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Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where
the remnants of previous civilizations’ technologies are indistinguishable from
magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on
story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where the remnants of previous civilizations’ technologies are indistinguishable from magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on story and ideas over mechanics.
4,658 backers pledged $517,255 to help bring this project to life.

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Numenera Music Headed Your Way!

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Hello, Numenera backers!

Great news! The final reward item funded by the Numenera Kickstarter campaign is headed your way!

The record-setting Numenera Kickstarter campaign funded well over 50 distinct deliverables—books in print and PDF, card decks, T-shirts, wallpapers, an app, paper terrain, playtest access, fiction, and even the production of an incredible short film. It led to the founding of Monte Cook Games as a business, and launched more than just a great RPG—it launched an entire line that continues to grow. (Have you checked out the Into the Ninth World campaign that’s going on right now?)

The last item on our list is the Numenera musical theme, and that’s now ready to be delivered. We worked with our friends at Plate Mail Games to produce a musical piece, entitled The Amber Monolith, that encapsulates the mood and style of Numenera and serves as its musical theme.

But that’s not all. Plate Mail Games has also created an entire suite of Numenera-themed music. These make great background music for your game, and in fact are optimized for that use! The five pieces in this suite are each 10 minutes long and composed to loop seamlessly—so you can put one of them on and it will play continuously, without any break or seam, for as long as you like. Each of these five pieces is based on a distinct Ninth World locale and atmosphere. They’re available for purchase here.

Check your Kickstarter messages for a link that will let you download your free musical theme—you should see it within the next 24 hours.

This is the last item to be fulfilled from the original Numenera Kickstarter campaign, but it’s still just the beginning for Numenera! We hope you’ll check out Into the Ninth World if you haven’t already—it’s expanding the Ninth World universe in some really cool ways, and it has become an absolutely awesome deal. Either way, please enjoy your music and thanks for supporting Numenera!

Iadace!
—Charles

Into the Deep is one of the titles being funded by the Into the Ninth World campaign.
Into the Deep is one of the titles being funded by the Into the Ninth World campaign.

Taking Numenera Into the Night (and Further!)

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Hello, Numenera backers!

Over a billion years of Earth's future, great civilizations have risen and fallen, each attaining wonders beyond our wildest dreams and furthest imaginings. The remnants of these civilizations shaped the Ninth World into a place of incredible beauty, wonder, and danger. And weirdness. Oh, so much weirdness. Explorers who undertake the challenges presented by the Ninth World look not only to the wilderness, but also to the night sky, the ocean depths, and even into the worlds beyond that they cannot easily perceive.

As we near the last phases of fulfillment for the original Numenera Kickstarter campaign (just the music and movie left—and they’re in their final stages!), I thought you might want to know what’s next for the Ninth World.

We’re working on a new series of books that take Numenera into uncharted realms: Into the Night, Into the Deep, and Into the Outside.

As you might expect, Into the Night expands our knowledge of the Ninth World beyond the grip of Earth's gravity, to locations pioneered by the prior worlds on the moon, elsewhere in the solar system, and in remote reaches of the galaxy.

Into the Deep delves into the depths of the Ninth World's oceans. The prior worlds extended their empires into the seas—as previously touched on in the Numenera corebook and The Devil's Spine—and the wonders to be found there are every bit as glorious, mysterious, exciting, and just plain weird as the landbound realms of the Ninth World.

It's well known that the denizens of the prior worlds bent time and space to their liking, creating links to realms outside the normal world. Into the Outside takes us into these other worlds, exploring pocket dimensions, the realms of ultraterrestrials, and parallel universes.

We’re Kickstarting this series of titles right now. Through Kickstarter, we’re going to make Into the Night, Into the Deep, and other titles funded by this campaign as cool as we can, offering elements we normally wouldn’t be able to put into a book developed in the conventional manner. And we’re giving you a voice and a chance to interact with the content of these books. To have a hands-on role in shaping them.

We funded on our first day (yesterday) and have already hit some pretty cool stretch goals, including a double-sided poster map for Into the Night, a PDF supplement, new content for the Numenera Creature Deck and Cypher Deck, and a free PDF Instant Adventure. Right now, we're closing in on our next stretch goal: The first official Numenera novel! Backing the campaign is a great value, a great way to continue your exploration of the Ninth World, and a great way to contribute your voice to the ongoing creation of the Ninth World. We hope you’ll check it out!

Iadace!
—Charles

Gen Con, and a Little Evil!

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Hello, Numenera backers!

