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Step a billion years into the future—into the Ninth World, where
the remnants of previous civilizations’ technologies are indistinguishable from
magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on
story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where the remnants of previous civilizations’ technologies are indistinguishable from magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on story and ideas over mechanics.
4,658 backers pledged $517,255 to help bring this project to life.

The Creatures are Coming: The Ninth World Bestiary!

Posted by Monte Cook Games (Creator)

We talk a lot about how we started Numenera with a hope and a dream—and a Kickstarter. Remember when we came out of the door, holding nothing but our dreams for a new game, hoping to earn enough of your support to create a single, small, black and white corebook? 

And you blew us away. Instead of a single, small, black and white book, we were able to make a gorgeous, 416-page, full-color corebook with a poster map, plus an entire line of Numenera products. 

If you backed this Kickstarter at a level that earned you products, you’ve already seen some of what you helped make happen: the Numenera corebook, The Player’s Guide, The XP Deck, The Cypher Deck, and The Devil’s Spine

 What’s next in the line? The Ninth World Bestiary and The Creature Deck. 

Here’s a look at the cover of The Ninth World Bestiary, with art by Kieran Yanner and design by Sarah Robinson. We are proofing the text right now, and then it goes off to the printer. Now that we’ve solved the shipping snafus that mucked up the corebook delivery (and have tested our solutions out on The Devil’s Spine, which went off without a hitch) we can say with certainty that backers will have The Ninth World Bestiary in early February, before it goes on general sale. 

The creatures inside are as weird, wonderful, and wild as you’d imagine. With a core team of Bruce Cordell, Shanna Germain, and myself, the book is stuffed with bizarre beasts, incomprehensible entities, and killer automatons. Whether they swim, fly, sleepwalk (you’ll understand it when you read it), poke, prod, poison, or exist in a state of perpetual hunger, the creatures are all designed to create amazing encounters at the game table. And, of course, the book is lavishly illustrated by artists like Jason Engle, Brynn Metheney, Scott Purdy, Ben Wootten, and more. 

We also have some extra special additions to the book, the first being very cool size comparison elements created by artist Michael Startzman. These will really help players visualize exactly how much trouble their characters are getting into. (There’s more to go along with that, but we don’t want to spoil the surprise just yet—you’ll have to wait until you see the book. For now, you can check out a sample of the size comparison elements on our full sneak peek over at The Strange Kickstarter page if you're interested.)

We’re also in the process of finalizing The Creature Deck, which features 100 of our favorite creatures from the corebook and the bestiary. With a full image of a creature on one side and abbreviated stats on the other, GMs can use the decks to create random encounters and show their players just what they’ve just run into. 

They’re both beautiful products and we’re incredibly proud of them, as we are of all the Numenera products we’ve made so far. Thank you for taking us all the way from our initial hopes to beyond our wildest dreams. 


 P.S. Did you know that the Kickstarter for our new game, The Strange, also just unlocked its own bestiary? And that all of the creatures in it will also be compatible with Numenera? You can even get the print bestiary as a stand-alone add-on if you don’t want to pick up the core rulebook! 


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    1. Ryan Blackstock


    2. Ryan Blackstock

      Will there be any mention of that catalogues these Beasts >:) ??

    3. James Herbert

      The Flesh Pup is horrifying. I love (how much I fear) it.

    4. Chris Brind on

      I'm tragically excited about this. I literally have a book shelf set aside for MCG books now!

    5. Shanna Germain on

      @Rob: You DID miss the download link. (Sometimes it goes into spam). Please email Tammie at and let her know that you missed it, and she will hook you up!

    6. H. W. McCray on

      Looking forward to this! My hats off to whomever wrote up the flesh pup; they're decidedly wicked.

    7. Rob Jellinghaus on

      Thanks, that's fine. On a similar note, what about the Devil's Spine? That was also listed explicitly on the Kickstarter page as being included in the Ultimate Ebook level, but as far as I can tell (even digging through my spam folder), I never got a backer download link for it. Did I miss it somewhere?

    8. Shanna Germain on

      It isn't at the printer yet -- we're still proofing it. Ebooks and print books come out around the same time, so it will be early 2014. (Sorry ... but you can always throw the Flesh Pup into your game now :)). Best, Shanna

    9. Rob Jellinghaus on

      This is the Numenera book I've been looking forward to most. When will we Ultimate Ebook backers be able to download this? I assume if it is at the printer, it must be electronically complete... so dare I hope we get it any day now?