Hello, Numenera backers!
As a backer of our first Kickstarter campaign, you helped make something incredible happen—you helped make Numenera a reality.
Today we launched another Kickstarter campaign, for a title we hope will be just as revolutionary to the world of RPGs, if for a somewhat different reason. Today we unveiled No Thank You, Evil!, a new RPG for creative kids and their families!
An Idea that Came from You!
When we developed Numenera three years ago, Monte set out to build a tabletop roleplaying game with a distinctly rules-light, story-heavy design. It was also designed for the typical RPG audience: grown-ups, for the most part. But it wasn’t long after release that we began to hear from some of our fans who weren’t just gamers—they were also parents. They were playing Numenera (and, later, The Strange) with their kids, and having a great time!
We were delighted, if a bit surprised. But reading blogs and social media posts from parents over the past couple of years has been inspiring and informative. Parents have run games of Numenera and The Strange for families, often including children of pretty young age. Older kids have run games with their parents and for their siblings. And non-gaming parents, aunts, uncles, and even grandparents have jumped in. Here are just a few examples we’ve seen:
- Numenera Ninth World Christmas Special
- I Played Numenera with My Kids
- Numenera and a kid with mild Asperger’s syndrome
We’ve received drawings of characters, letters from young players, and papercrafts of scary creatures in our mailboxes and inboxes. We’ve seen Disney princesses, weird Santas, saddle-wearing cat balloons, and all kinds of other super-imaginative ideas. It’s been incredibly inspirational and awe-inspiring to learn that something you had a hand in is bringing families together in such a cool way.
When we were kids, it didn’t seem there were any parents who played roleplaying games. But now that so many of us gaming geeks are old enough to have our own kids, that’s completely changed. Gamer families are looking for ways to bring their children into our amazingly imaginative hobby. And parents who weren’t previously hobby gamers are more interested than ever in activities that feed their children’s imagination while bringing the whole family together.
A Scalable Game for the Little Kids, the Grown-ups, and Everyone in Between
The Cypher System is a great platform for a family game. It’s flexible, story-focused, simple to learn and use, and scalable—easily adapted to the needs of less-experienced players. That’s why so many parents found they could use it successfully with their children, even before the thought had occurred to us. For No Thank You, Evil! we’ve adapted the Cypher System to capture its story-based, ease-of-use strengths in a game that’s optimized for an all-ages audience.
One of the great challenges in designing games for families—especially a roleplaying game—is that the players’ needs are so different. Rules that frustrate a younger child are too simplistic for an older one. And downright infantile for an adult. That’s where the Cypher System shines!
No Thank You, Evil! is great fun for family members of all ages because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. An eight-year-old might play a Super Smart Princess. A ten-year-old might create a Super Smart Princess who Experiments With Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters play around the same table in the same game. After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!
The gameplay rules are easy for novice or young players to grasp, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much.
On Kickstarter Now
The No Thank You, Evil! Kickstarter campaign launched today, and it’s already going gangbusters. We invite you to have a look! It’s never too early to invite new players into our hobby!