      Congrats on your multiple nominations for the Dice Tower Awards!! You certainly deserve it for this wonderful game!

    11. Creator Andrew Ronzino on April 10

      Ditto on what Shawn said!

    12. Creator Shawn Charney [TundraThunder] on April 8

      Thank you Cody for bringing us all together....and bringing us Xia! It's an outstanding Game that you can REALLY be proud of...I know that I am proud of the miniscule role that I played! It was a fun trip. Looking forward to your future project (alluded to on Xia's BGG page)

    13. Creator Far Off Games on April 6

      Just thinking about you guys and gals today! So very very thankful for you making Xia possible!!! :)

      Cheers, -Cody

    14. Creator John DiPonio on February 19

      Cody, you did good work on this game! My family has been having fun with it. You have the talent my good man so give it another go on a project, I am sure you will have loyal backers.

    15. Creator Justin T. on February 18

      Ps. this is my favorite game now! It doesn't feel competitive to me, (due to soo much dice rolling) but just so much fun! Excited for your next game Cody:) and please don't be shy to contact me if you need help play-testing, or want to develop another persons game.

    16. Creator Justin T. on February 18

      15 point 2.5 hrs..

    17. Creator Justin T. on February 18

      I activated the merchant every 2 player, and the other 2 every 4 players.. I just ran them and kept track myself:) as far as color I just went colorless (and used power grid as my markers),, it made exploration a little quick, but becuase of how long turns took it made people take maximum risks!! That made it really fun I died 3-4 times and 2 other players did as well. Great times:)

    18. Creator Far Off Games on February 9

      @Justin: Wow - 6 players would be huge, haha! What color did you use for the 6th player? How many points did you play to?

    19. Creator Justin T. on February 7

      Just played six players! It was a blast:)

    20. Creator IgneusManus on January 31, 2015

      @Shawn Charney [TundraThunder] Thanks Shawn! I would've missed that link if you hadn't posted it here.

    21. Creator Shawn Charney [TundraThunder] on January 20, 2015

      Here's another Glowing Review of Xia…
      this time by "Boardgame Corner"

    22. Creator Andrew Ronzino on January 17, 2015

      Double post, my bad.

    23. Creator Andrew Ronzino on January 16, 2015

      Thanks, Cody!

    24. Creator Andrew Ronzino on January 16, 2015

      Thanks, Cody!

    25. Creator Daniel Plantenberg on January 16, 2015

      Hi Cody. 25 plays down. Not bad for it just being January. So I was wondering about the mini expansion. Can I give someone a few bucks for this or... I kinda want more. ;)

    26. Creator Far Off Games on January 16, 2015

      Right you are Andrew! It's been far too long - I'll get right on it!

    27. Creator Andrew Ronzino on January 16, 2015

      As glad as I am to have Xia...I miss the Friday updates. The anticipation of Xia news always made my Fridays fun.

    28. Creator Far Off Games on January 7, 2015

      Awesome finds James and Brian! Really cool to see the Dice tower talking about Xia!! :-D

      Thanks for being a part!! :) -Cody

    29. Creator Brian Aslin on January 5, 2015

      Tom Vasel looks back at 2014 kickstarters including Xia. Look at 2014: Kickstarter:

    30. Creator James Cameron on January 4, 2015

      Thanks for the heads up about the podcast IgneusManus. They discuss Xia's components at 1'20'' and also praise the way the campaign was run overall (with which I'm sure we can all agree!)

    31. Creator Far Off Games on January 2, 2015

      @Dave: Awesome! Thanks for spreading the Xia love!! :D

    32. Creator Dave Griffin on January 1, 2015

      One of my friends played once, Loved it, and has bought himself a copy already☺

    33. Creator Andrew Ronzino on December 27, 2014

      Nevermind, Cody! The great people on BGG helped me out. :-D

    34. Creator Andrew Ronzino on December 27, 2014

      @Cody - There's a rules question I had that I would love to get your opinion on if you get a chance. Thanks!

