Funded! This project was successfully funded on June 22, 2013.

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Customize your starship, explore, trade, mine, fight and become a Legend! A 3-5 player sandbox style tabletop miniatures adventure!

Exclusive NPC - Pre-painted miniature & card.
Exclusive NPC - Pre-painted miniature & card.
8 Exclusive Envoy Missions with every backer copy!
8 Exclusive Envoy Missions with every backer copy!

Update 1 - Exclusives & Stretch Goals

Update 2 - Why is the goal so high?

Update 3 - International Bundles

Update 4 - Canadian Pledge Levels

Update 5 - Media Roundup

Update 6 - Podcast

Update 7 - 100k!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Update 8 - Smugglers' Den

Update 9 - Waiting on ship art

Update 10 - Of Ice & Fire

Update 11 - Tigris Gate 

Update 12 - Modding & 3D Printing

Update 13 - Sand & Water

Update 14 - Final Stretch Goals & Metal Credits

Update 15 - New Estimated Date & Name a ship!!

Update 16 - Shipping, Credits & Ivorycore

Update 17 - PA Apology

Update 18 - Gameplay / Looking forward

Picture of current prototype.
Picture of current prototype.

What is Xia: Legends of a Drift System?

Xia is a 3-4 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.

Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.

The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!

Full Rules: Small summary not enough for you? Really want to dig-in and read? Check out the full color 16 page PDF (Still a work in progress): Full Rules

Stretch Goals

Why should I back now?

Kickstarter Exclusive: 8 new mission cards of a new mission type - Envoy. These come with every Kickstarter copy of Xia! After that, there is no way to get them, we won't make any more.

Exclusive Access: Once you backers have your copies of Xia, we won't ship a single retail copy for a full 2 months! No one gets it sooner than backers. Backing is the FASTEST way to get Xia!

Price Advantage: As the sole retailer, we promise to list Xia at full retail ($5 more than what you're paying) for the first 6 months. No one is getting it cheaper than backers. Backing is the CHEAPEST way to get Xia!

Gameplay Video

What comes in the box?

Unlocked Stretch Goals

Unlocked new sector tile - Smugglers Den
Unlocked new sector tile - Smugglers Den
Two Tier 1 ships, Two Tier 2 ships (rough draft)
Two Tier 1 ships, Two Tier 2 ships (rough draft)
Replaced plastic credits with metal credits! (rough draft)
Replaced plastic credits with metal credits! (rough draft)
Unlocked Tier 3 Ship
Unlocked Tier 3 Ship
Unlocked Sector tile - Tigris Gate
Unlocked Sector tile - Tigris Gate
2nd unlocked Tier 3 ship - yet to be revealed!
2nd unlocked Tier 3 ship - yet to be revealed!


Pledge Levels

[BOXED COPY] - At this pledge level you will receive:

  • A boxed copy of Xia: Legends of a Drift System (Everything pictured above)
  • 8 Kickstarter exclusive Envoy Mission cards

    Unlocked Stretch Goals Now Included:
  • 2 additional Sectors: Smugglers' Den & Tigris Gate
  • 6 additional pre-painted starships & cards.
  • 1 additional set of player markers and outfits (for 5 player support). 
  • Replace plastic poker chips with metal credits.

[SELLSWORD]  - At this pledge level you will receive:

  • A boxed copy of Xia: Legends of a Drift System
  • 8 Kickstarter exclusive Envoy Mission cards
  • 1 Sellsword pre-painted miniature on flight stand & Sellsword card.
  • 1 "Dev Kit" including: 3 empty sectors, 3 empty flight stands, 1 set of 12 blank outfits, for your modding pleasure. *You can also use the sectors as empty space in Xia, no modding required.

    Unlocked Stretch Goals Now Included:
  • 2 additional Sectors: Smugglers' Den & Tigris Gate
  • 6 additional pre-painted starships & cards.
  • 1 additional set of player markers and outfits (for 5 player support).
  • Replace plastic poker chips with metal credits.

Lets get specific! How do you play?

Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid, yet fragile, explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship, ready for anything. In Xia, the choice is always yours.

Customize your ship!
Customize your ship!

Adapt: The goal of Xia is to become the most famous captain. Completing missions, besting ships in combat, purchasing higher tier ships, selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings, making snap judgments and changing plans on-the-fly. If you can think on your feet, you'll do well in Xia!

Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play, players may choose to be peaceful traders, fierce pirates, workers, miners, opportunists, etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all, creating a tiny arena for swift and deadly combat, or explore all 19 sectors and have a large play-scape to exploit. It's up to you!

Don't take our word for it!

