Iadace, Numenera backers—
In a few short months, Torment: Tides of Numenera will be hitting PCs and consoles around the world. Hundreds of thousands of new Numenera fans will discover the Ninth World for the first time.
They’ll be exploring a piece of the Ninth World that isn’t covered in the Numenera corebook or the Ninth World Guidebook—a new area southeast of the Clock of Kala. Fortunately, this newly revealed area, including Garravia, the Forge of the Night Sky, the Eye of the Ocean, the Iridian Expanse, and more, isn’t limited to digital play. Today we’re releasing a 160-page hardcover sourcebook that covers this region and includes new creatures, character options, and details about NPCs and other cool elements of the computer game. You can get Torment: Tides of Numenera—The Explorer’s Guide now!
As a backer of the original Numenera campaign, you made something really cool come into existence. This week MCG launched a new Kickstarter campaign for a whole new—and very different—RPG. Just as Numenera was a vision Monte had been hoping to bring to life for years, we are now looking to bring another long-term dream of Monte’s to fruition. Will you help make this one a reality too?
Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.
Duri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. If she risks keeping the new face too long, however, she can lose her identity.
Thom is dead, but he doesn’t let that deter him. While he knows how to restore his life, he chooses not to, because the advantages of being a wraith are many. Of course, he occasionally has issues with not existing.
Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to solve any problem by just creating a keyhole to insert a key, turn it, and see what happens. People don’t appreciate it when she does this to them, but that’s what they get for being in her way.
Monte and the rest of us here at Monte Cook Games are super-excited to unveil our next roleplaying game: Invisible Sun. We launched our Kickstarter campaign this week, and are really pleased by the enthusiastic response. If you haven’t already, we hope you’ll check it out.
Invisible Sun is a unique game, and not just because of its cool setting, or the depths of mysteries and secrets that surround its magical world. It also introduces and incorporates a whole new mode of play, one that expands the game beyond the game table while at the same time making it easier to incorporate RPG play into the challenging schedules of modern life.
That’s not the only innovation. We’re also introducing the Directed Campaign. What if Monte himself provided you with unique ideas for your campaign? And those ideas came with new artwork, maps, and handouts for your players, and even a few new clues to mysteries in the game besides? And what if, month after month, he kept sending them to you, and occasionally sent physical packages with even more deluxe props and cool stuff for your game? This is an option with Invisible Sun.
And if that’s not enough, check this out:
The Invisible Sun Kickstarter campaign itself is different. Like the game, the campaign is full of secrets and revelations. Taking part in the Kickstarter campaign is an experience of its own. Information linked to the campaign reveals mysteries, while our updates shed new light on the different realms of the Invisible Sun cosmology, and contain secrets. There’s an active group on G+ devoted to seeking answers to the mysteries posed by the campaign.
Check out the Invisible Sun Kickstarter for loads more information. We hope you’ll support and enjoy it!