A game turn
Thanks for all the support so far but we're still a long way away from reaching our target. Please help us to reach our goal by sharing the campaign!
Let's look at the core mechanic of the game in a bit of detail. Today we focus on a single round in the duel.
Both Players chooses an Attack Card and places it front of them, simultaneously flipping it face up.
The Swift has chosen a standard attack card while the Wanderer has unleashed a special attack card on his opponent.
The players consult the Mon wheel to determine which technique is offensive.
As seen the swift has the upper hand and pushes her attack through with the low speed of 8 and a strength of a whooping 10. The Wander's special attack Minimal Effort is more powerful when it's defensive with a strength of 9. To determine the speed, 3 white D3 dice are rolled resulting in a 3, a 1 and a 3 for a total of 7.
Now the speed values are compared. Since the Wander's technique is faster than the Swift's, he manages to block the incoming force of destruction. The lower the speed value the faster the technique.
Since the offensive technique was blocked or dodged, the damage is reduced from the original 10 (the strength of the technique) by 9 (the strength of the defensive technique). Hence the Wanderer only suffers 1 point of damage, dropping his health from the initial value 20 down to 19.
After the damage has been resolved both cards are flipped over and placed in the discard pile. The Wanderer got away with only a scratch but spent one of his few special attack cards, he ponders if this will be detrimental in the long run or if it's given him an edge...