More character details!
Hello, folks! As of the time of writing, we've blown past $4,500 and are now at 17% funding! Certainly not a bad position for Telepath Tactics to be in on the third day.
To celebrate, why don't we have a look at some more of the game's characters?
Minnow Flaxenhair - Minnow grew up on a farm, where her natural aptitude for creating psychokinetic barriers proved useful in managing livestock. It didn't take long for a passing recruiter to catch wind of her talents, however, and now she works as a psy healer in the Magistrate's army, erecting psychokinetic shields on the battlefield to ward off potentially fatal attacks.
Minnow is talkative, fond of drink, and prone to making wisecracks. She particularly enjoys getting under Alvin's skin.
Grant Winter - Grant is a cryokineticist with an orderly, disciplined life that borders on ascetic. He does not drink, and has never taken a lover. Grant spent many years studying cryokinesis, and has bound up his sense of self-worth almost entirely in his role as a loyal and dutiful soldier. He has a good mind for tactics, though his ability to lead is sometimes compromised by his difficulty connecting with others. Commander Crowe has been grooming him to be a squad leader for some time, a fact which causes Grant no small amount of pride.
Kevin Fletching -- Kevin hails from the Kovit countryside, where he (along with his five brothers) helped his parents run a tiny farm. His father had a bow, one of the Fletching family's few extravagant possessions. To Kevin, it was a totem representative of a world of romance and adventure outside the cramped confines of his family home.
Tired of the constant toil of farm life and desperate for a more fulfilling role in the world, one night Kevin stole out and made for the city, where he joined the Magistrate's army. Kevin is inexperienced, naive, and vehement in his sense of right and wrong. He has a knack for the bow and arrow, which he wields in his duties as a soldier.
After his assignment to Fort Longbriar, Kevin soon developed an (as yet unrequited) infatuation with Emma.
Sophia Atros -- Known as "General Sophia" to the troops, Sophia Atros is the right hand of Magistrate Schmendrick and supreme commander of his armies. A shrewd and powerful telepath, Sophia employs mind-reading and subterfuge to gain the advantage in both military and political struggles on behalf of the Magistrate.
General Sophia has seldom had to directly engage in combat herself, but her mental powers render her a terrifying opponent. She has the ability to interfere directly with an opponent's brain, can psychokinetically fling enemies and objects at a distance, and is rumored to have the power of mind control.
Astrid Shadowhand -- Astrid is an accomplished imperial assassin. Acrobatic and extremely fast on her feet, Astrid is an expert with long knives. Though she spent a number of years tracking down and covertly slaying enemies of the Empire, she now works as General Sophia's personal bodyguard.
Out of long habit, Astrid tends to spend her time tucked away in inconspicuous locations, observing without being observed. Astrid is quiet; she seldom speaks to anyone but General Sophia. Her devotion to the General is unshakable, however, and is the subject of some speculation in political circles.