Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@Kevin: Thanks man! Really cool to get nominated!! Wouldn't be possible without amazing backers such as yourself!! :D
Congrats on your multiple nominations for the Dice Tower Awards!! You certainly deserve it for this wonderful game!
Ditto on what Shawn said!
Thank you Cody for bringing us all together....and bringing us Xia! It's an outstanding Game that you can REALLY be proud of...I know that I am proud of the miniscule role that I played! It was a fun trip. Looking forward to your future project (alluded to on Xia's BGG page)
Just thinking about you guys and gals today! So very very thankful for you making Xia possible!!! :)
XD Xia humor ^ ^
Cody, you did good work on this game! My family has been having fun with it. You have the talent my good man so give it another go on a project, I am sure you will have loyal backers.
Ps. this is my favorite game now! It doesn't feel competitive to me, (due to soo much dice rolling) but just so much fun! Excited for your next game Cody:) and please don't be shy to contact me if you need help play-testing, or want to develop another persons game.
15 point 2.5 hrs..
I activated the merchant every 2 player, and the other 2 every 4 players.. I just ran them and kept track myself:) as far as color I just went colorless (and used power grid as my markers),, it made exploration a little quick, but becuase of how long turns took it made people take maximum risks!! That made it really fun I died 3-4 times and 2 other players did as well. Great times:)
@Justin: Wow - 6 players would be huge, haha! What color did you use for the 6th player? How many points did you play to?
Just played six players! It was a blast:)
@Shawn Charney [TundraThunder] Thanks Shawn! I would've missed that link if you hadn't posted it here.
Here's some sage advice from the man, the myth, the Legend...Cody Miller.
Here's another Glowing Review of Xia https://www.youtube.com/watch…
this time by "Boardgame Corner"
Double post, my bad.
Hi Cody. 25 plays down. Not bad for it just being January. So I was wondering about the mini expansion. Can I give someone a few bucks for this or... I kinda want more. ;)
Right you are Andrew! It's been far too long - I'll get right on it!
As glad as I am to have Xia...I miss the Friday updates. The anticipation of Xia news always made my Fridays fun.
Awesome finds James and Brian! Really cool to see the Dice tower talking about Xia!! :-D
Thanks for being a part!! :) -Cody
Tom Vasel looks back at 2014 kickstarters including Xia. Look at 2014: Kickstarter: http://youtu.be/LxqBJv-fvIY
Thanks for the heads up about the podcast IgneusManus. They discuss Xia's components at 1'20'' and also praise the way the campaign was run overall (with which I'm sure we can all agree!)
@Dave: Awesome! Thanks for spreading the Xia love!! :D
One of my friends played once, Loved it, and has bought himself a copy already☺
Nevermind, Cody! The great people on BGG helped me out. :-D
@Cody - There's a rules question I had that I would love to get your opinion on if you get a chance. Thanks! http://boardgamegeek.com/thread/1291015/npcs-vs-hazards
I don't know if you guys noticed but Xia made it to Tom Vasel top 10 games of 2014.
Great work Cody!
Merry Christmas, Xia friends!
Just a quick message to wish all of the XIA family a merry Christmas
@IgneusManus: Awesome!!! I'll try to listen over the Christmas break!
Xia got a bunch of mentions in the latest Dice Tower Audio Podcast. I will not list them all as it would take a long time. However, the podcast is definitely worth listening to. It is Part 1 of their "Best and Worst of 2014" episode. Spoiler: Xia isn't listed as "worst" for its categories. You can listen to it here: http://traffic.libsyn.com/dicetower/TDT386-TheDiceTower-Episode386.mp3
And here is another good comment about the Dice Tower's terrible play of Xia:
It was actually a terrible play-through. They didn't even explain the rules about shields. I hope to write about it in detail at some point in the future. I wrote this but don't have time to write more at the moment:
Also, another BGG user wrote this:
Okay, so Sam really doesn't seem to like it -- they actually abandon the game before finishing it, and there's some interesting discussion about how Xia plays and how it might be streamlined for 5 players -- for example cycling through phases rather than complete turns. Has anyone tried that?
Hey all, this is pretty cool. The guys at the Dice Tower did another 24-hour live gaming session this weekend (well, 18 hours) and Xia was one of the games they played. Zee didn't seem to have as much fun as he should have though...
Xia starts around the 1 hour 20 minute mark: https://www.youtube.com/watch…
@Cody! So awesome!
@Far Off Games: Sweet! I also see CoolStuffInc.com sold through their stock already. I'm hoping the Amazon sales are steady as well. I'd love to see another Far Off Games Kickstarter soon. :)
Hey backers! WE JUST BROKE THE TOP 500 on BoardGameGeek!!!
So my silly phone won't let me post this on the print n play mini-expansion update, so I will post it here for now, and add it to the update later on.
The dumptruck ship looks like it could be a beast when it comes to ramming folks, so I would suggest it's power is armor plating. The card would add hold spaces only usable for taking damage, which are only healed when you heal at a planet. Upgrading the ship would NOT remove these, mind you, just when you pay to heal at a planet. I'd make it a tier 2.
The jetski inspired craft leaves me stumped. It looks fast, but we have a ship power for more speed already. I guess you could give it a secret cargo hold, which automatically gets one material for free when visiting a "buy" space, that can be sold normally. (You become the interplanetary UPS guy.)
The sportscar ship, again, looks super fast. Perhaps it can cycles its active markers during it's turn at a cost of extra energy? Pay 3 energy to move an active marker onto the card, which doesn't let you activate outfits more than 4 times, but you can use your missles more often... this is bad, swamp rats ability is better already.
If you decide to do more outfits, some suggestions
Harvesting outfits, lvl 1 adds D6 to a nebula harvest roll, lvl 2 adds a D8 to an asteroid mining roll, and level 3 adds a D12 to nebula and asteroid rolls. Lvl 1 is only 2 spaces lvl 2 is 3 in a line, and lvl 3 is 5 in a "u"
It seems to me that in Xia gathering is fraught with peril, these outfits would make it more possible to gather goods without running out of energy or taking damage. It's still a die roll, so a lot of harvests would statistically catch up with you, but maybe a D6, D6, D8 would be less op... but for 3000 credits and 5 hold spaces, being able to harvest asteroid and nebula with less risk seems like a fair trade off.
Hey backers! If you want to help me out - you could "like" this picture on BGG and try to get it to the front page!
Xia just showed up on CoolStuffInc's website! It's such a popular OLGS on BGG. Hoping for the best.
@Sascha: I was waiting for their product page to go live - which it just did this morning! I've added the links to FarOffGames.com accordingly! :)
Why isn't Wayland Games listed on faroffgames.com, although they also offer Xia?
Haha! Thanks guys!!! :D
@Andrew Ronzino: Woohoo!
Hey everyone! I was just browsing Amazon.com, and Xia is for sale there now!
Cody, our video play/review is live: https://www.youtube.com/watch…