What's new with Telepath Tactics?
Hello, gentle backers! We're almost at the three month-iversary of successfully funding Telepath Tactics, and so I figured I'd give you fine folks an update on the game.
In short, development on Telepath Tactics has been proceeding smoothly. As promised, I've hired artists to create music, character portraits, item graphics, new character animations, objects and tilesets, and so on. So that's all underway and going well. I've also been coding a lot of features and polishing rough edges, which you can read about in the last few monthly updates.
Also: I just last week began a sabbatical from my day job to work on Telepath Tactics full-time. This has been going extremely well so far! I'm in a co-op working space with several fellow Chicago developers, including The Men Who Wear Many Hats (you might know them as the guys that made Organ Trail) and Greg Wohlwend (Ridiculous Fishing, Solipskier, Hundreds). Not surprisingly, working on the game full-time has meant that I am making much more rapid progress on the game's features, which is very satisfying for me.
For those of you who want regular updates on development, a reminder: I post about development frequently on the Developer's Log and on Twitter, and post monthly run-downs on the Sinister Design front page! (I believe you can get email notifications when I post the monthly run-downs by subscribing to the Sinister Design RSS feed.)
Until next time!