Stretch Goals and Public Demo
Thanks to all of you backers, we're now 120% funded!
Creating a game takes time. We're not going to pretend that extra money will simply make Starmancer releasable and amazing. There's not some magic machine that we can put money into and make a game.
The only way that Starmancer will be released sooner is if we can expand our team. We'll need (at least) an extra $30,000 to add another programmer. This person would (among other things) help us integrate modding in the game.
First, though, we want to raise extra funds for music and sound effects. This is actually quite a bit more expensive than you might think (between $10,000 and $20,000).
Our primary focus is funding the game, so our first stretch goal will be to pay for music (we can probably pay less than $20,000 for music, but we're being on the safe side).
We will not have any outlandish stretch goals.
We're going to finish and publicly release the core game. We will then work on adding new content to Starmancer. Additional money will guarantee that we are able to continue adding new content after release.
We've outlined our ideas for future content on our Kickstarter page.
We have final say on the order of content expansions, but we'll use your feedback to help us decide (should we release robots or aliens first, for example).
We've removed all old versions of the demo (so the previous links won't work anymore).
You can download the demo at the top of the Kickstarter page.
We're not providing any links here, because Kickstarter doesn't allow creators to edit updates, so the links here could become outdated
We fixed some minor bugs in this demo version.
1.) You can no longer delete a ship in a hangar (simply delete the entire hangar to get rid of the ship).
2.) Improved performance of placing many floors.
3.) Rugs can now be placed under objects (except walls). You can now place rugs under beds or tables.
4.) Removed the external and foundation wall, because they're both the exact same (use the foundation tool to build foundation walls).
Seriously, thank you all so much