About this project
Hello guys & gals please view a recent review
We are raising this fund as in total our designer has already used a huge amount of personal funding and wants to see if our project can support itself by getting itself into Steam Greenlight before it shuts. Please understand that greenlight costs £70 we have put £100 to cover the extra fee's and such that will be taken from it you can very quickly google steam green light cost and find out that it is £70. What ever is left after fee's will go towards buying badges for our next gaming event to give out to Children who play our game and draw a ship :D
We need public support to help us proceed with a steam release. Fund us Please :) Our website | Our Facebook | Our Twitter
A bit about us and why we create games.
Digital Gamez: Who Are We?
Digital Gamez is comprised of a group of artists from multiple backgrounds and nationalities. We are proud to be an indie game development team since we are free and able to express our artform as we see most fit.
Why Do We Create Games?
Our aim is to bring something we have not yet seen in the games industry. A few members of the development team are parents and gamers themselves, so they have seen the very small selection of games available on the market for them to enjoy playing with their own children or relatives. Our “ethos” is to deliver games that have no negative impact on neither the parents nor the children who join in to help. Our Goal. Hopefully, our game can build bonds that make people struggling with mental hardships talk out issues instead of acting them out, then we have succeeded one of our main goals.
Digital Gamez will stand by gamers if gamers stand by Digital Gamez.
About the Space N Traders
Space N Traders is a trading game with a vertical shooter gathering process, inspired by the original Space Invaders game. This could be a Game Changer (pun intended) with the family teamwork focus using our Co-Pilot system with zero negative impact on the main player.
The game revolves around the Qridart family who are trying to find suitable planets to inhabit and bring the remaining population of their destroyed home planet.
They need to secure 4 suitable planets but the 4 Evil Empires that destroyed their home planet are getting closer to doing the same to these native species.
Can you find the strength and skills required to fight off the 4 Evil Empires and save these peaceful Civilisations? Will you be able to help them build defenses, in order to battle the 4 Evil Empires, and stop them once and for all? Or will these species suffer the same fate as your home planet and end in destruction?
Play as the Qridart family, build up defenses, trade, upgrade, and bring the fight back to the 4 Evil Empires and reap revenge for the Qridart species.
Allow your species to have a peaceful existence side by side with the native peaceful species.
In Space N Traders we have a Unique Co-Pilot System, have a child or friend help you play the game, giving you huge overall benefits and helping children bond with the main player. This is aimed to allow even very young children(age 3) to game and bond without any negative impact on the main players progress.
This is a family friendly game with a bias towards co-op style play that helps bonding while giving the added bonus of higher rewards.
Space N Traders can be played alone.
The game does not contain any episodes of violence, blood and gore, sexual content or strong language. Content is suitable for all ages, including young children.
P.S. No children were harmed in the process of creation or testing of this game.
P.P.S. Please also be aware that spaceships have been physically hurt during game testing.
Risks and challenges
Problems that might occur but I seriously hope not.
We could lose our artist.
How we would overcome that we would find another artist it would delay things but not stop them.
We could lose our sfx/music guy.
How we would overcome that, the same we would find someone else to cover so it would just add extra time to the project.
Any type of major illness or accident to hit me the designer/developer/programmer.
How we would overcome that, i would try and find someone else who could do what i have done to keep the project alive as the way the project will help disabled people and people suffering from mental health issues or kids with times of depression where the bond they have gained through our game might help we cant just let that slide away. Project comes first.
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