Step a billion years into the future—into the Ninth World, where
the remnants of previous civilizations’ technologies are indistinguishable from
magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on
story and ideas over mechanics.
Since you helped make Numenera a reality four years ago, the Ninth World has continued to grow in scope and popularity. In addition to the corebook and initial supplements you helped create, Numenera now has a broad and growing product line. It has inspired music, an excellent short film, and multiple board games. There’s Numenera Organized Play going on at retail stores across the country, and of course, the highly anticipated video game Torment: Tides of Numenera launching very early next year.
With all that going on, it’s no surprise that we’re seeing a big influx of new gamers interested in Numenera. With that in mind, we’ve created a great way for the Numenera-curious to take their first journey into the Ninth World, or even their first dive into tabletop roleplaying games: the Numenera Starter Set. This introductory product lets new players step into the Ninth World, with pregenerated characters, easy-to-learn rules, an adventure, and even dice, a poster map, and XP and GM Intrusion cards. It's a great value and a great way to learn Numenera. As an original Numenera backer, it's not really a product made for you—but it's a great gift and a great way to bring new players into the game. And it's available now!
Here’s $5 for Charity—or for You
The MCG Holiday Gift is a present you can give to the world—or to a loved one (or even yourself). And it’s on us! Here’s how it works: We give you a $5 coupon code. Between now and December 26, you can go to the MCG Shop and use that code to make a $5 donation to one of three great charities. Or use it to take $5 off any purchase—perhaps a gift to a friend, family member, or yourself. (You can use it for the Numenera Starter Set, for example!)
It’s free, no strings attached. Just enter the coupon code 2016MCGHolidayGift when you check out. You can find all the details here.
Today we here at Monte Cook Games are celebrating an awesome milestone. Our Kickstarter campaign for Invisible Sun has just surpassed the original Numenera to become the most-funded MCG Kickstarter campaign to date. This evening we passed the $517,256 mark—and we still have two days to go!
To celebrate the $517K milestone, we’re offering our fans a special deal: Get any of the print books originally funded by the Numenera Kickstarter campaign for an amazing 51.7% off at the MCG Shop. If you have any holes in your collection—or if you were part of the original campaign but only got these titles in PDF—this is a great time to get your hands on these great books.
But hurry—this offer is only good for the next 24 hours.
And Check Out Invisible Sun—We’re Making Gaming History!
Invisible Sun is an RPG unlike anything that's ever been done—a masterwork game with an amazing, surreal vision, a whole new approach to RPG play, and an incredible production.
This is a game—and a Kickstarter campaign—people will talk about for years. But it's all over in just a few days. Don't miss your chance to be part of gaming history!
The Invisible Sun Kickstarter ends Friday. We've achieved some amazing stretch goals, and are closing in on even more. Be a part of it. Help make Invisible Sun a reality, and be a part of gaming history!
In a few short months, Torment: Tides of Numenera will be hitting PCs and consoles around the world. Hundreds of thousands of new Numenera fans will discover the Ninth World for the first time.
They’ll be exploring a piece of the Ninth World that isn’t covered in the Numenera corebook or the Ninth World Guidebook—a new area southeast of the Clock of Kala. Fortunately, this newly revealed area, including Garravia, the Forge of the Night Sky, the Eye of the Ocean, the Iridian Expanse, and more, isn’t limited to digital play. Today we’re releasing a 160-page hardcover sourcebook that covers this region and includes new creatures, character options, and details about NPCs and other cool elements of the computer game. You can get Torment: Tides of Numenera—The Explorer’s Guide now!
As a backer of the original Numenera campaign, you made something really cool come into existence. This week MCG launched a new Kickstarter campaign for a whole new—and very different—RPG. Just as Numenera was a vision Monte had been hoping to bring to life for years, we are now looking to bring another long-term dream of Monte’s to fruition. Will you help make this one a reality too?
Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.
Duri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. If she risks keeping the new face too long, however, she can lose her identity.
Thom is dead, but he doesn’t let that deter him. While he knows how to restore his life, he chooses not to, because the advantages of being a wraith are many. Of course, he occasionally has issues with not existing.
Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to solve any problem by just creating a keyhole to insert a key, turn it, and see what happens. People don’t appreciate it when she does this to them, but that’s what they get for being in her way.
Monte and the rest of us here at Monte Cook Games are super-excited to unveil our next roleplaying game: Invisible Sun. We launched our Kickstarter campaign this week, and are really pleased by the enthusiastic response. If you haven’t already, we hope you’ll check it out.
Invisible Sun is a unique game, and not just because of its cool setting, or the depths of mysteries and secrets that surround its magical world. It also introduces and incorporates a whole new mode of play, one that expands the game beyond the game table while at the same time making it easier to incorporate RPG play into the challenging schedules of modern life.
That’s not the only innovation. We’re also introducing the Directed Campaign. What if Monte himself provided you with unique ideas for your campaign? And those ideas came with new artwork, maps, and handouts for your players, and even a few new clues to mysteries in the game besides? And what if, month after month, he kept sending them to you, and occasionally sent physical packages with even more deluxe props and cool stuff for your game? This is an option with Invisible Sun.
And if that’s not enough, check this out:
The Invisible Sun Kickstarter campaign itself is different. Like the game, the campaign is full of secrets and revelations. Taking part in the Kickstarter campaign is an experience of its own. Information linked to the campaign reveals mysteries, while our updates shed new light on the different realms of the Invisible Sun cosmology, and contain secrets. There’s an active group on G+ devoted to seeking answers to the mysteries posed by the campaign.
One of the books we’ve been planning on almost since the original Numenera Kickstarter—but which wasn’t part of that campaign—is a supplement on the new lands unveiled in the forthcoming Torment: Tides of Numenera CRPG. That book will be out in August.
And you can have a look at it now: download the free, 22-page preview and get a taste of Torment: Tides of Numenera—The Explorer’s Guide. (We’re currently taking pre-orders—with some nice pre-order exclusives if you jump in now!)
So what is Torment: Tides of Numenera—The Explorer’s Guide all about? It details and expands upon the fascinating places, people, and creatures first glimpsed in the upcoming Torment: Tides of Numenera CRPG. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants and conflicts, in whole or in part, into your campaign. Maybe even become a castoff or explore the Tides, the mysterious forces that can shape human interactions.
Ordering from Europe?
We are in the process of setting up a distribution center in the UK to service that country and most of Europe. We expect to be up and running sometime in August. We’ll be able to ship orders from the MCG Shop, as well as most Kickstarter fulfillment items, from this center, significantly reducing the cost of shipping to those customers.
If you’re heading to Gen Con, be sure to stop by and see us. The MCG booth is number 1935 in the exhibit hall, and we have scores of events running in rooms 243 and 244 of the convention center. Don’t miss the MCG Seminar on Saturday at 1:00PM, as well as our other panels—you can find all the details here. Hope to see you there!
How would you like a look inside the newest Numenera release?
We’re just over a month away from heading Into the Deep! If you’d like a look inside the book, you can now download the free preview! Visit the Island of Undoing, have a look inside the Skelirroth Dredge, and check out the cleoid, a vastly intelligent but hate-consumed creature of the deep, fully statted and ready for use in your game right now!
Just a Few Days Left for Worlds of the Cypher System
Dinosaurs! Gods! Superheroes! The Worlds of the Cypher System Kickstarter campaign is in its last few days! Just like the Into the Ninth World campaign, this one is chewing through the stretch goals. Check out the LOVER OF ALL BOOKS backer level! But don’t dawdle—this incredible deal on a bunch of great Monte Cook Games books ends soon!