More memories of MA! And inches away next stretch goal.
It's been a great weekend in Epsilon City! As I type this, we're about $300 away from the next stretch goal, which is even more additional content. Let's see if we can break this barrier on Monday!
Dice: Mr. Ward is a big fan of custom dice, as some of you may recall from our previous Metamorphosis Alpha Kickstarter. There are some "back room negotiations" currently underway that may result in some dice being thrown into this boxed set. More to come...
Memories of Metamorphosis Alpha: As we move toward the 40th anniversary of Metamorphosis Alpha, here is another round of memories. These are from Roy Snyder, who many of you know from the Goodman Games booth. Roy started playing the game decades ago and most recently ran a public game at Gen Con:
My earliest memories of Metamorphosis Alpha were of flipping through the well-used pages and reading all of the fantastic mutations available to players. On a good day, my mentor would let certain gamers thumb through his prized possession. This was back in my earlier days of gaming, where our local Detroit gaming group considered this rare book at my mentor’s home, “the original sci-fi game.” Before the internet affected collecting, it was the only copy I had come across, even at local cons such as NOVA and MichiCon. I would always vote for the game that had variable mutant powers, and broken-down robot henchmen.
Those memories were some of my fondest. From playing mutants with so many tentacles that my extra arms got in the way, to firing laser eyes into the power cells of a security robot (to power its capacitance drive so it could continue to fight rampaging cougaroids with vibro-saws, of course). There was even an attempt to resurrect the fleet admiral’s brain from a DNA backup-sample in a growth chamber! This was an obvious influence from a scheme cooked up by a certain ruthless terrorist organization determined to rule the world; it was amazing gaming nonetheless.
This year at Gen Con, I had the honor of running the world’s first science fiction role playing game. I discovered it was the only 1st edition game in the Gen Con rolls, and it sold out immediately. I knew I had to bring my referee A-Game. It was old-school hex crawl time! What a treat it was to run such an excellent adventure, Death Ziggurat in Zero-G by our own Jobe Bittman, with great gamers! It was also a joyful duty to give those players some special, all-new knowledge at the beginning of the adventure.
James M. Ward’s longstanding vision of Epsilon City was a whispered rumor at their small sand-blasted thorp of Super Shop Mart, kept alive in oral history. In rolls during the adventure, the true human played by MA super-fan Brent Tomlonovic (pictured in the green-and-black MA shirt, to left of Roy in the gray CS Warden shirt below) wound up with a Black color band, an amazing 5% chance. The players soon found that Professor Cardunkle had supreme respect and fear of anyone wielding such a band... Military control of even the most seemingly benign robot can accidentally enter into anti-alien self-defense modes! Oh, the calamity of mis-identified mutant residents.
My thanks to Mr. James Ward, for such a great game, that all these years later at Gen Con still has players looking for more!