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Numenera: A new roleplaying game from Monte Cook's video poster
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Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics. Read more

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This project was successfully funded on September 17, 2012.

Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics.

Happy Valentine’s Day to Our Numenera Backers!

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Hello, Numenera backers!

Valentine’s Day is just around the corner. If there’s a special gamer in your life, we have what you need: A set of lovely Valentine’s Day cards themed around Numenera, The Strange, and gaming in general. What gaming belle or beau wouldn’t be touched by sentiments such as these?

You can download the full set in high resolution to print and cut out. Or feel free to share them around social media if you have gaming friends who might get a kick out of them. They’re our way of telling our fans how much we love you!

The Numenera Short Film

In case you haven’t heard, there’s a Numenera short film on the way! We’re working with a fantastic production company in Sweden to produce Numenera: Strand—a short film set in the Ninth World. Although we’re funding a complete production, we simply can’t afford to bring the director’s total vision to the screen—movies are just crazy expensive to make. So he’s running a Kickstarter campaign to raise additional capital. If it’s successful, the film’s production values will be on par with anything you see coming out of Hollywood.

We think this movie is super-important, and not just because we promised we’d make one way back at the end of the original Numenera Kickstarter. Here's why:

  • A compelling Numenera film will be a great way to draw new players in to the Ninth World. A film can convey so much vision and atmosphere in such a short time, even to non-gamers.
  • A successful short film could open doors to a larger production. Wanna see a Numenera feature film some day? This is a great way to generate interest.
  • And not just in movies. We’d love to see the Ninth World in, say, comics and other media. Again, a film will help draw the attention of other creators.
  • And, finally, it’s bigger than Numenera. There have been gobs of great movies based on comics over the past decade or two. Wouldn’t you like to see gaming move into that realm? Not just Numenera, but any of the great tabletop games we love. That’s a ways off, for sure, but big things have small beginnings. (When I was a kid, people would have openly scoffed if you told them some of the biggest, coolest movies of all time would be based on Spider-man, the Avengers, or the X-Men.)

We’re putting thousands of dollars into this movie, but we simply can’t take it all the way to its full potential. Can we convince you to pitch in five or ten bucks to help it get there? Please drop by the Kickstarter campaign and give it your support!

The Ninth World Guidebook Is on Its Way!

If you backed for the Ninth World Guidebook in print or PDF, your copy should be in your hands or on its way! PDFs were issued a couple of weeks ago, and primary shipping of the physical books wrapped up this week. We’ve heard from lots of folk on Facebook and elsewhere who’ve received theirs and had great things to say about it. We’re really proud of this book and hope that you, as a backer who helped make it happen, are too!

(Don’t have yours yet? Remember, it’s been like two years since we originally asked for your info—so we’ve changed the process to ensure we’re shipping to a current address. You should have received codes to redeem for your books via email. If you’ve received and redeemed your code but don’t have your physical book yet, it’s on its way. If you didn’t receive a code, check your spam filter. If the email isn’t there, drop a line to Tammie (tammie@montecookgames.com) with the words “HELP! I didn’t get my NWGB code!” in the subject line. BUT THIS IS IMPORTANT: The same people (mainly Tammie) who answer customer service emails are the ones shipping books—so we’re a bit behind on email responses. If you’ve already emailed Tammie once, give her a few more days before emailing her again. Otherwise, you’ll just gum the works up further and create additional delays. You should have a response to your original email in another day or two as we get caught up.)

We hope you love the Ninth World Guidebook as much as we do. It's a great bookend to the line of titles funded by the Kickstarter campaign, and we're really pleased with it!

Iadace
--Charles

Numenera short film rough cut!

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Ninth World Guidebook, Weird Adventures, and even a Movie!

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Hello, Numenera backers!

It’s been an eventful couple of weeks here at MCG, and we have a lot of news to share. I’m going to hold the most exciting news for last, so bear with me!

Ninth World Guidebook on its way!

First, the Ninth World Guidebook has become a reality! It hits stores tomorrow, but if you backed for a physical copy, yours is already in the shipping process. The NWGB is the biggest, and possibly most beautiful, book we’ve released for Numenera since the corebook, and we’re really pleased with it. We think you will be, too.

We used a different fulfillment process this time around. That’s largely because it’s been so long since you provided your shipping details that we needed to make sure what we had was up to date. So we asked you to log into our store, update your details, and “buy” the book there (using a code that made it free). We also made changes behind the scenes that give us greater accountability, lower error rates, and the ability to offer tracking on some shipments.

If you backed for a PDF, you should have received your code for it last week as well, and hopefully you’ve already downloaded and enjoyed it!

