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Fantasy tactics with mod support, manipulable battlefields, a Fire Emblem-style campaign and hotseat multiplayer. Read more

Chicago, IL Video Games
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Funding Unsuccessful

This project's funding goal was not reached on December 29, 2012.

Fantasy tactics with mod support, manipulable battlefields, a Fire Emblem-style campaign and hotseat multiplayer.

Chicago, IL Video Games
Share this project

Telepath Tactics returns to KS in mid-March!

Hello, everyone! As we all know, the initial campaign to fund Telepath Tactics in December fell a little short. I've never been the quitting sort, however--I'm writing to let you know that in just two short weeks, I'll be giving Kickstarter a second shot!

I learned a lot from you guys during the first campaign. Among the lessons:

  • Telepath Tactics single player / custom campaign support are top priority;
  • Spend money on improving the game's visuals;
  • Don't spend tons of money on original sound effects.

I got the message, folks! I'm tailoring this new campaign to give you what you want. With funding priorities streamlined, we can aim for a lower funding goal; one that we should be able to bust through very quickly. From that point on, we have a variety of stretch goals available to choose from. Among the possible stretch goals:

  • mobile ports to iOS and Android devices;
  • a desert tileset;
  • a temple tileset;
  • a special dungeon tileset with traps, openable doors, scripted levers and buttons;
  • randomized battlefield generation;
  • extra character classes;
  • extra NPCs;
  • an extra branch in the main campaign;
  • voice acting;
  • professional sound effects.

I've created a thread in the Sinister Design forums where you can vote on which stretch goals you like best, or suggest other stuff that you think I've missed. Please go and vote so I know what you want to see in the game!

In the meantime, I've been making a lot of progress on the game. Among other things, I've added in support for attack animations; made lots of AI improvements; overhauled the game's interface; added the ability to freeze water; put in a "rally" function that lets you auto-move all of your characters toward a chosen destination; added dialog tree support; extended support for dialog scripting; created an awesome dialog editor; and began commissioning music.

Although I've been able to commission a few assets here and there, as expected, money is getting to be an issue. This campaign is crucial to making sure Telepath Tactics gets all the art and animations it needs.

I'll send out another message in a couple of weeks, just as soon as the new campaign is up. (There will be a massively updated alpha demo at that time as well!) Ultimately, you're getting this email because you signed up to back the game the last time--I haven't forgotten your generosity. Please consider backing the project again when we relaunch. Together, we can get this done!

Sincerely yours,

Craig

P. S. I also improved the title screen art.

  • Image 217314 original

Comments

    1. Creator Craig Stern on March 2, 2013

      Great, thank you!

    2. Creator Recknar on March 2, 2013

      Awesome, will back again. Definitely in favour of single player/custom campaigns priorities.

    3. Creator Craig Stern on February 28, 2013

      Thanks! I'll definitely be sending out a reminder when the new campaign is up.

    4. Creator Nurot on February 28, 2013

      I will back this again. Just send me a reminder later, because my memory is not perfect.

      A mobile version would be nice. Not for me, but to introduce the game to people that don't play on their computers.

    5. Creator Craig Stern on February 27, 2013

      Glad to hear it! :)

    6. Creator Praemus on February 27, 2013

      I'd gladly support it again.

    7. Creator Craig Stern on February 27, 2013

      Awesome. Thanks, Pete!

    8. Creator Pete on February 27, 2013

      I'd happily support again given the changes I may even jump up a pledge, I was sure all that would come in the long run but seeing it as being part of the basic goals is great. Hope it happens next time.

    9. Creator Craig Stern on February 27, 2013

      Thanks, guys! I'm pretty excited about it myself. ;)

    10. Creator Blackstaff The Unknown Obsidian Order on February 27, 2013

      Eagerly awaiting the second attempt here :)

      Should be a walk in the park.

    11. Creator StromIV on February 27, 2013

      I will agree with Shawn. A mobile version should be something that can be worked on after the initial release of the game. I would rather a game full of everything that can be stuffed into it released, and then work on extra platforms for release. Already voted and placed my opinion on the forums. Can't wait for the second go at backing this project.

    12. Creator Craig Stern on February 27, 2013

      Thanks, Shawn!

      I'm leaving the stretch goals up to you guys; if you have an opinion, you should go vote. :) I will say this, though: I won't do anything that compromises the quality of the PC release. If it turns out that everyone wants me to port it to mobile, I'll wait until the game is good and done on PC first.

    13. Creator Shawn Simas on February 27, 2013

      As a backer of the original attempt I'm glad to hear you trying again!

      I'd hope you don't push for a mobile version though - they always end up taking more time and effort than expected and end up reducing the quality of the PC game.