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Numenera is a brand-new, science fantasy rpg set in the distant future. It focuses on story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where
the remnants of previous civilizations’ technologies are indistinguishable from
magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on
story and ideas over mechanics.
Step a billion years into the future—into the Ninth World, where the remnants of previous civilizations’ technologies are indistinguishable from magic. Based on Monte’s Cook’s Cypher System, a new RPG system that focuses on story and ideas over mechanics.
4,658 backers pledged $517,255 to help bring this project to life.

Celebrate with Us!

Posted by Charles Ryan

Today we here at Monte Cook Games are celebrating an awesome milestone. Our Kickstarter campaign for Invisible Sun has just surpassed the original Numenera to become the most-funded MCG Kickstarter campaign to date. This evening we passed the $517,256 mark—and we still have two days to go!

To celebrate the $517K milestone, we’re offering our fans a special deal: Get any of the print books originally funded by the Numenera Kickstarter campaign for an amazing 51.7% off at the MCG Shop. If you have any holes in your collection—or if you were part of the original campaign but only got these titles in PDF—this is a great time to get your hands on these great books.

But hurry—this offer is only good for the next 24 hours.


And Check Out Invisible Sun—We’re Making Gaming History!

Invisible Sun is an RPG unlike anything that's ever been done—a masterwork game with an amazing, surreal vision, a whole new approach to RPG play, and an incredible production.

This is a game—and a Kickstarter campaign—people will talk about for years. But it's all over in just a few days. Don't miss your chance to be part of gaming history!




The Invisible Sun Kickstarter ends Friday. We've achieved some amazing stretch goals, and are closing in on even more. Be a part of it. Help make Invisible Sun a reality, and be a part of gaming history!




Torment: Tides of Numenera—The Explorer’s Guide Is Out!


Iadace, Numenera backers—

In a few short months, Torment: Tides of Numenera will be hitting PCs and consoles around the world. Hundreds of thousands of new Numenera fans will discover the Ninth World for the first time.

They’ll be exploring a piece of the Ninth World that isn’t covered in the Numenera corebook or the Ninth World Guidebook—a new area southeast of the Clock of Kala. Fortunately, this newly revealed area, including Garravia, the Forge of the Night Sky, the Eye of the Ocean, the Iridian Expanse, and more, isn’t limited to digital play. Today we’re releasing a 160-page hardcover sourcebook that covers this region and includes new creatures, character options, and details about NPCs and other cool elements of the computer game. You can get Torment: Tides of Numenera—The Explorer’s Guide now!

The Clock of Kala, visible in the Numenera corebook map, is a ways off the upper left corner of this map.
The Clock of Kala, visible in the Numenera corebook map, is a ways off the upper left corner of this map.


Invisible Sun

As a backer of the original Numenera campaign, you made something really cool come into existence. This week MCG launched a new Kickstarter campaign for a whole new—and very different—RPG. Just as Numenera was a vision Monte had been hoping to bring to life for years, we are now looking to bring another long-term dream of Monte’s to fruition. Will you help make this one a reality too?


Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.

Duri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. If she risks keeping the new face too long, however, she can lose her identity.

Thom is dead, but he doesn’t let that deter him. While he knows how to restore his life, he chooses not to, because the advantages of being a wraith are many. Of course, he occasionally has issues with not existing.

Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to solve any problem by just creating a keyhole to insert a key, turn it, and see what happens. People don’t appreciate it when she does this to them, but that’s what they get for being in her way.


Monte and the rest of us here at Monte Cook Games are super-excited to unveil our next roleplaying game: Invisible Sun. We launched our Kickstarter campaign this week, and are really pleased by the enthusiastic response. If you haven’t already, we hope you’ll check it out.

Invisible Sun is a unique game, and not just because of its cool setting, or the depths of mysteries and secrets that surround its magical world. It also introduces and incorporates a whole new mode of play, one that expands the game beyond the game table while at the same time making it easier to incorporate RPG play into the challenging schedules of modern life.

That’s not the only innovation. We’re also introducing the Directed Campaign. What if Monte himself provided you with unique ideas for your campaign? And those ideas came with new artwork, maps, and handouts for your players, and even a few new clues to mysteries in the game besides? And what if, month after month, he kept sending them to you, and occasionally sent physical packages with even more deluxe props and cool stuff for your game? This is an option with Invisible Sun.

And if that’s not enough, check this out:


The Invisible Sun Kickstarter campaign itself is different. Like the game, the campaign is full of secrets and revelations. Taking part in the Kickstarter campaign is an experience of its own. Information linked to the campaign reveals mysteries, while our updates shed new light on the different realms of the Invisible Sun cosmology, and contain secrets. There’s an active group on G+ devoted to seeking answers to the mysteries posed by the campaign.

