Are you the new computing genius of the 21st century? Challenge anyone now!
Are you the new computing genius of the 21st century? Challenge anyone now! Read more
RekenAutomaat (educational game)
Why another mathematical app? As if students suddenly are going to like to calculate by heart. Perhaps this statement applies to you? We have already made a math app (pilot version), where you can challenge your friends and other players, to improve your math skills in a game.
It can be difficult for educators to provide their students with the proper techniques to become skilled in math because as in everything, we all learn differently. We challenge our players by incorporating time and difficulty levels to our game which will allow students to perform better in the classroom upon using our app!
As an educator, you will find numerous benefits from using our app because you can work on more than one category at the time. In this version, our app supports the following categories:
- + addition
- - subtraction
- : division
- x multiplication
- ( ) parenthesesor
- Random (= all operations interchangeably)
Our math app supports three different game modes when working on single-player mode.
- 3 minutes unlimited
- 3 minutes unlimited ( no high score mode )
- 15 seconds
3 minutes unlimited means that the player has three minutes to complete as many math equations that he or she can solve. If the players had a final score that is eligible for our high scores then that score will be placed in it.
3 minutes unlimited ( no high score mode ) is almost the same as the 3 minutes unlimited mode except that this mode does not place your final score in the high scores. You can see this mode as a practice run before you tackle the challenge of getting a score eligible for our high scores
15 seconds is a game mode where players can complete an unlimited amount of sums. They have 15 seconds to get the answer.
What we would like to add to our app in the future are the following points:
Context, Euro and Percentage sums:
Context sums are sums where players get a story from where they
need to get the answer out of. For example:
Daniel and Rosalie had to share 15 apples between each other. Daniel received 10. How many did Rosalie get?
This is a basic question but we add a difficulty scale from where players can choose how hard their questions should be. We will create the same sort of questions to teach children how to work with currency and percentages.
Mobile Platform support:
We want to carry our app on every platform. We are currently supported by Android and hope to add iOS in the near future.
We want to add support for multiple languages such as:
This way we can reach a bigger audience than we wouldif we only supported Dutch. So more teachers around the globe can benefit from our app.
- Online: We want to add a small demo on our website. Here you can invite 1 person a time and only the 15 seconds play option will be working.
Risks and challenges
The app is a project in progress. The stores must review our app before it's available in the stores. We believe that's not a problem, if it is a problem, we might not be online as planned, but a bit later.Learn about accountability on Kickstarter
- (40 days)