Undead Viking posts a 50 minute epic preview:

Dice Tower's Tom Vasel has posted an awesome overview of Xia:

Tom Vasel also mentions us in his May 20 news post!

Check out James Floyd Kelly's in-depth preview!

Preview by James Floyd Kelly
Preview by James Floyd Kelly

What makes Xia awesome?

• Stacking ship powers: Each ship has a unique special ability. When you purchase a new ship, you get to keep your previous ability, allowing you to stack up to three abilities for powerful combinations!

Click to enlarge
Click to enlarge

• Pre-painted ship miniatures: 15 gorgeous and inspired miniatures (12 player ships & 3 NPC ships).

3D printed prototypes, not final versions.
3D printed prototypes, not final versions.

• Legal / Illegal Missions: Legal missions are a great source of income and fame for upstanding citizens. However, a captain can make more money outside of the law, but at greater risk.

Click to enlarge
Click to enlarge

• Bounty system: You can choose the quick an easy path...but it will cost you. Illegal acts will make you a wanted fugitive, operating on the fringes.

• NPCs: 3 NPCs each with their own agenda that fly and interact with players and each other. A villainous Scoundrel, the unyielding Enforcer, and the wealthy Merchant.

Click to enlarge
Click to enlarge

• Exploration: Exploration is engaging, dangerous, and fun! You start each game with only a small portion of the system revealed. There are two ways to explore: You can stop your ship, spend valuable energy, and scan a nearby sector. Or you can blind jump into the unknown, maintaining velocity, but possibly flying into danger! You decide: Gamble? Or play it safe?

Click to enlarge
Click to enlarge

• Variable game length: Choose how many points to play to at the start of the game. Feel like a quick rush for points? Or an epic adventure? It's up to you!

• Titles: Think of Titles as "achievements" that randomly come up as you play.When you stride into the spaceport bar others will whisper of your exploits... become the "Dare Devil" by flying through a dangerous asteroid field or the "Velocity Warden" by racing across the system.

Click to enlarge
Click to enlarge

• Trade system: You can buy cargo to fill your hold and sell it at a profit, but you can also mine, salvage, or harvest goods, though those options are not without their own risks. If your ship is full of cargo, other players may target you to try and take the goods for their own!

• Energy system: Will you be able to make it two more sectors to deliver your cargo? Or should you take the safe route and go out of your way to refuel? Managing your ship's energy is an important part of Xia.

• Damage system: When you take damage you have to decide where your ship is hit. Will you take damage on your engine, crippling your ship? Or will you sacrifice your valuable cargo, watching it spiral out to space as you flee for your life? 

• Delicious flavor text: Each Mission has a story to draw you deeper into the universe. Every ship has a "Back Story" detailing how you came by her, as well as a "Victory Story" which you get to read aloud to your friends when you win!

• Multiple paths to victory: Every path has its strengths and weaknesses. Combat is totally optional (but totally awesome). There isn't one "best" strategy. A good player will adapt, plan ahead, and stack the odds to win!

Click to enlarge
Click to enlarge

What about 3D printing and modding?

If this project is funded, we will fully support 3D printing and modding! The goal is for players to be able to create their very own starships, complete with Ship Cards, Special Ability Cards, and Miniatures!

That sounds great, but let's get specific:

1. We'll release Ship Card, and Special Ability Card templates. These will be Adobe Illustrator or Photoshop files. With these templates you'll be able to make your own custom ship cards for your creations using the same art we're using to print Xia!

2. 3D Printing - We will release a mini-expansion of at least 3 NEW official ships that you'll be able to print out using a 3D printer. These ships will have Ship Cards and Special Ability Cards that will only be available to print yourself!

3. We'll release "How to's" and tutorials on how to create your very own starships! Not a 3D modeler?  No problem, we'll show you where you can hire an artist! Don't have a 3D printer? No worries! You can use www.shapeways.com to print out our 3D files. Or make your own and have them printed there!

4. If the community is excited, we'll try and be a hub where players can share their creations and find new ships to print*!

(Note: To create 3D models you'll need a modeling program, like Blender)

*Obviously we can't host anything that's copyrighted!

Why Kickstarter?

My name is Cody Miller. Xia: Legends of a Drift System is my passion project, it's my dream.

It's just me. There's no big company, no media machine, no team of artists. I've poured the last 7 years of my free-time into this game. The only help I've had has been from Steve "Coolhand" Tyler (http://coolhand.cgsociety.org) who created the awesome 3D models and 2D renders of the starships. Everything else I've done myself (with the love and support of my gorgeous wife and amazing sons!).

If this was a video game I'd upload it to Steam and see how things went, but a board game takes quite a bit of money to get started. Especially if you want pre-painted miniatures!

