We started this project way back in 2016. Our path was a very rough and tough ordeal due to our positions as undergraduates still in university, in essence (to kind of get personal), it was a path that you could say Asian parents won’t really approve of. We had no office, no capital and no access to the basic resources of a “studio”. In the first year, we would work like a nomadic tribe--working in cafes and places that we could get our hands on free Wi-Fi and move from place to place every day. Clearly this wasn’t financially stable. We also had to try to create as much forms of other income from the means that were disposable to us, i.e. from designing logo’s, corporate branding, videos, etc.
Slowly but surely we dragged ourselves to get everything sort of balanced (a garage office!) and more amazing members joined the team. We are the developers of As If and My Safe House. All in all, we have not received one penny (or rupiah) from any investor. It’s hard to try and become a creative studio in Indonesia.
However, until now, we’re still a bunch of kids with no capital.
And backed with all this history, the reasons why we need to crowdfund are:
1. To finish Pamali and make it into reality, which is impossible without your help.
2. To get your constructive feedbacks or opinions through direct interactions.
3. To uphold the concept of making the consumer as the owner – developing the game with the developers.
4. To get funding for a gaming industry in Indonesia is a hard thing to do - therefore we’re doing it here.
The money we later get from the crowdfunding campaign will be distributed into several areas, so you’ll know where your kindness will go to!
We still have so many ideas we want to realize. However, we are nothing without you! Please support us and we’ll always be eager to bring you a slice of cultural horror to your area! But you may ask questions such as: who am I supporting? Who exactly will bring you cultural horror?
Let us introduce those who would really appreciate your backs and your pledges: none other than our team, whose dreams and ideas lie on Pamali!
Very last, but not least: if you believe that horror isn’t supposed to be just about screams and gore, if you believe that a horror game should be more than just making the audience feel frightened, and if you believe that culture is one of the most influential reasons in shaping horror, join our community and back our project today.
Risks and challenges
As a studio, we want to bring the best quality in our product. However, added with the nature of us being inexperienced fresh undergraduates, comes the risks of facing new learning curves and testing out new pipelines. By using Agile methodology in our development process, we try to mitigate them by ensuring that our team is flexible to changes and open to new improvement with the least possible ramifications.
Other technical risks and challenges are also present, such as unpredicted technical scope and bugs that may cause delay. We will try our best to avoid them. But when we can't, it is only to ensure that the product that you will receive is in the best form possible. We believe the best thing to do is not to be trapped within fear and worries but to keep stepping forward. Because only with stepping forward then we will know whether we will succeed or not.
If at the end we can’t reach our expectations, we’ll do whatever within our power to push the product into the international market and bring you an authentic Indonesian horror experience through video game.Learn about accountability on Kickstarter
- (30 days)