Summer is in full swing, and in the tabletop gaming business, that means one thing: Gen Con is on its way! If you’re planning a Gen Con trip, we have a few tidbits for you. But first:

No Thank You, Evil! Is in Its Last Week!

The No Thank You, Evil! Kickstarter has entered its final week. If you have kids, or think/play like a kid, or are thinking about having kids, or know someone who has kids—or know someone who is thinking about having kids—you need to check this out!

All good things must come to an end, and so must this Kickstarter campaign. But there’s still time to check out this awesome new game that brings the creative fun of roleplaying to kids and families. We’ve hit several stretch goals to make the Kickstarter Edition even more awesome—but when the campaign is over, so is your chance to get it!

The Cypher System Rulebook

Love Numenera, but have other favorite settings and genres as well? Ever wish you could run a different campaign using Numenera’s Cypher System rules? We have something cool for you!

The Cypher System Rulebook is our big Gen Con release—in fact, it’s looking like one of the biggest RPG releases of the summer. It’s a 416-page core rulebook that contains the entire Cypher System rules (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to run virtually any campaign using the Cypher System rules.

As a Numenera fan, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!

The Cypher System Rulebook releases in early August, but we have a great pre-order deal  going on right now: Pre-order the book in print, and get the PDF version with it for free. And because pre-orders have been going through the roof, we’ve even started adding stretch goals!

Want to learn more about the Cypher System Rulebook? We’ve just taken the wraps off the new Cypher System web page!

(Oh, and one more thing: Looking for some cool settings to go with your CSR? Worlds Numberless and Strange, coming out just a couple weeks before, contains 224 pages of awesome worlds for The Strange—all completely compatible with the Cypher System!)

Gen Con Is in Sight

We’re deep into preparations for Gen Con. If you’re coming, we hope you’ll stop by and say hi! Here’s what you need to know:

  • We’re in booth 1737—in the middle of the hall.
  • The MCG seminar is Thursday at 3:00, in Westin Capital III. The Gen Con event number is SEM1572075. Among other cool things we’re going to unveil, this is where you can catch the first-ever showing of the Numenera short film. Register for this now, before it fills up!
  • You might also want to check out Instant Adventure with Monte Cook (SEM1572897). Just sayin’. Saturday at 1:00 in Westin Capital III.
  • Our many scheduled games of Numenera and The Strange are sold out, but there are often no-shows—if you have a free slot, grab some generic tickets and stop by. All of our games are in the Marriott Indiana Ballroom F, and there’s a game starting on the hour pretty much through the entire show!
  • As I said, we have many scheduled games. We could still use a couple more GMs to help fill out our schedule. (There are a few perks involved!) If you love running Numenera or The Strange, drop a line to David at david@montecookgames.com.
  • We’re running demos in our booth for Numenera, The Strange, the Cypher System, and No Thank You, Evil! Stop by if you’d like to try out a game you’re not familiar with, and bring a friend who hasn’t tried our games yet!

We hope to see you at Gen Con. And don’t forget to check out the Cypher System Rulebook and the last few days of the No Thank You, Evil! Kickstarter.

Iadace!
—Charles

No Thank You, Evil!

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Hello, Numenera backers!

As a backer of our first Kickstarter campaign, you helped make something incredible happen—you helped make Numenera a reality.

Today we launched another Kickstarter campaign, for a title we hope will be just as revolutionary to the world of RPGs, if for a somewhat different reason. Today we unveiled No Thank You, Evil!, a new RPG for creative kids and their families!

An Idea that Came from You!

When we developed Numenera three years ago, Monte set out to build a tabletop roleplaying game with a distinctly rules-light, story-heavy design. It was also designed for the typical RPG audience: grown-ups, for the most part. But it wasn’t long after release that we began to hear from some of our fans who weren’t just gamers—they were also parents. They were playing Numenera (and, later, The Strange) with their kids, and having a great time!

We were delighted, if a bit surprised. But reading blogs and social media posts from parents over the past couple of years has been inspiring and informative. Parents have run games of Numenera and The Strange for families, often including children of pretty young age. Older kids have run games with their parents and for their siblings. And non-gaming parents, aunts, uncles, and even grandparents have jumped in. Here are just a few examples we’ve seen:

We’ve received drawings of characters, letters from young players, and papercrafts of scary creatures in our mailboxes and inboxes. We’ve seen Disney princesses, weird Santas, saddle-wearing cat balloons, and all kinds of other super-imaginative ideas. It’s been incredibly inspirational and awe-inspiring to learn that something you had a hand in is bringing families together in such a cool way.

