There are a lot of changes taking place at What Pumpkin. These are mostly good things! But one consequence is an inevitable delay in Hiveswap's release date.
As you may know, What Pumpkin has been primarily concerned with selling merchandise related to Homestuck. Recently, we've partnered with We Love Fine to handle all future merchandising, and have been taking steps to put the company's focus solely on game development. This little restructuring phase means soon we'll be able to put all our resources and attention into games, ensuring that not only will the Hiveswap series be the best games they can be, but that we will be able to pursue other game projects in the future. The transition is keeping us pretty busy as we wrap things up at the warehouse, and make all kinds of other business adjustments.
Meanwhile, as our warehouse winds down, things at the studio are trending very much in the opposite direction. So much so that we'll be moving to a bigger office. What Pumpkin NYC launched last fall with just a handful of people in a tiny office on Wall Street, but since then we’ve grown so much, we literally can't fit everyone in the room anymore. So an office upgrade is definitely in order. We'll be moving somewhere that not only can sustain our current operation, but accommodate future growth as well.
All this is putting a dent in our development schedule, but the truth is, having more time to spend on fine-tuning the game isn't going to hurt at all. Act 1 of Hiveswap is turning out to be quite a deep adventure game experience with a lot to explore, and thus, there’s a lot to perfect before release. It really feels to the whole team like we're making something special here, so we don't want to rush it just for the sake of nailing a particular release date. So we'll be taking the little adjustment period this month to revise the schedule and come up with a new date to reflect the amount of polishing and testing we think the game could still use.
We'll announce a new release date once we're sure the estimate will be final, and you will be the first to know once we do. Thank you so much for understanding! We’re so grateful to our fans and supporters for giving us the time and space we need to make a really great game. In the meantime, keep an eye out for more updates. We'll still have a lot of cool things to show you between now and the launch, like concept art, screenshots, behind-the-scenes insight into the development process, and more. Be sure to check out our dev blog, like us on Facebook, follow us on Twitter, and sign up for our newsletter to stay up to date.