We have been developing Starmancer for more than 4 years, but it is only recently that we have started working full time.
It has since gone through a few major revisions, the most recent one being the switch from a room based building system to a system using tiles and objects.
Over the years the art style and gameplay has been refined in each iteration and we are constantly re-evaluating and improving our design.
We recently started our push for publicity through social media and we...
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