Fire Emblem-style tactical RPG with modding, custom campaigns, bridge-building, destructible battlefields, and hotseat multiplayer. Read more
This project was successfully funded on April 16, 2013.
So! Yesterday, a Twitter notification showed up on my phone congratulating me. "For what?" I wondered. I immediately checked my email, and my heart stopped:
So it's now official: Telepath Tactics is coming to Steam! Break out the champagne! :D
I honestly cannot express how relieved I am not to have to worry about shepherding the game through Greenlight anymore; that takes off a lot of pressure I was feeling to market the game even when I wanted to focus purely on just making the thing.
Despite that pressure, things have continued to progress smoothly on development of the game. I've been posting my usual monthly updates on SinisterDesign.net laying out the details on that: here they are for December, January and February.
You'll want to read those posts for an in-depth listing of what's changed, along with loads of awesome pictures and screenshots--but the short version is that I've been pouring a lot of work into fleshing out the cast of characters, polishing the game's visual presentation, and writing / designing the main campaign.
Perhaps the most striking recent change to Telepath Tactics revolves around the inclusion of some really nice new attack effects (which, like everything else in the game, are fully moddable). This video doesn't include all of the effects--you'll need to go read the monthly updates to see them all--but it does include quite a few:
(And before you ask--yes, that song is from the Telepath Tactics soundtrack!)
The game's interface is now a lot prettier (with a complete set of 106 custom attack buttons!); support for combat objectives; and a brand-new Bandit character class. I've been going through and systematically replacing all of the game's placeholder interface art, and the results are hard to argue with.
We've finished all of the alternate gender sprites for the game's 22 base character classes, and are well into the NPC sprites now. Once those are complete, we'll round things off by creating promoted versions of all the character sprites.
Things are looking rosy, folks! Thanks once again for all of your support, and for making this game possible. You guys are seriously the best.