This project will only be funded if it reaches its goal by .
The Swords of Valour Card Game
The Swords of Valour Card Game
The Swords of Valour Card Game gives you the opportunity to join us in the sword fight list, without all the years of pesky training!
The Swords of Valour Card Game gives you the opportunity to join us in the sword fight list, without all the years of pesky training! Read more
This project will only be funded if it reaches its goal by .
Greetings from the fight list of the Swords of Valour! We are an improvisational sword fighting comedy show that takes place in a marked off area, known as a fight list, so the fights can be seen from all sides. We are the longest consecutive running live steel combat group in southwestern Michigan. We travel all over the great lakes performing our unique brand of entertainment show at renaissance faires, medieval festivals, and other events for over 20 years. For more info about our group, please check out our web and Facebook pages!
The Swords of Valour Card Game gives you the opportunity to join us in the sword fight list, just without all the years of pesky training, conditioning, or chance of bodily harm (maybe the occasional paper cut). During the game, each player will take on the role of the Fighters in the fight list and will be using the Combat Deck to Strike, Block, and Grapple your way to victory!
This game has been many years in the making, going through a few different revisions before we found the right combination of mechanics, playability, and speed that encompasses the feel and flair of our show on the tabletop. Thanks to all that have helped us in the testing over those years.
Before we can get to the fun of the game there are a few things you should know.
Strike/Block: Strike/Block cards are the core of the game. The top of the card are strikes and are red, the bottom of the card is black and are the blocks. There are 4 types of attacks and blocks: High, Side, Low and Diagonal.
Press Strikes: There are two (2) Press Strike cards for each type of strike. These can be played at any time by any player. It takes two Blocks to block a Press Strike. If the Defender successfully blocks the Press Strike, they choose which strike to use from the two cards played.
Grapple: Grapples can be used to Block any Strike or Press card; but also restart the round and are explained in detail later.
Wild: Wild cards can be any Strike/Block combination card; but not a Grapple or Press.
The first player to five (5) points, or the player with the most points when the combat deck runs out, wins the game! The combat deck runs out when there are not enough cards to bring all players to a hand of five (5) cards.
*NOTE: You do not play with an open hand like player 1 in the video. That was done so you can see what that player had in his hand.
The Dealer is whoever owns this game. Dealer shuffles and deals 5 cards to all players. The dealer will also deal cards to players whenever necessary.
The first player will be the last person to visit faire. If tied, then last to see a Swords of Valour show. Still tied? RPS! (Rock, Paper, Scissors).
The first player chooses a Strike/Block card from their hand and chooses the player they are striking. Place this card in the center of the table starting the Fight Stack. The top part of the card shows the type of strike: High, Low, Etc. The second player that had the card played on them now sees if they have a card with a block that matches the strike: High, Low, etc. If they do, they add that card to the top of the Fight Stack. Lastly, they pick another player to strike using the top part of the card just played. This continues until a player does not have a block that matches the strike played on them. Then the player that played that card scores a point, and places the Fight Stack in front of them to represent that point.
Now that a point is scored, any player that did not score a point may discard any number of cards. The dealer deals out new cards to each player taking them back up to five (5) cards.
Some strike cards that say Press on them may be played at any time. If multiple players play a Press card at the same time, settle with RPS. The player that played the Press card then declares who they are playing it on. A Press strike takes two blocks of that type to block. The defender then chooses which strike to use from the cards they played.
Grapple: Grapple is played as a block card to any strike card. The player that played the Grapple takes the fight stack, minus the Grapple card they just played. Take one card from the top Combat Deck, shuffle those cards and deal them back out to the players involved in the fight so that all players have the same number of cards in their hand as when the fight started. Place the Grapple card to the side and start a new fight stack. The player that played the Grapple now starts the round again by playing a card to the fight stake. If another Grapple is played, place it on top of the previous Grapple card and repeat the same process as above.
Once a player reaches five (5) points, or the player with the most points when the combat deck runs out, wins the game! The combat deck runs out when you cannot deal new hands to all players.
NOTE: For a game with more than two players, additional decks will be needed. For every two players, add an additional deck. 3-4 players: 2 decks, 5-6 players: 3 decks, etc.
Who's Behind the Curtain
We have asked some great people to join us in the project. The game was designed by me, Allen Bernstein from Screamin Bunny Creations. Our graphics designer is Matthew Brennan. For photography, we have Patrick Dove. The game combines two of my passions, tabletop games, and sword fighting. I started working on this game many years ago and after a few failed attempts (we don't talk about version 3.2), we have a great game that we feel encompasses a real sword fight. It's fast-paced and can be usually finished in 5 to 10 minutes, or you can go for a whole show by playing 5 games. Once we are funded we will take May to finish all the graphics and new photos for all of the characters cards. June will see the game going to the printers and packaging. Then we tackle fulfillment through the rest of the summer.
A toast to you!
We have a tradition within the Swords of Valour that when a member has been with us long enough that we give them a stein with our logo on it and something personal. After some heated debates, we decided that for those that are willing to pledge $100 to our game that we will send you one of these steins. In other words, this will be one of the few chances that you can get these steins without becoming a member.
If we hit our stretch goals, we will be able to add on the Advanced Rules which will bring the actual members of the Swords of Valour to the game in the form of the Character Cards. These Character Cards will add special abilities and strategies to your games. The first set of Character Cards will include ten (10) cards with plans to release more in the future. NOTE: While these are a stretch goal and will be included as listed in each goal, we will also plan on selling individual cards or sets of Character Cards at a later date that will depend on funding levels.
Stretch Goal 1: $5000
If we hit $5000 we will include four (4) Character cards with every Combat Deck so that you can play the advanced rules. You will be able to choose which four (4) you want from the full list with their abilities listed.
Stretch Goal 2: $7500
If we hit $7500 we will sign the four (4) Character cards that go out with the Combat Decks. You will be able to choose which four (4) you want from the full list with their abilities listed. The Crowd card will be signed by all the Characters. Due to his untimely passing late last year, the Showman card will not be signed if you choose it.
We have a few other stretch goals and as we hit these stretch goals, we will post them.
Risks and challenges
The main challenge that we foresee is that this is our first game to get funded and produced.
However, we see this challenge and want to take it on. We look at each new challenge as an adventure, as something to keep at until its finished. We have the dedication and drive that it takes to learn, condition and constantly evolve in our sword fighting show. We are using those skills here in producing this game.
We have researched printers and publishers finding the best ones to work with what we want. We have found people that are great at graphics design and photography to lend their skills. If we don't know how to do something we have found a professional that does or have done all that we can to learn it ourselves.
We have been play testing at conventions, local clubs, and with anyone that would sit down and play the game with us. We have taken their feedback and applied it to the game to make sure our vision comes through the play and that it is enjoyable to a wide variety of people.
We know that we are going to have to network, talk, and use all our skills to get the word out about our project, and networking is something that we do know. We are a great group of people that want to share our love of sword fighting through this card game with the world.Learn about accountability on Kickstarter