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Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where
the remnants of previous civilizations’ technologies are indistinguishable from
magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on
story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where the remnants of previous civilizations’ technologies are indistinguishable from magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on story and ideas over mechanics.
4,658 backers pledged $517,255 to help bring this project to life.

Torment is out, and it is awesome!


At long last, Torment: Tides of Numenera is out, and we're super excited about the game and the reception it's been getting. Torment has been reviewed scores of times, and the reviews are glowing. Check out just a bit of what we've been hearing:

“I can’t think of a single RPG in the last decade that so consistently surprised and delighted me.”

“One of the new landmarks of the genre.”

“Could be the best CRPG of this era.”

“Amazing writing, an interesting yet gritty world to explore and a charming set of characters.”

“The writing is nothing short of exemplary, and the execution is near flawless.”

“Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it’s well worth the adventure.”

Like what you’re hearing? You can find a roundup of several dozen reviews here. Torment: Tides of Numenera is on Steam for Mac, PC, and Linux, and is also available for Xbox One and PS4.

If you’ve been playing Torment and want to learn a bit more about Greater Garravia and Sagus Cliffs, or if you’re curious about the part of the Ninth World (to the east of the Steadfast and the Beyond) in which the game is set—or if you just want to add some cool new material to your Numenera campaign, don’t forget about Torment: Tides of Numenera—the Explorer’s Guide. It’s a 160-page hardcover sourcebook that expands upon the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants and conflicts, in whole or in part, into your campaign. Maybe even become a castoff or explore the Tides, mysterious forces that can shape human interactions.


A Strange Box

While this isn’t precisely Numenera-related, we thought you might like to hear about A Strange Box. We’re currently Kickstarting a boxed set for The Strange with the intent of filling it full of as much amazing coolness as the Exclusive Numenera Boxed Set Edition. The Numenera box was perhaps the most awesome RPG boxed set of all time, but we’re hoping to match it with A Strange Box. The Kickstarter runs for the next week and a half, so don’t miss it.


(If you haven’t tried The Strange—or if you have just a few of the books—there’s an incredible deal on the entire game line in PDF as part of the LIBRARY OF IMPOSSIBLE THINGS backer level. Check it out!)


Books! Film! Video games! Numenera is everywhere!


Numenera has been on a roll recently, conquering (well, dipping its toe into) just about every medium you can imagine. January saw the release of the first Numenera novel, the full public release of the Numenera short film, and the launch of a new line of Numenera music. And we’re less than four weeks away from the Torment: Tides of Numenera CRPG. And of course there’s loads of new game products to talk about, too!


The Poison Eater is the first official Numenera novel, and since its release two weeks ago the book has been getting rave reviews. (Check out this brand new one on B& Early news from the book trade is that the softcover edition, published by Angry Robot Books, is doing well at places like Barnes and Noble. And you can get the deluxe hardcover edition (in very limited supplies) exclusively at the MCG Shop.

Our fiction line starts with The Poison Eater, but it doesn’t end there. The Night Clave will be out later this year, and look for Myth of the Maker, the first novel for The Strange, in a few months!


The short film Numenera: Strand has been made free to view on YouTube and Vimeo. Fans have been raving:

“Beautifully shows the wonder and mystery of the Ninth World.”“An incredible and visually epic film!”“An amazing and beautiful introduction to the world of Numenera.”

If you haven’t seen it yet, check it out. And please share it with your friends—it’s a great way to show others what Numenera and the Ninth World are all about.

(There’s also the brand-new Exploring Numenera: Strand glimmer, based on the film, available now at the MCG Shop.)


Wonderful, ambient background music inspired by dozens of locations around the Ninth World? And the tracks loop, so you can put them on repeat as background music for your Numenera game? Sign us up! Actually, we’re already signed up, and you can be too—just check out the Numenera Audio Collection Kickstarter campaign going on right now by Plate Mail Games.

Wes Otis, the musical genius behind Plate Mail Games, has already unlocked music inspired by locations from Into the OutsideTorment: Tides of Numenera—the Explorer’s GuideInto the Deep, and Into the Night, as well as the corebook and Ninth World Guidebook. And he’s adding new stretch goals almost every day.

Video Games

Torment: Tides of Numenera has been in development for nearly four years, but the wait is almost over—its street date is February 28! This title is widely seen as one of the most anticipated computer games of the year. It’ll be out for PC and Mac as well as Xbox and PS4. 

And, of course, more great RPG titles!

The Ninth World is filled with the bizarre and unexpected, but beyond it, the truly astonishing awaits. Into the Outside takes you to a dimension where a traveler exists in three different places at once, a pocket universe where an explorer is transformed into living sound, an existence where time carves living beings into separate time streams—and to many other alternate realities. The ancients unlocked the secrets of dimensions beyond our own, and the Ninth World is littered with portals and vehicles that take you there. Get ready to explore worlds unlike any you’ve ever seen!

Into the Outside is out next week (though you can download a free preview now). In the mean time, we recently released the NPC Deck and Asset Deck, two great game aids that spur inspiration and creativity, as well as a glimmer for Numenera: Strand.


There’s a New Generation of Numenera Players Coming


Since you helped make Numenera a reality four years ago, the Ninth World has continued to grow in scope and popularity. In addition to the corebook and initial supplements you helped create, Numenera now has a broad and growing product line. It has inspired music, an excellent short film, and multiple board games. There’s Numenera Organized Play going on at retail stores across the country, and of course, the highly anticipated video game Torment: Tides of Numenera launching very early next year.

