Typos, Dice Chains, Gaming, And More
Lots of recent news with MCC RPG. We hope you’re all enjoying the rules PDF – and we hope you’re playing the game!
There Are Some Typos
The advantage of this modern era we live in is that fans like you can find our mistakes in digital form, and tell us what to correct before the final print product. MCC RPG is at the printer, but no ink has yet been applied to paper; we are in the proofing stage. We’ve decided to extend the proofing stage to capture all the callouts you fans have made. This has a couple implications.
First, the printed book will be delayed. The delay process is not “one for one”; i.e. if we extend the proofing by three weeks, it causes a more-than-three-weeks delay. We essentially lose our spot in the print production queue and have to “re-enter the line” at a later date. We won’t get that information until we submit the final proofs to the printer, but the delay could be several months.
Second, the final printed book will be better. We’ll be able to capture your feedback, correct typos, and adjust things for the better. I think we’ll all be happier with this result.
As a reminder, please post all “identified typos and concerns” to the errata thread. We’re using that as a master log of things we need to review.
What’s a Dice Chain?
Have you ever tried to look at your nose? It’s right in front of your eyes, yet your mind mentally filters it. You can’t see it unless you make a conscious effort – and then, there it is. They call this “nose-blindness” and it applies to writing RPG’s, too. I’m personally quite tickled that so many fans believe MCC RPG is incomplete.
For example, let’s take the dice chain. Here at Goodman Games, we are nose-blind to the dice chain; it has become so ingrained in the way we game that it did not occur to us to explain it, in the same we no longer explain how to read a D4.
Now go re-read your red-book D&D Basic Set and find the part where they explain how to read a D4. Yes, it was really in there (page 4 to be precise). We don’t put that in RPG’s anymore because we assume the reader knows it. We did not explain the dice chain because we assumed the reader knew about it. And yet…some of you don’t.
This is a wonderful thing.
Welcome to all the new fans! If you don’t know what a dice chain is, that means you’re coming to us from outside the world of DCC RPG. Welcome! Whatever your previous game of choice, welcome to DCC RPG and of course MCC RPG. You’re about to enter a wonderful community that has reignited the passion for gaming in many fans. We hope you’ll enjoy it.
We’re currently assessing the feedback to determine what we’ve been “nose-blind” to. We’ll find a way to include it in the final book. Dice chains, ability explanations, and perhaps a few other things deserve a brief explanation.
Hey, We Playtested That
As some of you may know, one of the things we pride ourselves on at Goodman Games is that our products are meant to be played. We also like to read them and collect them, of course, but everything we publish has been put in front of players many times. This is especially true of MCC RPG, which has been playtested for (literally) years prior to publication.
There are some examples of reader feedback where we believe our actual play experience trumps an initial read of the rules. In general, if you feel something “reads unbalanced,” we strongly encourage you to play a game. In fact, play a campaign. Everybody’s play style is different and there are always variances between tables, but when it comes to the shaman (for example) we think you’ll find it actually plays quite well when “the rubber hits the road.” Give it a couple months of table time then circle back with what you think.
The Road Crew for MCC RPG
Goodman Games provides lots of free swag to people who run our games in stores and cons (and bars and schools). We call this program the Road Crew and you can learn more about it right here. We will soon be starting up some MCC-specific swag for the Road Crew. You don’t need to wait for the printed book to start playing. Please feel free to start running games right now – and tell us about it so you can get some swag.
Play With The Local Guys
In fact, if you so choose, you can play with other MCC fans who have already backed this Kickstarter! Here is a map of all MCC print backers in the USA. (We did not include PDF backers because we don’t have your physical address. And we didn’t include international because we don’t have the appropriate mapping software.)
As you can see, there are some places with a high concentration of backers. Looking for a game? Use the Kickstarter comments to find one! If there was ever a good time to start an MCC game, it is now.
Invite Us To Game And We Might Show Up
Since you have to wait a little longer for the print book, we might as well fill the time with gaming. Jim, Brendan, and the rest of us love to run MCC. If you invite us, we might come play MCC with you. Here are the criteria for games we like to attend:
- Schedule the game in a public space, preferably a game store.
- Give us at least 30 days’ notice.
- Ensure at least 6 players are signed up for the game.
- Tell us when and where. (USA locations only please…except for Bermuda. We’ll fly to Bermuda.)
Send your invitations to email@example.com and we’ll see what happens. (And feel free to post here, too, in case there are other local players!)
Until Next Time
We’re busy working through the corrections, so make sure to post them to the errata thread. We hope you are starting to figure out your first MCC adventure. Start gaming and let us know how it goes!