Funding Canceled Funding for this project was canceled by the project creator on July 11, 2013.
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Wonders, riches and a vast uncharted sea! All waiting for a captain bold enough to brave the dangers in Freebooter.

Please note that the assets in the above videos are place-holders.

Freebooter is a single player open world game set in a fantasy pirate world. Like barnacles on the hull of a ship, the world of Freebooter is dotted with islands. The only way to travel is by ship, all trade is done in harbors and wars are fought as much for the sea as for the land.

Every time you start a new game, we create a new world for the player to explore. New islands are placed, complete with natural resources and settlements. These settlements may be independent or they may belong to a faction. The factions themselves are also procedurally generated, with their own colours, territory and characteristics.

Freebooter is all about giving the player the freedom to explore this world - we just provide a starting ship and the opportunities. You are never really locked into a role when you play Freebooter. For example, even if you have been trading for a long time, there is nothing to stop you from exchanging your merchant ship for a battleship and doing a bit of pirating or fighting a war.

Naval combat in the world of Freebooter is an intense affair. Battleships vie for position, seeking shelter from the enemies’ broadsides and a clear shot for their own. Battles take a toll on the ship, leaving sails torn to shreds, hulls splintered and gun ports bellowing smoke and fire. The Captain is at the centre of the engagement, shouting orders and hearing the crews reports of failing equipment and approaching enemies. In the end, a ship may raise the white flag and it will be left to the victor to accept - or to condemn them to the depths.

The life of a merchant in Freebooter is perhaps less grim but no less challenging. The economy of Freebooter is driven by a supply and demand simulation. If an island is not getting the food its population needs, food will be traded at a higher price or if food is abundant, it will be traded at a lower price. A player looking to trade will do well to make note of the market on the islands he visits and try to match a supply with a demand. Of course, knowing where to buy and where to sell is about more than just prices - a chance encounter with a pirate, a rival merchant or a faction embargoing trade at your would-be destination can all turn a healthy profit into a significant loss.

  • Huge procedurally generated world.

  • Open world gameplay allowing for many playstyles.

  • Diverse factions vying for control.

  • Dynamically generated quests.

  • Intense and strategic naval combat.

  • In-depth trading and economy simulation.

  • Dynamic weather and day/night cycle, which affects your journey.

  • Extend your command from a single ship to a fleet.

  • Outfit your ship to your preferred play-style.

  • Crewmembers provide you with useful information.

All reward tiers include lower tiers!

  • £7 - One digital copy of Freebooter and the Trailer Soundtrack, claimable once the game is released!

  • £15 - Art PDF - a digital artbook!

  • £25 - An ugly digital “thank you” sketch signed by the team! 

  • £40 - Access to the alpha of Freebooter and a chance to see the game evolve! You will be listed as an Alpha tester in the credits!

  • £125 - Your name will be added to the list of names NPCs can have in the game and listed in the credits!

  • £250 - A portrait of you will be available as a crew member in the game, and your name will be shown in the credits next to that portrait!

  • £1000 - Design a ship for Freebooter in collaboration with the team!

Art-PDF - A digital art book with a showcase of all the best art from Freebooter.

Ugly digital ‘thank you’ sketch - A unique doodle made for you by one of the developers and signed by the entire team!

A portrait of you - A portrait based on your likeness, which will be used for the game’s crew system.

Please note that the art style demonstrated in the above portrait is subject to change.

Design a ship for Freebooter in collaboration with the team - Work together with the team to design a ship for Freebooter - The resulting ship will be featured in the game!

Freebooter is still early in development and we have a lot of work to do before the game is playable. We have made early versions of most features which the final game will be based on. Currently we are refining the naval combat system and working on the art style as well as the economy simulation. These will be covered in detail in upcoming Kickstarter updates.

Tribunal Games consists of three friends. Nissanthen does all of the art while Johannes and Jakob do the coding - everything else, like game design and business decisions, we handle together.

When we were at university we started talking about the possibility of making computer games together. Following graduation we started making small games as a spare time activity. In 2011 we got the idea for Freebooter and started spending the majority of our free time working on it. In 2012 we decided to make Freebooter our full time occupation.

So far we have made an early version of the game to test the main features. The gameplay that did not work in the early version needs to be redesigned, reimplemented and tested.

Freebooter is a fairly ambitious game and to make it, we will need to work on it for almost a year going forth. Therefore almost all of the money will go straight into development. There are a few other expenses we have to cover: in addition to buying Unity3D licenses, we will need to consult an accountant and possibly a lawyer to help us set up everything legally.

All the money raised in the Kickstarter will go towards the development of Freebooter. If we manage to raise more than the set goal, we will discuss what direction to take the game in with our players.

There are many features we would like to add to the game but some, such as multiplayer or land-based combat, require a substantial amount of extra development time. Therefore it is very unlikely that we will have the time to implement them. If we greatly exceed the Kickstarter goal, we will focus on making small content updates or flesh out existing features. Examples of such are: expanding the crew mechanics or the faction AI, adding sea monsters, biomes or smuggling. But again, we do not want to settle on any one of these features before we can get feedback from our community.

Risks and challenges Learn about accountability on Kickstarter

This is the first game we have worked on as Tribunal Games and while we have worked on smaller games before, this will be our first commercial project. Freebooter is an ambitious project but we have prototyped the main components of the game and we feel prepared for this undertaking. However, should parts of the game design not work as well as we had hoped, or should any unforeseen technical problems arise, we are committed to discussing such issues with our community in order to solve them.

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  • Pledge £7 or more
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    243 backers

    One digital copy of Freebooter and the Trailer Soundtrack, claimable once the game is released!

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    12 backers

    Art PDF - a digital artbook. All previous rewards are included!

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    7 backers

    An ugly digital “thank you” sketch signed by the team! All previous rewards are included!

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    39 backers

    Access to the alpha of Freebooter and a chance to see the game evolve! You will be listed as an Alpha tester in the credits! All previous rewards are included!

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  • Pledge £125 or more
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    1 backer

    Your name will be added to the list of names NPCs can have in the game and listed in the credits! All previous rewards are included!

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  • Pledge £250 or more
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    1 backer Limited (14 left of 15)

    A portrait of you will be available as a crew member in the game, and your name will be shown in the credits next to that portrait! All previous rewards are included!

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    Design a ship for Freebooter in collaboration with the team! All previous rewards are included!

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Funding period

- (30 days)