With all that going on, it’s no surprise that we’re seeing a big influx of new gamers interested in Numenera. With that in mind, we’ve created a great way for the Numenera-curious to take their first journey into the Ninth World, or even their first dive into tabletop roleplaying games: the Numenera Starter Set. This introductory product lets new players step into the Ninth World, with pregenerated characters, easy-to-learn rules, an adventure, and even dice, a poster map, and XP and GM Intrusion cards. It's a great value and a great way to learn Numenera. As an original Numenera backer, it's not really a product made for you—but it's a great gift and a great way to bring new players into the game. And it's available now!


Here’s $5 for Charity—or for You

The MCG Holiday Gift is a present you can give to the world—or to a loved one (or even yourself). And it’s on us! Here’s how it works: We give you a $5 coupon code. Between now and December 26, you can go to the MCG Shop and use that code to make a $5 donation to one of three great charities. Or use it to take $5 off any purchase—perhaps a gift to a friend, family member, or yourself. (You can use it for the Numenera Starter Set, for example!)

It’s free, no strings attached. Just enter the coupon code 2016MCGHolidayGift when you check out. You can find all the details here.


Celebrate with Us!

Posted by Charles Ryan

Today we here at Monte Cook Games are celebrating an awesome milestone. Our Kickstarter campaign for Invisible Sun has just surpassed the original Numenera to become the most-funded MCG Kickstarter campaign to date. This evening we passed the $517,256 mark—and we still have two days to go!

To celebrate the $517K milestone, we’re offering our fans a special deal: Get any of the print books originally funded by the Numenera Kickstarter campaign for an amazing 51.7% off at the MCG Shop. If you have any holes in your collection—or if you were part of the original campaign but only got these titles in PDF—this is a great time to get your hands on these great books.

But hurry—this offer is only good for the next 24 hours.


And Check Out Invisible Sun—We’re Making Gaming History!

Invisible Sun is an RPG unlike anything that's ever been done—a masterwork game with an amazing, surreal vision, a whole new approach to RPG play, and an incredible production.

This is a game—and a Kickstarter campaign—people will talk about for years. But it's all over in just a few days. Don't miss your chance to be part of gaming history!




The Invisible Sun Kickstarter ends Friday. We've achieved some amazing stretch goals, and are closing in on even more. Be a part of it. Help make Invisible Sun a reality, and be a part of gaming history!




Torment: Tides of Numenera—The Explorer’s Guide Is Out!


Iadace, Numenera backers—

In a few short months, Torment: Tides of Numenera will be hitting PCs and consoles around the world. Hundreds of thousands of new Numenera fans will discover the Ninth World for the first time.

They’ll be exploring a piece of the Ninth World that isn’t covered in the Numenera corebook or the Ninth World Guidebook—a new area southeast of the Clock of Kala. Fortunately, this newly revealed area, including Garravia, the Forge of the Night Sky, the Eye of the Ocean, the Iridian Expanse, and more, isn’t limited to digital play. Today we’re releasing a 160-page hardcover sourcebook that covers this region and includes new creatures, character options, and details about NPCs and other cool elements of the computer game. You can get Torment: Tides of Numenera—The Explorer’s Guide now!

The Clock of Kala, visible in the Numenera corebook map, is a ways off the upper left corner of this map.
The Clock of Kala, visible in the Numenera corebook map, is a ways off the upper left corner of this map.


Invisible Sun

As a backer of the original Numenera campaign, you made something really cool come into existence. This week MCG launched a new Kickstarter campaign for a whole new—and very different—RPG. Just as Numenera was a vision Monte had been hoping to bring to life for years, we are now looking to bring another long-term dream of Monte’s to fruition. Will you help make this one a reality too?


Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.

Duri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. If she risks keeping the new face too long, however, she can lose her identity.

Thom is dead, but he doesn’t let that deter him. While he knows how to restore his life, he chooses not to, because the advantages of being a wraith are many. Of course, he occasionally has issues with not existing.

Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to solve any problem by just creating a keyhole to insert a key, turn it, and see what happens. People don’t appreciate it when she does this to them, but that’s what they get for being in her way.


Monte and the rest of us here at Monte Cook Games are super-excited to unveil our next roleplaying game: Invisible Sun. We launched our Kickstarter campaign this week, and are really pleased by the enthusiastic response. If you haven’t already, we hope you’ll check it out.

Invisible Sun is a unique game, and not just because of its cool setting, or the depths of mysteries and secrets that surround its magical world. It also introduces and incorporates a whole new mode of play, one that expands the game beyond the game table while at the same time making it easier to incorporate RPG play into the challenging schedules of modern life.

That’s not the only innovation. We’re also introducing the Directed Campaign. What if Monte himself provided you with unique ideas for your campaign? And those ideas came with new artwork, maps, and handouts for your players, and even a few new clues to mysteries in the game besides? And what if, month after month, he kept sending them to you, and occasionally sent physical packages with even more deluxe props and cool stuff for your game? This is an option with Invisible Sun.

And if that’s not enough, check this out:


The Invisible Sun Kickstarter campaign itself is different. Like the game, the campaign is full of secrets and revelations. Taking part in the Kickstarter campaign is an experience of its own. Information linked to the campaign reveals mysteries, while our updates shed new light on the different realms of the Invisible Sun cosmology, and contain secrets. There’s an active group on G+ devoted to seeking answers to the mysteries posed by the campaign.

Check out the Invisible Sun Kickstarter for loads more information. We hope you’ll support and enjoy it!