NEW: Tunnel System Add-On
Hi all, I had an idea last night for a tunnel system that might be helpful in a couple of scenarios:
- As DM, you want to adjust the difficulty of the adventure (up or down)
- The module looks interesting, and you'd like to extend it
- You want an optional adventure for your players
The tunnel system also answers the question of why the Keep is situated in what is an unusual geographic location. While nice to wrap up that mystery, it is not necessary to play in order to complete the adventure.