Colossal Kaiju Combat - Expanded and Upgraded! OUYA!
Colossal Kaiju Combat is a modular video game series featuring community-designed monsters & classic kaiju licenses. Bring us to OUYA!
Colossal Kaiju Combat is a giant-monster fighting game on the PC for 1-4 players.
If you haven't heard about Colossal Kaiju Combat before now - congratulations! You get to take it all in at once. Over the past year of development we've built a community of thousands, developed dozens of original characters with our fans, produced Trading Cards, a Card Game, and so much more.
Through the whole process we've kept ourselves transparent - all our Design Docs are online for the public to see, our Art Resources are put online for fans to check out, and any major expenditures we make are put to a community vote.
We're also on Steam Greenlight! Give us a thumbs up!
Colossal Kaiju Combat isn't just a single game - it's a franchise of games. We'll be releasing 2 or 3 games under the CKC brand each year for at least 5 years. Every game is a fully playable stand-alone product, which allows us to include licensed monsnters as well as fan-designed original characters.
We have two games already in development.
- Our first game is "Kaijuland Battles" and it will be totally FREE on both PC and OUYA! It's just 4 playable characters and 2 levels, but it's 100% packed with kaiju-sized city-crushing action. The closed Beta will be starting in just a month or two!
- Our second game is "The Fall of Nemesis: Clash of the Kaijujin" which will release in 2014 and features 11 (or 12...) original characters designed by our fans in a colossal single-player story campaign. (Of course you can take it online as well!)
Where will we go from there? That depends entirely on what the community wants! (Top contenders are a licensed game with Gamera & company, an "elder gods" game with Cthulhu + Stay Puft, or another all-originals release.) All our major financial decisions are run through our community vote process, especially anything to deal with roster inclusions & major expenditures on licenses.
Every Monday is "Monster Monday" - where we reveal a new original character collaboration between us and on of our fans! Check out our ever-expanding list of monsters on our public design wiki. Zombie alligators? Check. British Steampunk turtle-bot? Check. Mecha-Stegosaurs with tragic backstory? Check. A caterpillar riding a chameleon? We've got that too.
Critically, all these monsters are designed with our fans! Do you have a monster idea? Join our forums, and show it around! The most popular monsters become Trading Cards, then official members of the CKC universe, and then finally playable characters. (And for one of our limited $200 rewards you can skip that first step!)
But 52 monsters a year wasn't fast enough for us, so we've started to let the community vote on their favorite ideas and turn those monsters into Trading Cards. We've even designed and published a Card Game that allows you to battle those trading card monsters against one another.
So if the game is already coming along so well, why Kickstart it to OUYA?
1 - More people in the Beta!
Well our first step is to push out the Kaijuland Battles Beta - and we want as many people as possible playing that, to really fine-tune our combat mechanics. We're going all-out to make this game really feel like a brawl between 100m kaiju, and that means taking a few mechanical risks. If you're a fighting-game guru, we want you playing the Beta and giving feedback! If you're a kaiju fan who hates fighting games - we also want you! Our OUYA beta players will have the advantage of dedicated hardware & controllers, which will make things that much smoother.
2 - OUYA's lack of console-like restrictions make it possible!
Other consoles have restrictions - lots of them. Current-gen consoles don't allow things like "modular game franchises" - because there's no precedent for them yet, and thus no rules to cover them! But OUYA is open and hackable - it's literally the only console ready to embrace our innovations. (And once it's on OUYA other console makers might be able to wrap their heads around the concept.)
3 - OUYA is more powerful than a phone... but less powerful than a PS3.
The Spigot engine (which powers CKC) was originally written for the Gamecube, which is a fairly good match for the power of the OUYA console. Spigot has been upgraded quite a bit in the 11 years since, and runs games on Wii-U, PS3, Xbox360, and more. But since it was built to scale between so many different devices, we'll be able to deliver a real console-quality game instead of an Android-phone up-port.
Do you use Steam? Well head on over to our page there and give CKC a big thumbs up! We need lots of people to show interest there so that we can get our PC users playing the Beta!
I don't have time to read all those links - just tell me who's behind this project!
Sunstone Games, LLC. is the company producing Colossal Kaiju Combat. It's founded by and staffed almost entirely by ex-Pipeworks employees who brought you the titles Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Rampage: Total Destruction, Deadliest Warrior: The Game, and more.
Our owner and chief creative officer is Simon Strange - he's the guy in the video! Simon was responsible for all of the character & fighting mechanics in the Pipeworks/Atari Godzilla trilogy, and since then has worked on other popular franchises like Tomb Raider, Prince of Persia, Tony Hawk, Army of Two, Hellboy, and more!
The biggest addition to the team is clearly our art director Matt Frank - artist extrodinairre well-known for his amazing kaiju images. He's worked Godzilla: Kingdom of Monsters, Godzilla: Legends, and is the principle artist for IDW's current ongoing series Godzilla: Rulers of Earth!
You can keep up with Matt at mattfrankart.com
About our "Modular" Rewards
We've got a bunch of rewards on the right which are listed as "modular" rewards. That means that by increasing your pledge by $25 or $50, you can keep adding additional rewards - even multiples of the same reward if you like! As an incentive, you can even apply one of these discounts if you bundle together three or more:
- $10 off if you pledge for 3 modular rewards.
- $15 off if you order 4.
- $20 off if you order 5 or more!
Double Our Fun(ds)!
We're participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to your goal amount (and a max of $250,000), so help us get there and make a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv.
(Please note that "exclusive" only refers to other consoles. It does not preclude our planned PC releases!)
Risks and challenges
Our biggest risk lies in the technical challenge of porting the Spigot engine to OUYA. The engineering work to port the codebase is non-trivial, and it's only after that process that we might discover additional steps - like reducing the number of materials on characters - which might be necessary. Our team is ready to absorb additional costs if necessary, but if worst comes to worst we may need to be flexible about our time frame.
Our second biggest risk for on-time delivery is that we might end up spending several months balancing the combat mechanics during the Beta. This would be unfortunate, but releasing a tournament-quality fighting game a few months later than expected is much better than releasing a mediocre game immediately! All our backers will have Beta keys for Kaijuland, so YOU won't have to wait long at all!
We ran a very successful Kickstarter almost a year ago to get CKC off the ground. Those funds were allocated for the development of our first two projects. Kaijuland Battles is 90% done (Alpha), and will enter Beta as soon as we can push it out onto OUYA & Steam Greenlight. The Fall of Nemesis won't be done until we have the 11 additional characters animated - we're at about 2.5 right now, but anticipate we'll be ready by May 2014.Learn about accountability on Kickstarter
- (32 days)