Telepath Tactics returns to KS in mid-March!
Hello, everyone! As we all know, the initial campaign to fund Telepath Tactics in December fell a little short. I've never been the quitting sort, however--I'm writing to let you know that in just two short weeks, I'll be giving Kickstarter a second shot!
I learned a lot from you guys during the first campaign. Among the lessons:
- Telepath Tactics single player / custom campaign support are top priority;
- Spend money on improving the game's visuals;
- Don't spend tons of money on original sound effects.
I got the message, folks! I'm tailoring this new campaign to give you what you want. With funding priorities streamlined, we can aim for a lower funding goal; one that we should be able to bust through very quickly. From that point on, we have a variety of stretch goals available to choose from. Among the possible stretch goals:
- mobile ports to iOS and Android devices;
- a desert tileset;
- a temple tileset;
- a special dungeon tileset with traps, openable doors, scripted levers and buttons;
- randomized battlefield generation;
- extra character classes;
- extra NPCs;
- an extra branch in the main campaign;
- voice acting;
- professional sound effects.
I've created a thread in the Sinister Design forums where you can vote on which stretch goals you like best, or suggest other stuff that you think I've missed. Please go and vote so I know what you want to see in the game!
In the meantime, I've been making a lot of progress on the game. Among other things, I've added in support for attack animations; made lots of AI improvements; overhauled the game's interface; added the ability to freeze water; put in a "rally" function that lets you auto-move all of your characters toward a chosen destination; added dialog tree support; extended support for dialog scripting; created an awesome dialog editor; and began commissioning music.
Although I've been able to commission a few assets here and there, as expected, money is getting to be an issue. This campaign is crucial to making sure Telepath Tactics gets all the art and animations it needs.
I'll send out another message in a couple of weeks, just as soon as the new campaign is up. (There will be a massively updated alpha demo at that time as well!) Ultimately, you're getting this email because you signed up to back the game the last time--I haven't forgotten your generosity. Please consider backing the project again when we relaunch. Together, we can get this done!
P. S. I also improved the title screen art.