Pamali - Folklore One: The White Lady is Out Now!
Pamali - Folklore One: The White Lady is now available on Steam!
We would like to sincerely and humbly thank you for all your support, feedbacks, and responses... Read more
Pamali - Folklore One: The White Lady Release Date
Pamali: Indonesian Folklore Horror is going to be available on Steam and other digital platforms in December 28th, 2018 - only a few days ahead!
Pamali: Indonesian Folklore Horror will... Read more
Devlog #12 - Visual Localization (Localization Part 2)
On the last post about localization, we’ve mentioned about our new data driven system as a solution to our speech-based contents such as monologues, object names and choices. Our technical... Read more
Devlog #11 - The Importance of First-Hand Experience in Writing
Our writer has been writing for a long time, but Pamali is her first horror story ever. She admits that it is not her best suit and how does she... Read more
Partnership Announcement and Pamali: Indonesian Folklore Horror @ WePlay Report
StoryTale Studios is happy to announce our new partnership with Maple Whispering. We're hoping that this exciting friendship will bring more people to experience the dynamic Indonesian folklore... Read more
Pamali is localized!
Hello! It's been a long time!
Pamali's first chapter: The White Lady, is coming really soon on Steam and that's not the only good news we had for these past... Read more
Devlog #9 - Good ol’ Weather System
As you may know from our demo, the first folklore of Pamali focuses on indoor area. Meanwhile, in the second folklore we’re focusing on outdoor area, especially a cemetery. Since... Read more
Devlog #8 - Unified Object Interaction System
In the upcoming Pamali: Indonesian Folklore Horror's first chapter The White Lady, we applied a new system called Unified Object Interaction System. What is that? Our Technical Director... Read more
Thank you for the journey!
We’re funded! Congratulations and thank you for everyone! We’ve accumulated £5,016 from 161 awesome backers! That’s £316 more than the goal, so you guys rock! For a small indie studio... Read more
Devlog #7 - What is 'Pamali'?
We realized that we haven’t properly explained the meaning our big title “Pamali”. Our creative content director, Aulia, explains its meaning and how it relates to the horror experience... Read more
Goal reached!! Pamali is 100% funded!
We are very grateful to each and every one of you especially to our beloved backers, but also to those who helped in sharing our... Read more
Devlog #6 - Implementing Sompral Value on Pamali
Have you ever heard the word 'sompral' before? Our creative content director, Aulia, explains what is sompral and how essential it is for Pamali.
Read her full... Read more
Devlog #5 - Enhancing the Object Interaction System
Good day, everyone! Our latest devlog is up!
Andre, our Technical Director, gives out his experience and shares how the new speech system in Pamali. Check out the newly implemented... Read more
Devlog #4 - The Start of the New Folklore: Developing Level for The Tied Corpse
Our latest devlog post is up!
Chandrika, our art director, shares her experience on the development of the level of the second folklore: The Tied Corpse. Take a peek... Read more
First day completed and we are amazed!
In just 24 hours we’ve raised 30% of the total. It amazes us as it took more than a week to raise the same amount of money in our previous... Read more