Project image
pledged of $60,000pledged of $60,000 goal
Funding Canceled
Funding for this project was canceled by the project creator on Nov 12 2014
pledged of $60,000pledged of $60,000 goal
Funding Canceled
Funding for this project was canceled by the project creator on Nov 12 2014

Recent updates


Cc87cd54ff3fe941cb3cb04f0cf5d18a original.jpg?ixlib=rb 2.1

Last Update

Posted by Henry Lopez (Creator)

Hello everyone, 

It is with great regret that I must cancel this Kickstarter. The numbers just aren't there for this project to achieve its goal at this point, so I'm pulling the plug and going back to the drawing board. 

I really do believe in Cthulhu: Strange Aeons and will be retooling the project so that it an be relaunched next year. Until then, I'll work on this and keep all of you updated. 

Thank you for your support and I hope I can count on you the next time around. 


Henry Lopez

Flash Fiction Sample #3

Posted by Henry Lopez (Creator)

Hello everyone, 

We have a steep hill to climb, but still have plenty of time to do it. So again, I urge you to spread the word. Let's make Cthulhu: Strange Aeons a reality!

And to further whet your appetite, here's tone final piece of flash fiction that further expands the setting you'll be playing in:

Flash Fiction #3:

For Simon, this experience of waking up wasn’t like that of waking up from normal sleep. Instead of going from some fuzzy unconscious state to waking, he went from a total lack of existence to existing, or at least that’s how he would describe it. He knew what this feeling meant; it wasn’t his first mind wipe. He had a pretty good idea of what he’d see when he woke up, even if he couldn’t remember how he got there.

Simon opened his eyes to see the barrel of Hotchkis’s assault rifle pointed at him, Hotchkis’s face just visible behind it. The look on Hotchkis’s eyes was one that Simon had seen before: the look that meant he was no longer convinced you were human and thus he would not hesitate before killing you. From what he’d heard Hotchkis had had to kill several of his own men to prevent further xeno-morph infection on some previous re-contact mission before he left the Space Force. Simon did his best not to think about this.

Simon tried to look around, but found more than the most cursory glance difficult due to the hulking frame of Hotchkis in front of him. The camp he and his comrades had set up was messy but intact. It looked like a wild animal had torn through some of the supplies. Still, this caused Simon’s gut to sink a little bit. The alien ruins they had been exploring were visible in the fading sunset a few hundred meters away, but Simon’s recollection of them was a bit…hazy. “What happened?”

“You lost your damn fool mind, that’s what happened!” Mr. Carver leaned in to yell at Simon, making sure the pure displeasure he was feeling was properly communicated. He was the money on this operation and it was his corporation that owned the colony they were investigating, so he thought he owned everyone here. The research team usually let him keep this illusion as it made things easier.

“Hostile memetic attack on that tablet you read,” professor Caverty said from her chair to Simon’s left. The head researcher on the trip, she was the real person in control but she didn’t feel the need to force the issue. “Simon, that was a rank amateur f*** up. You know nothing gets read until we have controlled conditions. You have no idea what sort of knowledge virus or memetic threats could be in these things.”

“Yes ma’am,” Simon said, rightly chastised. It had been a stupid thing to do, but curiosity had always been his curse. “How long did I lose?”

"Six hours,” Hotchkis said, not moving his gun. “Not sure if you suffered any long term memory damage, but the short term memory of whatever was on that tablet was wiped. We found you reading it aloud.” Simon gulped. All Miskatonic students were taught to never read anything aloud, ever, outside of approved rituals. This was not good.

“So…can I get up now?” While Simon had accepted the gun in his face, it didn’t exactly make him comfortable.

“That depends,” said Caverty. “Are you still you?”