    35. Creator Nicolas Theriault-Langelier on December 26, 2014

      I don't know if you guys noticed but Xia made it to Tom Vasel top 10 games of 2014.

      Great work Cody!

    36. Creator Far Off Games on December 26, 2014

      Happy Christmas!!!!

    37. Creator Andrew Ronzino on December 25, 2014

      Merry Christmas, Xia friends!

    38. Creator Gandash on December 24, 2014

      Just a quick message to wish all of the XIA family a merry Christmas

    39. Creator Far Off Games on December 23, 2014

      @IgneusManus: Awesome!!! I'll try to listen over the Christmas break!

    40. Creator IgneusManus on December 23, 2014

      Xia got a bunch of mentions in the latest Dice Tower Audio Podcast. I will not list them all as it would take a long time. However, the podcast is definitely worth listening to. It is Part 1 of their "Best and Worst of 2014" episode. Spoiler: Xia isn't listed as "worst" for its categories. You can listen to it here:

    41. Creator IgneusManus on December 21, 2014

      And here is another good comment about the Dice Tower's terrible play of Xia:

    42. Creator IgneusManus on December 21, 2014

      It was actually a terrible play-through. They didn't even explain the rules about shields. I hope to write about it in detail at some point in the future. I wrote this but don't have time to write more at the moment:

      Also, another BGG user wrote this:

    43. Creator James Cameron on December 21, 2014

      Okay, so Sam really doesn't seem to like it -- they actually abandon the game before finishing it, and there's some interesting discussion about how Xia plays and how it might be streamlined for 5 players -- for example cycling through phases rather than complete turns. Has anyone tried that?

    44. Creator James Cameron on December 21, 2014

      Hey all, this is pretty cool. The guys at the Dice Tower did another 24-hour live gaming session this weekend (well, 18 hours) and Xia was one of the games they played. Zee didn't seem to have as much fun as he should have though...

      Xia starts around the 1 hour 20 minute mark:…

    45. Creator Andrew Ronzino on December 18, 2014

      @Cody! So awesome!

    46. Creator IgneusManus on December 17, 2014

      @Far Off Games: Sweet! I also see sold through their stock already. I'm hoping the Amazon sales are steady as well. I'd love to see another Far Off Games Kickstarter soon. :)

    47. Creator Far Off Games on December 17, 2014

      Hey backers! WE JUST BROKE THE TOP 500 on BoardGameGeek!!!…


    48. Creator Proffejor on December 12, 2014

      So my silly phone won't let me post this on the print n play mini-expansion update, so I will post it here for now, and add it to the update later on.

      The dumptruck ship looks like it could be a beast when it comes to ramming folks, so I would suggest it's power is armor plating. The card would add hold spaces only usable for taking damage, which are only healed when you heal at a planet. Upgrading the ship would NOT remove these, mind you, just when you pay to heal at a planet. I'd make it a tier 2.

      The jetski inspired craft leaves me stumped. It looks fast, but we have a ship power for more speed already. I guess you could give it a secret cargo hold, which automatically gets one material for free when visiting a "buy" space, that can be sold normally. (You become the interplanetary UPS guy.)

      The sportscar ship, again, looks super fast. Perhaps it can cycles its active markers during it's turn at a cost of extra energy? Pay 3 energy to move an active marker onto the card, which doesn't let you activate outfits more than 4 times, but you can use your missles more often... this is bad, swamp rats ability is better already.

      If you decide to do more outfits, some suggestions
      Harvesting outfits, lvl 1 adds D6 to a nebula harvest roll, lvl 2 adds a D8 to an asteroid mining roll, and level 3 adds a D12 to nebula and asteroid rolls. Lvl 1 is only 2 spaces lvl 2 is 3 in a line, and lvl 3 is 5 in a "u"

      It seems to me that in Xia gathering is fraught with peril, these outfits would make it more possible to gather goods without running out of energy or taking damage. It's still a die roll, so a lot of harvests would statistically catch up with you, but maybe a D6, D6, D8 would be less op... but for 3000 credits and 5 hold spaces, being able to harvest asteroid and nebula with less risk seems like a fair trade off.

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