I work full time, I'm a full time student, I have a wife and two boys, my paychecks are instantly transmuted into diapers and electric bills...

I realize that the goal is very high, I didn't want to compromise on cheap cardboard components, or generic plastic pawns, I wanted painted miniatures, and something I would feel had a great value.

I began looking at Kickstarter last year, and it seemed the perfect solution, so that's why I'm here.

Thank you for your support, I am very excited for you to play Xia!

Risks and challenges Learn about accountability on Kickstarter

Risks come in mostly logistical forms. Production delays are the primary risk. We will see this through to the end, but when manufacturing a new product, especially one with so many unique parts, we are charting new territory!

We are currently working with a well-known and respected manufacturer to bring Xia to life. Most of the artwork and prep is complete, and we are hoping for a quick transition from Kickstarter to manufacturing!

That being said, the timeline is only an estimate, in the worst-case scenario we'll go over the estimated time, but we will still deliver!

FAQ

  • I realize the price is really high for just one miniature. Here's the issue:

    To create an injected plastic mold for a miniature is very expensive. The regular business model is to pay the high up-front cost (the price of the mold itself) and then sell miniatures out of that mold for a long time to offset the high price of the mold.

    In this way a company will, over time, pay for the very high price of the mold itself.

    Unfortunately with an "exclusive" you do not have the option of paying for the mold long term. When I say exclusive I mean we're not going to sell that ship except at Kickstarter. So there is no way for me to recover any costs in the long term, as per the normal business model.

    So unfortunately we have the high $25 price.

    If you're strapped for cash, I totally understand! The game without the Sellsword is totally complete. If you didn't know about the Sellsword you wouldn't miss it at all. It's a fun little add-on if you do have it, but it doesn't make or break the game.

    Last updated:
  • Xia was built from the ground up for group play. The very fabric of the game is woven into having three or more players.

    I've played some two player games of Xia. It's possible, but it is not a great two player game. A good example would be Settlers of Catan. If you've ever played with just two players you'll have an idea of what I mean. While it's possible to play with only two players, the experience is less-than.

    In my opinion a great two player game needs to be designed with that goal. As a husband who plays games with my wife, I completely understand the desire for a 2 player variant. But to do it correctly I would need to spend probably 6 months to a year polishing a 2 player version before I'd feel happy marketing it as such. That is, unfortunately, time I do not have.

    Last updated:
  • The current plan is to have the games shipped internationally from the US.

    I will be using USPS to ship the international packages.

    If you are an international backer it would be a good idea to research the cost of customs and taxes for receiving an international package for your country.

    I am aware that taxes and customs can be high, and my current solution is for backers to group together and purchase "bundles". In this way the money saved can be applied towards the taxes or customs to help alleviate that cost.

    I know this is not the most elegant solution, and I am sorry, as a one man company this is the best I can do for now.

    I am still working on being able to ship from within the EU, to avoid the large VAT cost.

    I am still working on making this happen, but it's not easy to do. I basically need a company to sponsor me by lending me their VAT number. If you live inside Germany or the UK and you'd like to help me out in this area, please send me a PM. Thank you!

    Last updated:
  • Currently all I'm offering are the kits bundled with the Sellsword.

    If things go well then I'd love to offer Dev kits as a stand alone! But for right now I'm entirely focused on getting Xia manufactured and shipped to backers.

    Last updated:
  • I believe that a solo variant would definately be viable. But as with the 2 player variant, I have not invested time into this area. I believe to create a variant I was proud of, it would take a few months of testing at least. And right now I'm putting all my energy into getting the 3-5 player version out as soon as possible.

    I am open to creating such a variant after the work on this product has been completed.

    Last updated:
  • I am planning on using a fulfillment company to help handle the large load. While I was originally planning on storing all the copies in my garage etc. this just isn't reasonable at this time. I honestly didn't expect this amount of support, so I've changed my original plans to cope with the extra work.

    Last updated:
  • The posted rulebook is not the final one. I wanted to post a rulebook so that backers would have a really good idea of how the game will play and the various mechanics. It is not intended as the final copy. I'm working with an editor to improve the flow, clarity, and remove errors.

    Last updated:
  • Because of unlocking 6 new ships, metal credits, and 5 player support, the December 2013 date has been pushed back 3 months.

    The current estimated date is March 2014.

    Thank you for your understanding!

    Last updated:
  • Right now I am completely focused on getting the English version of Xia manufactured and shipped to backers. Once I've completed this I will begin looking into other languages.

    Thank you for your interest!!

    Last updated:
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Funding period

- (35 days)