(If you have no idea what I’m talking about, check your email. You should have received a code from us last week that lets you place your order for the book at the MCG store. If you didn’t get it, send a note to Tammie at tammie@montecookgames.com with the words “HELP! I didn’t get my NWGB code!” in the subject line.)

Looking forward to Weird Discoveries

The Ninth World Guidebook is a milestone for us not just because it’s such a big, art-heavy book. It’s also the last game product reward offered as part of the original Numenera Kickstarter campaign. It’s hard to believe it’s been over two and a half years since Monte launched that campaign, but it’s also incredible to look back and see how much great stuff you helped make a reality. The Devil’s Spine, the Ninth World Bestiary, Sir Arthour’s, the Player’s Guide, the XP Deck, Cypher Deck, and Creature Deck—all of those came directly out of the Kickstarter campaign.

But the success of that campaign, and of Numenera in general, also enabled Numenera Character Options, the Cypher Chest, the Character Sheets in print, the Cypher Deck 2, and over a dozen glimmers including In Strange Aeons, Vortex, and Love and Sex in the Ninth World. There are over 30 Numenera products available now. As a backer, you have a lot to be proud of!

Which begs the question: What’s next? Rest assured, we aren’t done! Next month we’ll be announcing Weird Discoveries, and we have a title called Into the Night planned for early summer. And another book or two later in the year. The best way to keep up is to follow us on Facebook, and to check in often at montecookgames.com.

The Ninth World Guidebook is the last product funded by the Kickstarter campaign, but it’s not the last promise we made to you. And that brings us to perhaps the most exciting part of this update:

A Numenera short film!

Cast your mind back to the heady final days of the Numenera Kickstarter campaign. The last stretch goal hit? “At $500,000, I'll produce a Numenera short film.” Movie-making (even short film) operates on completely different time and budgetary scales than RPGs and publishing, so it’s taken a while to find the right partner and bring this to fruition. We came close a couple of times, but the plans never came together in exactly the right way.

But late last year we connected with an incredible filmmaker—Joan Manuel Urquiaga Valdes—who had already embarked, with his own time and money, on a really cool Numenera short film. He and his producer run a production company in Sweden that produces high-end commercials for big clients—so they know a thing or two about highly polished productions, and have great resources. But they also produce short films on subjects that they love—and they love Numenera!

Joan (pronounced sort of like John, but with a softer J) came to us asking if we would help fund the completion of the film—he’d already done all the pre-production work, and progressed to the principal photography and a rough cut. And he had a teaser trailer of finished scenes that looked great. It was a match made in heaven: We were looking for a filmmaker, and he’d already started on a fantastic Numenera film. Of course we said yes, and the film is moving forward. It will be complete by this summer.

But, as I said, filmmaking operates on budgetary scales completely unlike the world of publishing. Many effects-heavy feature films cost well over a million dollars per minute of movie (sometimes several million per minute). The MCG budget for this film is healthy, but several orders of magnitude smaller. It will be a great looking film, but more funding will make it even more awesome (and perhaps bulk out the story with a little more filming). So Valdes/Eriksdotter (the production company) just launched a Kickstarter campaign to increase their budget.

We’re so excited about how this film looks! We’re so excited about what it can do to help Numenera—and RPGs in general—reach a broader audience! We’re so excited about what doors it might open for future productions! So excited, in fact, that we’ve backed the Kickstarter campaign, even though we’re already providing a big chunk of money to complete the film. We hope you’ll do the same!

In the mean time, to wet your whistle we have an exclusive just for you: A look at the film’s rough cut. Nobody else, outside of Valdes/Eriksdotter and MCG, has seen this. A couple of caveats:

  • Please don’t share the link or password. Valdes/Eriksdotter has provided this just for you, the original Numenera backers.
  • If you’re not familiar with the concept of a “rough cut,” it’s basically a first pass at assembling the raw footage for a movie. The final may have a different tempo or changes in how its edited.
  • The music is just there as a placeholder—it will be different in the final. Most of the effects are temporary, or missing altogether.
  • We and Joan have some great ideas for fleshing the story out with additional scenes, if the Kickstarter funding allows for it. So the final could be somewhat longer!

To view the rough cut, follow this link. You'll need a password, which we'll email to all backers in a separate mailing tomorrow. The link will only be live for a short period, so have a look as soon as you get the password. And remember: No sharing!

We’re so excited about this film. We hope you’ll help it reach its full potential!

