Author Introductions: Gaz Bailey
Good evening everyone!
I have another author Q&A for you. Given the number of days on this kickstarter and the number of contributors, I thought it best to send out more than one on at least some days.
Here is what Gaz Bailey has to say!
Tell us a little bit about yourself?
I'm a 30 something musician based in the UK who seems to be getting dragged more and more into playing computer games as I age, much to the detriment of my various projects.
When did you first discover the Elite games?
I remember watching my brother play the C64 version of Elite back in the 80's, and taking a turn when I was too young to understand it properly. Still needed three lives and a score in those days.
What's your favourite Elite memory?
Having to get my Dad to dock the ship for me a lot, and the tribbles. I think I read Dark Wheel about fourty times too, loved it.
Have you written before or is this a fresh challenge? What made you back the project?
I keep several blogs, and write lyrics, so the literal answer is yes. I haven't written any fiction for many years though, but a lot of my recent raps have basically been short science fiction stories converted into rhymes.
I fancied one of the writer pledges, but don't have the cash or the time. This is perfect for me. If I can, I'm going to buy one of my illustrators a pledge to do some art too.
Do you know what you want to write a story about?
No specifics yet, but I've read so much classic sci-fi in my time I'm sure a cool spin on the theme will come to me.
What one thing most excites you about Elite: Dangerous? Something that's already been revealed or some feature you're secretly hoping for?
I want it to provide what X3 lacks, basically. A smoother, much more immersive experience than that with genuine progression paths that aren't just notching up a variety of faction ratings.
The multiplayer aspect too. I'm not a hugely competitive person, but I'd love to be in the top tier of pilots in the universe Braben is creating here, on the proviso that, as I've said, I could do it via a number of interesting routes which avoid TOO much ruthless, grindy blasting.