Check out the Invisible Sun Kickstarter for loads more information. We hope you’ll support and enjoy it!


A Free Look at Torment: Tides of Numenera—The Explorer’s Guide—Plus Gen Con and Shipping News


Iadace, Numenera backers—

One of the books we’ve been planning on almost since the original Numenera Kickstarter—but which wasn’t part of that campaign—is a supplement on the new lands unveiled in the forthcoming Torment: Tides of Numenera CRPG. That book will be out in August.

And you can have a look at it now: download the free, 22-page preview and get a taste of Torment: Tides of Numenera—The Explorer’s Guide. (We’re currently taking pre-orders—with some nice pre-order exclusives if you jump in now!)

So what is Torment: Tides of Numenera—The Explorer’s Guide all about? It details and expands upon the fascinating places, people, and creatures first glimpsed in the upcoming Torment: Tides of Numenera CRPG. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants and conflicts, in whole or in part, into your campaign. Maybe even become a castoff or explore the Tides, the mysterious forces that can shape human interactions.

Ordering from Europe?

We are in the process of setting up a distribution center in the UK to service that country and most of Europe. We expect to be up and running sometime in August. We’ll be able to ship orders from the MCG Shop, as well as most Kickstarter fulfillment items, from this center, significantly reducing the cost of shipping to those customers.

Gen Con

If you’re heading to Gen Con, be sure to stop by and see us. The MCG booth is number 1935 in the exhibit hall, and we have scores of events running in rooms 243 and 244 of the convention center. Don’t miss the MCG Seminar on Saturday at 1:00PM, as well as our other panels—you can find all the details here. Hope to see you there!


Check Out Into the Deep!


Iadace, Numenera backers—

How would you like a look inside the newest Numenera release?

We’re just over a month away from heading Into the Deep! If you’d like a look inside the book, you can now download the free preview! Visit the Island of Undoing, have a look inside the Skelirroth Dredge, and check out the cleoid, a vastly intelligent but hate-consumed creature of the deep, fully statted and ready for use in your game right now!

Just a Few Days Left for Worlds of the Cypher System

Dinosaurs! Gods! Superheroes! The Worlds of the Cypher System Kickstarter campaign is in its last few days! Just like the Into the Ninth World campaign, this one is chewing through the stretch goals. Check out the LOVER OF ALL BOOKS backer level! But don’t dawdle—this incredible deal on a bunch of great Monte Cook Games books ends soon!


Gods! Dinosaurs! Superheroes!


Hello, Numenera backers—

We have some exciting news you might be interested in!

Last week we announced the launch of a new line of products supporting the Cypher System Rulebook. (If you're not familiar with it, the Cypher System Rulebook takes the game engine from Numenera and lets you use it to create any campaign you like in virtually any genre.) We are now funding this through the Worlds of the Cypher System Kickstarter campaign. The campaign began Monday morning and quickly blew through its funding target—we're now adding new features and content through stretch goals.

The first product in this line will be the Gods of the Fall campaign setting. It's a 192-page hardcover sourcebook for an epic-level high-fantasy campaign set in a world in which the old gods have fallen, but you can awaken your divine spark and, through challenges and labors, take their place. You won't have to wait too long to get this reward: Gods of the Fall releases in June. Kickstarter backers will enjoy extra exclusive features, such as the poster map (a stretch goal we’ve already unlocked), and unlocking future stretch goals will only expand these exclusive rewards!

In Predation, you're one of a small society of time travelers trapped in the Cretaceous Period. First you'll have to figure out how to survive using the tech you brought from the future—modern weapons, advanced science, and bioengineered dinosaurs. Then you can worry about the asteroid that history says wipes out most life on earth. Predation will also be a 192-page hardcover.

Unmasked is a dark superhero setting. They say you're dangerous. Insane. That you suffer from Dissociative Mask Disorder. Your parents and the doctors and the press and the military—they can’t believe what’s happening. They can’t believe what you can do. And they wouldn't believe the price you pay.

But these titles are just the beginning! The campaign is going gangbusters, and is already closing in on a stretch goal that adds Myth of the Maker, a novel for The Strange to be penned by Bruce Cordell and released in hardcover and popular ebook formats. We've hit several other stretch goals, and have plenty of great ideas for more titles and features!

The Worlds of the Cypher System Kickstarter campaign launched yesterday, and runs through April 1 (no foolin'). It features many Kickstarter-exclusive rewards, and the All the Print Books package, a feature of most backer levels, is an incredible deal that just keeps getting better. Whether you're an existing player or haven't yet tried the Cypher System, this is an opportunity you don't want to miss!