We talk a lot about how we started Numenera with a hope and a dream—and a Kickstarter. Remember when we came out of the door, holding nothing but our dreams for a new game, hoping to earn enough of your support to create a single, small, black and white corebook?
And you blew us away. Instead of a single, small, black and white book, we were able to make a gorgeous, 416-page, full-color corebook with a poster map, plus an entire line of Numenera products.
If you backed this Kickstarter at a level that earned you products, you’ve already seen some of what you helped make happen: the Numenera corebook, The Player’s Guide, The XP Deck, The Cypher Deck, and The Devil’s Spine.
What’s next in the line? The Ninth World Bestiary and The Creature Deck.
Here’s a look at the cover of The Ninth World Bestiary, with art by Kieran Yanner and design by Sarah Robinson. We are proofing the text right now, and then it goes off to the printer. Now that we’ve solved the shipping snafus that mucked up the corebook delivery (and have tested our solutions out on The Devil’s Spine, which went off without a hitch) we can say with certainty that backers will have The Ninth World Bestiary in early February, before it goes on general sale.
The creatures inside are as weird, wonderful, and wild as you’d imagine. With a core team of Bruce Cordell, Shanna Germain, and myself, the book is stuffed with bizarre beasts, incomprehensible entities, and killer automatons. Whether they swim, fly, sleepwalk (you’ll understand it when you read it), poke, prod, poison, or exist in a state of perpetual hunger, the creatures are all designed to create amazing encounters at the game table. And, of course, the book is lavishly illustrated by artists like Jason Engle, Brynn Metheney, Scott Purdy, Ben Wootten, and more.
We also have some extra special additions to the book, the first being very cool size comparison elements created by artist Michael Startzman. These will really help players visualize exactly how much trouble their characters are getting into. (There’s more to go along with that, but we don’t want to spoil the surprise just yet—you’ll have to wait until you see the book. For now, you can check out a sample of the size comparison elements on our full sneak peek over at The Strange Kickstarter page if you're interested.)
We’re also in the process of finalizing The Creature Deck, which features 100 of our favorite creatures from the corebook and the bestiary. With a full image of a creature on one side and abbreviated stats on the other, GMs can use the decks to create random encounters and show their players just what they’ve just run into.
They’re both beautiful products and we’re incredibly proud of them, as we are of all the Numenera products we’ve made so far. Thank you for taking us all the way from our initial hopes to beyond our wildest dreams.
P.S. Did you know that the Kickstarter for our new game, The Strange, also just unlocked its own bestiary? And that all of the creatures in it will also be compatible with Numenera? You can even get the print bestiary as a stand-alone add-on if you don’t want to pick up the core rulebook!