New Stretch Goals and Demo Tutorial
Hello everyone,


Aliens
We reached our 2nd Stretchgoal! We'll now be able to expand our team with an additional programmer.
Our 5th stretchgoal and post-release expansion is themed around Aliens.
We want there to be some mystery surrounding them so we won't be revealing everything. You'll be able to find old remnants of xeno technology, rare materials, blueprints, seeds, and such. Acquired either through missions or trading.
The xeno tech will introduce a new tier of resources, used to build new versions of certain objects like reactors, turrets, and doors.


Creative Mode
This is a copy and paste from a previous update.
Creative mode is our next stretch goal.
Our intent is to provide you with the tools to create any station/scenario that you want. You'll be able to build instantly (like in the demo), spawn resources, spawn colonists, spawn pirates, etc.
You can move colonists, edit their stats, give them diseases, whatever you want. We'd also like it if the player can adjust relationships with other factions, but we might not have time for that. Colonists won't die in creative mode, either.
There will be a button for switching between creative mode and non-creative mode.
Most of the work will just be in creating the user interface to support these features.


Demo Tutorial
Some of you asked for a tutorial on the demo, so here.
We realize that the interface isn't the best right now. We actually had no intentions of releasing a demo during our Kickstarter (we didn't think that people would actually want a demo).


Demo Update
We made some small updates to the demo.
- Max zoom is now 2 times bigger
- Added HD screenshot button (it will capture a screenshot in twice the game resolution)
- The build is now a "development" build, so exceptions shouldn't cause a crash. You can expect things to get weird if there are any errors (but at least it won't crash).
- Fixed some minor bugs that no one probably noticed
The new build links are live on the Kickstarter page.
Thanks everyone!
Ominux Games Creator on
hmmm, the deleting is probably causing the issues. Unity collects all of the deleted objects and then the garbage collector handles them at some later point.
It could also just be the massive station and all of the rendering and animations playing at the same time
minami26 on
@ominuxgames like big big! super big!
something like a 36x36 station and then separated into smaller ones outside of it.
Maybe because of the size, I just let it flow because the 2x zoom-out distance is so nice to look at.
I did a lot of Build Foundation ---> Delete floor/walls ---> vice versa many times.
Ominux Games Creator on
Maybe the development builds in unity do something weird with memory.
How big of a station are you building before it crashes? Are you deleting a lot of objects too?
minami26 on
seems like the previous demo is much more stable, I keep crashing with the latest one something like heapstack error? and too many null reference pointers. I guess I'll stick with the previous demo to be able to finish my station for the contest :)