Craig answers your questions!
First, we have an exciting tidbit of campaign news: we've hit our third stretch goal! This means that procedural level generation is going to be supported in the game, which is pretty darn exciting. I'm not planning to use this too much in the main campaign (I want the main campaign to be a tightly focused, hand-crafted experience), but there should definitely be some room to use it for optional side missions. (Plus, I just know that modders are going to make some really awesome stuff with it once I have it in-game!)
Second, we have another piece of exciting campaign news: we're roughly $3,000 away from the "branching campaign" stretch goal! If we hit this one, I'll be adding a significant decision to the campaign that branches it in two directions, each with its own unique missions. We still have 62 hours to hit this one. We can definitely make it!
And now, on to the meat of the update. I got a really enthusiastic response from that last update where I talked about the Lissit (it turns out that people care about little things like "lore" and "world-building." Who knew?!) So last night, I took all of your questions from below that update and made a brand new video answering them all.
Two things to note before you watch:
(1) I used my webcam, which apparently ignores my high quality mic in favor of the lousy one built in to the webcam. Sorry for that! I did try to spice it up a bit by adding in some art.
(2) When I made this video, we still hadn't hit our third stretch goal. (We then went on to hit it, of course, which is pretty awesome.)
All right, enough disclaimers. Here's the video!
And there you are! Your questions about the game's lore, answered. There's actually a lot more to say about this world than I was able to cram into this video. Telepath is a place with some history. Want to dig in further? There's actually a fan-run Wiki just full of this stuff. Check it out!
That's it for this update, folks. As always, thank you for supporting the game!
Yours in tactics,