Zarya and her best friend Abbie are spending their summer vacation in Paris with Zarya’s grandfather. When he takes her back to the village where she was born, the teen begins to notice that strange things are happening all around her : the reappearance of black beasts no one had seen for two hundred years ; high-pitched whistling sounds ; objects that move on their own. Meanwhile, in Paris, young girls are disappearing…
Zarya is in grave danger. Malphas, an unscrupulous villain, covets the powers passed down to her.
What can explain the great mystery that has shrouded her family for thousands of years?
“But grandpa, am I a witch?”
“Not quite, Zarya...”
Zarya and the Cursed Skull is an Action-RPG in which you must complete missions in order to get new magical powers and become stronger to defeat demonic creatures.
• Captivating story based on a highly acclaimed book.
• Great environments to explore such as a forest, a desert, a haunted house.
• Evil enemies to be overcome with magic.
• Strange puzzles to be solved with magic.
• Beautiful soundtrack composed by highly talented musicians.
And much more!
We are a small team of passionate and hardworking people. Our goal is to develop video games of high quality. This is our first project and we are really excited about it. It’s been over a year since we worked on it and we are still all pumped up.
A lot of our own money was spent on this project and everything has gone well so far. However, it would greatly help us if we could get your support. If our Kickstarter funding goal is reached, any extra money will go towards improving the game.
Mikaël Goyette – Game designer/Programmer
JP Goyette – Writer/Level designer
Geraldine Espinal – Character Artist
Tricia Mathieu – Character Artist
Myranda Houle – Character Artist
Panagiotis Roussakis – Character Artist
Christian Hamel – Musician
Mark Huot – Musician
Risks and challenges
Creating a video game as ambitious as this one for our first project is clearly a big challenge and also a big risk.
The good news is that we already made it very far in the development after working for one year and we have a very good idea of where we are going.
We will perhaps run into some technical bugs along the way, but we are very motivated to overcome any obstacle in order to finish the game.
The worst thing that could happen is not finishing the game on time, but we will do our best to avoid that.Learn about accountability on Kickstarter
- (30 days)