When we were kids, it didn’t seem there were any parents who played roleplaying games. But now that so many of us gaming geeks are old enough to have our own kids, that’s completely changed. Gamer families are looking for ways to bring their children into our amazingly imaginative hobby. And parents who weren’t previously hobby gamers are more interested than ever in activities that feed their children’s imagination while bringing the whole family together.

A Scalable Game for the Little Kids, the Grown-ups, and Everyone in Between

The Cypher System is a great platform for a family game. It’s flexible, story-focused, simple to learn and use, and scalable—easily adapted to the needs of less-experienced players. That’s why so many parents found they could use it successfully with their children, even before the thought had occurred to us. For No Thank You, Evil! we’ve adapted the Cypher System to capture its story-based, ease-of-use strengths in a game that’s optimized for an all-ages audience.

One of the great challenges in designing games for families—especially a roleplaying game—is that the players’ needs are so different. Rules that frustrate a younger child are too simplistic for an older one. And downright infantile for an adult. That’s where the Cypher System shines!

No Thank You, Evil! is great fun for family members of all ages because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. An eight-year-old might play a Super Smart Princess. A ten-year-old might create a Super Smart Princess who Experiments With Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters play around the same table in the same game. After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!

The gameplay rules are easy for novice or young players to grasp, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much.

On Kickstarter Now

The No Thank You, Evil! Kickstarter campaign launched today, and it’s already going gangbusters. We invite you to have a look! It’s never too early to invite new players into our hobby!

Iadace!
—Charles

Weird Discoveries in the Ninth World

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Hello, Numenera backers!

With the Ninth World Guidebook having shipped in January, we’ve completed all the products funded by the original Numenera Kickstarter campaign—but the Numenera line continues to grow strong! Check this out:

What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can’t just spontaneously decide to play—because someone has to have spent hours preparing an adventure first.

But what if running a great game didn’t require any more time for the game master than it does for the players? What if you could just say, “Let’s play an RPG,” pull a book off the shelf, and be playing five minutes later?

In Weird Discoveries, Monte has turned his eye to the venerable adventure, a format that hasn’t seen much innovation in four decades, to create something new that makes this all possible. Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World.

These aren’t adventure seeds or sketchy ideas: They’re complete adventures with all the maps, encounters, NPCs, fleshed-out storylines, show-‘em illos, and everything else you expect—but the innovative new layout and approach means a GM can run them without hours of prepping beforehand.

Use these adventures when you don’t have time to prep for your regular session. Or string them together for a campaign that will give you months of effortless play. Weird Discoveries also includes six pre-generated characters, so you can run a pickup game any time you have a few friends and a few hours handy!

You can download a free preview—including an entire, fully-playable adventure!

News About the Numenera Short Film

We mentioned the Numenera short film in our previous couple of updates. If you didn’t follow along, here’s the short version: We’re working with an awesome production company out of Sweden to make the short film promised as part of the original Numenera Kickstarter. Filmmaking is crazy expensive, especially when trying to realize a setting as unique and mind-bending as the Ninth World, and our funding could only take it so far. So the filmmaker crowdfunded some additional funding to further improve and possibly lengthen the movie. The campaign closed successfully last month, and post-production is well underway. The film will premier at Gen Con, and it’s going to be (warbly high-pitched voice) so awesome!

A Numenera Board Game!

We just got back from the Game Manufacturer’s Association (GAMA) annual trade show, and one of the cool announcements there was a forthcoming Numenera board game from the good folk at Lone Shark Games. Some of the names associated with the design and development of this game include Paul Peterson, Boyan Radakovich, and Mike Selinker—if you’re into board games, you know that’s a pretty heady list! We’ve played early versions of this game, and it’s both lots of fun and very Ninth World. Release of the game is probably a year off, but we thought you’d find the news interesting!

The Cypher Chronicles

We try not to spam you with too many Kickstarter updates, but we have interesting news to share every week. If you’d like to keep up, check out the Cypher Chronicles, every Friday on our web site. (Go to the News section.) You can subscribe to ensure that every issue goes to your inbox, and never miss an interesting MCG tidbit!

Getting In Touch With Us

Kickstarter messages and comments are a great way to reach us during the campaign, but a horrible way to reach us afterward. If you need to hit us with a question or issue, the absolute best way is to use our Contact Us page. For general conversation, like our Facebook page and follow us on Twitter!

Iadace!
—Charles