pledged of $25,500pledged of $25,500 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 29 2012 1:14 PM UTC +00:00
pledged of $25,500pledged of $25,500 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 29 2012 1:14 PM UTC +00:00

The final countdown!

As Swedish hair band Europe once said: "It's the final countdown!" (I can't type cheesy synths directly into an update, but if I could, I would do so right here.)

We're now in the middle of the final day for the Telepath Tactics Kickstarter. Over the course of this campaign, such luminaries as Brian Fargo and Kieron Gillen have pledged their support to the project. Today, I actually got a tweet from Julian Gollop--the brilliant designer behind the original X-COM--saying (and I quote): "Yes indeed I have heard of Telepath Tactics. I am seriously looking forward to it!" Holy hell, people.

Still, it's the support of all 774 (and counting!) of you fine folks that is motivating me to keep going even now, after 30 long days of sleep deprivation and typing. Thanks to you all, we are now only $9,635 away from the funding goal. That's pretty incredible! Seriously, give yourselves a round of applause: you are the ones making this happen.

But there's still work left to be done. By my count, an extra $12.50 from every backer would put us over the top right here and now, even if no one new showed up over the next 16 hours. We could sit back and gamble on a sudden influx of new backers, but I've never been much of a gambling man. As far as I'm concerned, this is in our hands now. Do we succeed? Or do we fail and retreat for a few months to lick our wounds? It's up to us, folks!

On a more mundane note: I've continued pressing forward with development, restructuring the way that dialog is formatted in Telepath Tactics to accommodate future support for multiple responses in dialog. In short: branching dialog and branching campaign support is just on the horizon! I've also added some really neat new features to the game, including predictive damage displays and point lighting. (You can see a screenshot of the point lighting in action below.)

This is the last update I'll be sending out before the moment of truth. If you want to up your pledge, you can choose to do so here.

One last thing: there are a couple of fellow developers who have been kind enough to send backers our way that I feel obligated to mention. These would be the Antharion folks and the Predestination folks. Both of these guys have really promising-looking games, so if you have the cash to spare, please consider lobbing some these folks' way as well!


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    1. Levi Watts on

      Pledge from $10 to $25.

    2. Missing avatar

      Johnny Crusher

      Well, I upped my pledge from $25 to $60. I want to see this happen. :)

    3. Ravachol on

      Well, thanks to mention Antharion again, backed that aswell.
      But even more luck to you, Craig, the pc gaming world need strategic rpgs! I was looking for games like this for ages - and there are (nearly) none! So you have my support no matter what.

    4. Missing avatar

      Dan Mckenna on

      I would love to up my pledge by $13, but having just purchased a home I am strapped. My $1 pledge is for solidarity. I want to see Telepath Tactics happen and I want you to know that I will buy it if it does happen... a year from now after I've rebuilt my sweet, sweet cash buffer.

    5. Blackstaff on

      Branching dialogue and branching story in mah Telepath tactics ?
      Sweet, Sweet, Sweet !
      Mmmmm... I will follow this closely...

    6. S.D. on

      There are so many awesome ideas for us to share with Craig... we've got to get him the money first, though! I have a feeling that The List is actually quite a daunting document... O_O

    7. Craig Stern 5-time creator on

      Thanks, Christian! I was actually thinking of doing that. Consider it on The List.

    8. Christian Walde on

      The predictive damage display is pretty nice, but could be more slick and useful at the same time: Instead of the number you could render the health bar of the unit, with the current health overlaid by a second bar displaying the predicted health after the attack. (It could also display status effects of the attack.)