“Your pupils are dilating normally,” Caverty said, leaning closer and shining a flashlight in Simon’s eyes. “Your respiration and heartbeat have been normal for a while, at least for someone with a gun pointed at his face. So physically, you’re fine… but you know how these mindwipes can be. If it erases any of your core identity memories…well…it gets bad.” They all knew well the stories of those unfortunate few who had lost some key part of themselves to the mindwipe and been unalterably diminished by the process. Most eventually succumbed to one of the hostile memes occult researchers often encountered shortly thereafter. Simon had lost bits and pieces of memory to the five mindwipes he had over the years, but nothing more major than the name of his secondary school. Professor Caverty leaned back in her chair, pulling out her handcomp. “So Simon, what’s your first memory?”

Simon knew some of the questions used in these core memory tests, having gone through them before. Different questions were randomly selected for each test to keep anyone from faking out the system. All possible questions were answered on his personnel file and he was mindwiped of having answered them, so even Simon didn’t know the right answers for sure. “Playing with my first pet dog with my sister.”

“Sisters’ name?”


“Other sister’s name?”

Simon stopped for a minute, confused. 

“I only have one sister.” Something began to tug at the back of his mind.

“Simon, what is your other sister’s name?” Caverty repeated, more strongly. 

“I only have one sister!” Simon said, starting to panic. He could feel it within him; some part of him was missing and something else was in its place. Some horrible knowledge deep within his brain was fighting him. “Oh, god something’s wrong. Something is in my-“

The single shot echoed across the desolate, alien canyon with a finality that ended all conversation. No one made a sound as Simon’s head exploded, Hotchkis’s bullet turning it to blood and fragments instantly.

“Dammit,” Caverty said as the echoes of the shot died away, turning her back on the scene.

Carver turned on Hotchkis, his eyes livid with rage. “What the hell was that? He hadn’t even given any stage two signs of mental infection! That man could have been saved?”

Hotchkis wiped the blood off his rifle, looking completely unbothered by his action. “What the papers say about mental infection and the truth are two different things. Man forgets his address or a first kiss, sure, that can be recovered from. Man forgets his own sister, he’s gone and there is something else in there taking up the space. He was never getting better.”

“It will take months to get another linguist out here. What are we supposed to do now?” Carver was thinking completely of the bottom line on this operation and the death benefits he would now have to pay out, but he knew that taking such a tack with Hotchkis or Professor Caverty would get him nowhere.

“We call it a day,” Caverty said, turning back towards the two men. “We found those two alien energy projectors in the ruins; the tablets were always extra. They may have had something useful for us, but they’ve proved too dangerous to pursue. Hotchkis, get the Leon prepped for launch. We’re leaving as soon as we get a good window.”

Hotchkis saluted, old habits breaking hard, and started heading for the small freighter they had used to reach the planet. The colony on this world had not survived until re-contact and there had been no effort to re-colonize so its spaceport was non-functional. Their warpship pickup wasn’t scheduled for two weeks, but given the choice of staying on a ship or on planet during that time both Hotchkis and Caverty preferred the ship.

As Hotchkis reached the makeshift landing pad a short distance away, the last sliver of the sun went below the horizon. They’d been on this world a month, so night was nothing new, but the sounds that accompanied it this time were. The world was a desolate, desert world with little more than eight-legged Gila monsters for company, but tonight when the sunlight disappeared Hotchkis heard something else. A low rumbling seemed to come from beneath the earth, a sound he had heard before: a stampede. He unslung his rifle and headed back to the camp.

Keeper's Guide Outline

Posted by Henry Lopez (Creator)

Hello everyone, 

As you can see, we're not hitting the numbers we need to make this project a reality. We may have been too ambitious in wanting to provide an outstanding set of products from the get-go, but I still believe we can make this happen. 

If you would like to see the two book set of Cthulhu: Strange Aeons in your hands, then we need your help. Please post, tweet, text and talk about this to our fellow gaming and Cthulhu enthusiasts. I know there are more out there; we just need to reach them. Your help will be greatly appreciated!

