NEXT STRETCH GOAL: If we get to a contribution level of $1,500 the artwork and module will be printed in color.
ACCOMPLISHED! STRETCH GOAL: If we get to a contribution level of $1,000 the module will include four NPCs for parties smaller than four that still want to take on all four armies with four lead characters.
The first of three in the Theramour series. This is playable as a stand-alone adventure. Your adventurers stop for the night at Theramour Keep only to learn that they have been under siege by four enemy armies. The captain of the Keep wants you to lead its own armies and defeat the invaders. This is designed as a combination of a mixed wilderness and tactical adventure.
You can expect:
- Many new NPCs and enemy leaders (15), most illustrated
- Detailed maps of the Keep and two Outposts
- More than 75 pages and at least 12-18 hours of game-play
- Bonus content, DM aids, stand-alone maps NPC cards and more to enhance your play (varies based upon contribution level)
The estimated retail price of this module is expected to be around $20.00. Contributing $12.00 to the campaign is the least expensive way to get hardcopy of this module!
Risks and challenges
This is the first module in the Theramour series. The second and third will follow later in the fall.
A local gaming store in Madison Wisconsin has picked up TMR1 ("On Ouisconsin") and the limited profits are being used to fund the initial artwork for this project! So I've done this before, and know what I'm getting myself in for.
This is my eight book and fifth module, so I think I'm getting the hang of this! In total, we've sold and pre-sold over 500 games. Tomorrow River Games understands the entire process of editing, printing, and distributing games--guaranteeing you'll get your rewards for contributing to this project.Learn about accountability on Kickstarter
- (30 days)