Are You Visiting Our Website?: If you don't visit the Monte Cook Games website regularly, you might want to check it out. Monte and/or Bruce blog there regularly (visit the Latest News section)--so you'll catch their thoughts on gaming and design, as well as updates on all of our products, activities, and appearances.

Communicating with MCG: Trying to reach us? Please don’t rely on the Kickstarter comment threads. These are awesome for keeping everyone up to date during the Kickstarter campaign, but afterward we focus our conversation on the MCG, Numenera, and The Strange Facebook pages. Commenting on Facebook is a much more reliable way of getting in touch with us!

Iadace!
--Charles

Happy New Year--Especially for Shotguns & Sorcery!

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Happy new year from Monte Cook Games, and we hope you've enjoyed the holidays!

If you're a fan of the Cypher System (the game engine behind Numenera and The Strange), we wanted to make sure you knew about Shotguns & Sorcery. From Outland Entertainment and based on the novels and stories by Matt Forbeck, Shotguns & Sorcery is the first RPG by another publisher to license the Cypher System for its game engine. We're really excited about this game, and about Outland's success in funding it!

Why mention it now? Because as of this writing, you only have about four hours left to get in on the Kickstarter campaign! They blew through their funding requirement weeks ago, and have hit a bunch of cool stretch goals already. Don't miss out!

January Isn’t the End—There’s Plenty More Numenera to Come!

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If you’re reading this, it’s because you backed the original Numenera Kickstarter campaign. You are literally one of the people who helped make Numenera a reality. In January we’re releasing the Ninth World Guidebook, the final product funded by that original campaign. But Numenera is far from over! And if you funded the campaign at a level that got you lots of great stuff month after month, don’t despair: There’s a way you can keep that Numenera goodness coming your way for another year! Read on—but first, some background:

A few weeks ago, Monte and Shanna were guests at the Lucca Comics & Games Festival in Lucca, Italy. While many Americans haven’t even heard of this show, it’s larger than Gen Con and San Diego Comic Con combined. Monte and Shanna were there to help our Italian translator launch their version of Numenera (the first of half a dozen foreign-language versions coming for the game). It was a huge success.

It was also a boxed set. Our Italian licensee had decided that a boxed set would do better in their marketplace than a single hardcover book. Boxed RPGs are a tough sell in the US retail market, so we’d never really considered going that route. But we love the Italian version, and so did fans around the world who saw the images we posted on Facebook and Twitter. Everyone loved it so much we started planning an English language Numenera boxed set right away. And thus the Exclusive Numenera Boxed Set Edition was born!

This isn’t a new edition of Numenera—just a new format that’s attractive and handy. We’re running a Kickstarter to offer the Exclusive Numenera Boxed Set Edition in three versions:

  • You can get JUST THE BOX. Your existing hardcover will fit into it just fine, and you’ll have plenty of space for characters, dice, pencils, and even a few more books.
  • If you only backed for the PDFs and would like a physical version (or you’d like a second physical copy of the game), the STRONGBOX contains all the game and setting content from the corebook, but broken out into four handy softcover books. It also has character sheets, a poster map, and a character creation handout. Everything the corebook offers, just in a different format that’s easy to share around the game table.
  • But of course, a boxed set could be so much more! So we’re also offering the RELIQUARY backer level. You get the STRONGBOX content, plus a TON of extras including a cloth map, a new Weird Deck, and dice, just to name a few. We’re already hitting lots of great stretch goals, and those go into every RELIQUARY box.

But if your Numenera rewards are coming to an end in January, there’s a fourth backer level that’s particularly interesting: NUMENERA SUPERFAN. You get the RELIQUARY boxed set, plus a subscription to over a year’s worth of Numenera releases—through 2015—so you know you’ll continue to get great new stuff to stick in your box. (Except that, at the rate we’re adding stretch goals, your box probably won’t have much room in it!)

(Getting the Ninth World Guidebook from your Numenera Kickstarter support and worried that the NUMENERA SUPERFAN backer level from this campaign also includes that title? No problemo. We’ll give you MCG store credit instead of a duplicate book.)

Oh, and one more thing: Because we’re heading into the holiday season, and “box” just seems to suggest “present,” we’re making it especially easy to give or get this as a gift.

This is an exclusive item—we’re printing these boxed sets to order, and after the campaign is over they won’t be available anywhere else. (Well, it’s always smart to print a few extras, in case some get lost in shipping or damaged or whatever—so if there are any left over we might take them to Gen Con or put them in our web store. But it won’t be a normal part of our lineup, and any leftover quantities will be super slim.)

The Kickstarter campaign ends on December 12th, so if this sounds as cool to you as it does to us, check it out and make your pledge right away!

Iadace!

--Charles