$1,044
pledged of $500 goal
57
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, August 9 2018 2:16 AM UTC +00:00.

$1,044
pledged of $500 goal
57
backers
22days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, August 9 2018 2:16 AM UTC +00:00.

About

CURRENT: THIRD STRETCH GOAL: At $1,250 we'll add an Appendix for AD&D statistics blocks for all of the monsters and NPCs. Consider playing White Plume Mountain with these adventures using classic AD&D rules!

ACHIEVED! SECOND STRETCH GOAL: At $1,000, we'll print the entire module in full color regardless of your contribution level (PDFs will be in full color). 

NEW: FOURTH STRETCH GOAL: At $1,500 we'll print the module in hardcover format instead of soft cover format. 

ACHIEVED! FIRST STRETCH GOAL: You folks are amazing! We're already at goal, thank you! If we get to $750, we'll reprint an Appendix with the original module in it's hand-written form.

This should have been a lost module. 

When I was in High School in the 1980s one of my favorite modules was White Plume Mountain (S2) by Lawrence Schick. Almost equally inspiring, however, was the gutsy and deadly Tomb of Horrors, written by Gygax.

Both modules inspire TRG1 (In the Dungeon of the Wizard Lord Keraptis) and TRG2 (In the Chambers of Keraptis). The original map was designed in approximately 1985 when I was 15 or 16 years old.

Original Map of the Dungeon, circa 1985
Original Map of the Dungeon, circa 1985

At the end of White Plume Mountain, Schick writes that if the party of adventurers is still strong enough to continue, they might encounter Lord Keraptis—at great peril or his henchmen Box and Cox. He advises that a good Game Master (GM) can just figure out what that encounter might look like.  

TRG1 was my initial response, in the form of a dungeon, to Schick’s challenge back in the mid-1980s. For some reason, I ended on a similar note as Schick and left the ultimate ending to the GM as the party never encountered Lord Keraptis nor his minions.  

In the Chambers of Keraptis (TRG2) nearly forty years later, finally brings that adventure to a close.

Risks and challenges

I have funded some initial illustrations through about a dozen very encouraging pre-sales! I will share those illustrations over the coming campaign.

Both TRG1 AND TRG2 are already written, so there is no risk there.

So what remains, and needs funding:

1) editing
2) illustration
3) printing

$500 will not cover these expenses, so I'm taking a risk that $500 will seed the project, and that ongoing sales will cover the rest. My goal, ultimately, is to just break even on this project as my younger self just wants to see it get into print and into your hands to enjoy as DMs and players!

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    Pledge US$ 2 or more About US$ 2.00

    Keraptis Slayer

    Receive a PDF of both TRG1 and TRG2 (a combined module) offering over 30 pages of game play.

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    Veteran Keraptis Slayer

    Receive a hard copy of TRG1 and TRG2, along with the PDF.

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    Advanced Dungeon Slayer

    Receive a hard copy of TRG1 and TRG2, along with the PDF. In addition receive a pair of 6d Tomorrow River Game dice (may ship separately).

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    Sustaining Dungeon Slayer

    Receive a hard copy of TRG1 and TRG2, signed and numbered.

    Also receive the PDF. In addition receive a pair of 6d Tomorrow River Game dice (may ship separately).

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    Legendary Dungeon Slayer

    Receive a hard copy of TRG1 and TRG2, signed and numbered, along with copies of TMR1 (On Ouisconsin!), TMR2 (The Mineral Point Vampire).

    Also receive the PDF. In addition receive a pair of 6d Tomorrow River Game dice (may ship separately).

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    Pledge $100 or more About $100

    Sustaining Dungeon Slayer

    Receive a hard copy of TRG1 and TRG2, signed and numbered, along with copies of TMR1 (On Ouisconsin!), TMR2 (The Mineral Point Vampire) AND TGK1 (Assault on Theramour's Keep - Forthcoming).

    Also receive the PDF. In addition receive a pair of 6d Tomorrow River Game dice (may ship separately).

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