With stories by famous novelist Graham McNeill, and games design by award-winning designer Alessio Cavatore and Jack Caesar, Highlander the Board game is a quick-playing game for up to 6 players in which you duel throughout the ages in order to be the last immortal standing and claim the prize.
You will choose an immortal from the timeless movie (and who knows, maybe even all new characters!). You will collect allies and live entire lives to give you the greatest chance at winning your duels - but you do not get to decide when exactly you will meet your foes on the battlefield – all you can do is prepare in the hope that you are the more powerful!
"Highlander” is a trademark of Studiocanal S.A.S. All Rights Reserved © 2017 Studiocanal S.A.S. ® All Rights Reserved.
We are proud to reveal our only add-on for this project, created just for our kickstarter backers!
If you purchase this add on you will receive 2 models of Osta Vasilek taking him from his ancient monk origins to his modern day pugilist. Each model will be made of white metal and will come with a character sheet to integrate him into the game.
To add Osta Vasilek to your pledge, follow these steps:
1. Click the “manage your pledge” button on the project’s page. If you have not pledged yet it will say 'back this project'.
2. Increase your pledge by £10. If you wish multiple copies of Vasilek you can increase your pledge by the approppriate amount (£10 per copy of Vasilek add-on)
3. Save your pledge. Do not change the tier that you originally pledged at. After the campaign finishes we will be using a pledge manager to ask you whether you requested the Vasilek add-on. At this point you should also be able to change your pledge to a higher value to add Osta, if you have not already done so.
WE HAVE UNLOCKED ALL OF OUR STRETCH GOALS! CHECK OUT WHAT YOU WILL GET WITH EVERY COPY OF HIGHLANDER BELOW!
- Unique cards which open up new possibilities. Each additional set of cards will increase the variance between your games as you cannot know for certain what lies within your deck.
- Iconic immortals from the movie (as well as all new immortals?) to control. Each immortal has their own biography as well as a special power to aid them in claiming the prize. Will you fight the good fight or claim the prize for evil, and plunge the world into an age of darkness and despair?
All stretch goals are in US DOLLARS.
Highlander is a game of elimination. It is short and furious, where the fate of your game relies on your wits as well as the whims of fate. Before the game you choose an immortal to play, each with their own strengths and weaknesses.
An immortal has three important stats: Cunning, Power and Influence, each is represented by a die value, the lowest being a D4 and the highest being a D8.
Cunning represents an immortal's ability to out think their opponents and gives you a better chance at going first in a turn or avoiding duels that are not favorable for you.
Influence represents the immortal's social and economic capital and allows you to look at more cards whenever you are laying low or on the hunt.
Power. At some point you are going to need power to destroy your opponent, power wins duels and duels are how you defeat other immortals to become the one to claim the prize.
Finally each immortal has a unique special ability that gives them an edge over their opponents
Each turn immortals roll their cunning to see who goes first, if two immortals roll the same number a duel occurs! The immortals that are not dueling may then take actions, either delving into the era deck in search of upgrades or into the encounter deck to hunt their fellow immortals.
These actions will give you access to different cards which give them new abilities or upgrades (and downgrades!) to their three stats.
Weapon and ally cards are slotted into your immortal card vertically and give you a special ability.
Life cards represent a life spent towards a single pursuit, be it justice, war or even indulgence. Life cards upgrade and downgrade your main stats and allow you to roll D10s or even D12s, giving you a better chance to defeat your enemies.
All things must come to an end however and when the era deck runs out the game enters the Gathering phase. Gone is the opportunity to hide from duels, gone is the orderly turn taking - each immortal must duel until only one remains.
Each immortal in a duel must roll power, the immortal that rolls highest draws a fate card and activates it. Fate cards can be bonuses to the victor or penalties to the vanquished but hidden within the fate deck is the behead card which ends the game for your foe and brings you one step closer to victory. The behead card is always shuffled back into the fate deck so as the game goes on your chances of survival get lower and lower. If you are the last immortal standing, you claim the prize and win the game!
River Horse was started in 2010 by Alessio Cavatore (Warhammer, 40K, The Lord of the Rings Strategy Battle Game, Kings of War, and Bolt Action). Since then we have worked tirelessly on original and licensed titles, combining famous media with thematic design to create evocative tabletop experiences (Terminator Genisys: The miniatures game, Jim Hensons Labyrinth: The board game, Tails of Equestria: The storytelling game). So join us as we embark once again to bring the silver screen to the tabletop in Highlander, The board game.
There are many reasons to use kickstarter but the one that is most prevalent in our minds is that it allows us to give our customers the product they deserve. Each stretch goal you unlock makes our process more economically viable and so we can pass those savings onto you, stuffing the game with more and more options, cards and miniatures. The end result being a game which has a lot more inside than would have been possible with more traditional methods.
We will be charging shipping costs after the Kickstarter ends, based on the actual costs incurred to ship. We will collect this in our pledge manager after the end of the campaign. We will ship your rewards at our cost to our international hubs. Depending on where you are, we will either ship to you from our hub in NA or the UK. As an estimate, the shipping charge will be around USD10-25, depending on territory, the quantity of stretch goals we unlock and your choices. Please note that while we do our best to get you your rewards in a timely manner and at the best delivery cost we can, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.
Risks and challenges
Although of course there are risks and challenges to any new endeavour, the foreseeable obstacles on this project are small. We have run several successful Kickstarters before, delivering on time, and are confident that we will be able to deliver this exciting new game on time and with a high production standard.
Our rules, cards and components are fully designed and playtested and our production quotes are in with appropriate tolerances for any setbacks. Prototypes and mockups have been made to ensure that everything will be perfect for release. The only thing we need is you, the public, to make this the best product it can be!Learn about accountability on Kickstarter
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