Also, I would like to make clear that this is a Kickstarter in the truest sense of the term. This is not a bid for pre-orders of a book that will be published regardless of the outcome of this crowd funding endeavor. Without your support, Cthulhu: Strange Aeons will not be showing up anywhere. 

Now, on to the fun stuff:

Earlier I released the working outline of the Investigator's Guide for C:SA. Now it's the Keeper's Guide's turn. This book is planned as a 256 page color hardback. 

Enjoy and let me know what you think of it. 

Cthulhu: Strange Aeons – Keeper’s Guide Total Estimated Work: 256 pages

Introduction The basics: Game overview, example of play, what you need to play, etc.

Chapter 1: The Cthulhu Mythos and Lovecraftian Horror in the 22nd Century  

An explanation on what Lovecraftian horror entails and what the Mythos is and is not. An essay to get the Keeper in the right frame of mind to run a C: SA game. Explain the paradox of needing to trust your fellow to survive while knowing that most cannot be trusted (paranoia as a theme), etc. In short, how to run a Cthulhu: Strange Aeons game/campaign.

Chapter 2: The World of Cthulhu: Strange Aeons

A critical examination of the world presented to the public and what’s really going on; ancient (and extinct) civilizations that predated mankind, corporations undermining goals and power of nations, the dire straits that the nations of Earth find themselves in and why going to the stars is a matter of survival, extra-solar colonies and what it means when colonists go “native”, etc.

Chapter 3: Investigator Organizations

What’s really going on with the organizations investigators may belong to (Colonial Marines, UN Special Services, Corporations, Miskatonic University Advisors, etc.)

Chapter 4: Beyond Human  

Rules for playing synthetics as investigators as well as the option for playing a Yithian Infiltrator

Chapter 5: Sanity

Explanation on how Sanity as a game concept works in C:SA; the difference between how humans and androids lose Sanity; the ramification of sanity loss and how to gain sanity again (mind wipes, etc.)  

Chapter 6: Ancient Tomes and Grimoires  

New tomes and grimoires, their spells and knowledge. This can include new types such as vid-diaries, computer programs, etc.

Chapter 7: Alien Artifacts and Xeno-tech

Details on various alien artifacts and xeno-tech, including the story of a dangerous alien artifact that caused the calamity that lead to the UN mandating that a Special Services agent be on board every ship.  

Chapter 8: The Mythos: Alien Gods and Horrific Creatures 

Details on new creatures, hybrids and new takes on old beings.

Chapter 9: Mythos Cults

Details on major and minor Mythos cults as they exist in the 22nd century, including how older cults have changed and shifted focus due to the advancement of society and technology.  

Chapter 10: Scenarios  

Minimum of two scenarios to round out the book

International Shipping for Cthulhu: Strange Aeons Kickstarter UPDATE

Posted by Henry Lopez (Creator)

I have good news for our overseas patrons!  

Having just concluded negotiations with an overseas fulfillment house, I can now announce that shipping rates outside of the US has been drastically reduced. Shipping charges will still be charged when we are closer to having the books in hand, but as of now international shipping will follow the cost structure below.  

Additionally, since we are paying for domestic shipping ($4.80), we will give international customers the same benefit and reduce the shipping by that amount.

 International orders

 $24.45 - $4.80 = $19.65 Canada, South and Central America

$23.65 - $4.80 = $18.85 Europe  

$26.85 - $4.80 = $22.05 Asia & Oceania (Australia)

So if you've been holding back from supporting this project or backed at the PDF level because of the shipping charges, now's the time to back us or upgrade your pledge. 

Artwork Preview

Posted by Henry Lopez (Creator)

Hello everyone, 

I hope to have some GREAT news on the overseas shipping costs later today (assuming my call is returned soon with the confirmation I'm hoping for) but unit then, here's a look at a piece of concept art by the very talented Mr. Richard Pace. 

Care to guess what xeno-infections these colonists are suffering from?