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Advice on how you can write great adventures - from the company that has published more than 200 top-notch adventures!
3,247 backers pledged $125,456 to help bring this project to life.

Thanks everyone - and a little blast from the past

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Hi everyone,

Thanks for an amazing Kickstarter! 

In the final result, both books ended up with a lot of bells and whistles. How to Write Adventure Modules That Don't Suck, and Adventurers Almanac, will both be in hardcover, with dust jackets, with sewn-in ribbon bookmarks. Doug is working on the endsheet illustration for HTWAMTDS. And we will also be pulling together a print compilation of the "favorite adventure" essays!

Production Status

Both books are already in layout. HTWAMTDS is in the final proofreading stage. We anticipate getting it printed in time to have advance copies at Gary Con. Adventurers Almanac is in rough layout with art underway. It probably won't make Gary Con but we do anticipate making the May release date noted in the Kickstarter. 

Surveys / BackerKit

We will be using Backer Kit to collect your information (address, etc.) for this project. We're in the process of setting it up now, and will let you know once it's live.

A Blast From the Past

The general theme of "how to write adventure modules that don't suck" has pervaded Goodman Games seminars and products for many years (including one earlier edition by the same title, that was released as a short PDF).

Shifting now to the first person: Thanks to DCC uber-fan Jen Brinkman, I was recently reminded of a long-forgotten article written by myself (Joseph Goodman). It was published in the Summer 2007 issue of The Crusader, a magazine published by Troll Lord Games (and at one point edited by James M. Ward). My friend Steve Chenault, owner of TLG, asked me to contribute a column to their magazine. I titled the first submission..."How to Write Adventure Modules That Don't Suck." As far as I know this is the first time that phrase appeared in a Goodman Games context. And I completely forgot about that column until Jen somehow discovered it and asked me to autograph that issue of Crusader at Gary Con last year!

To come full circle, both Steve and Jim contributed to this latest Goodman Games edition of How to Write Adventure Modules that Don't Suck. It is fun to see how this evolved. 

For those of you who want to read this original article, Jen was kind enough to scan it. You can read the PDF here.

And now - back to work! We've got some books to produce.

Robert Megill, Paul, and 31 more people like this update.

Comments

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    1. Joe Walsh on

      I'm so looking forward to this! It's going to be great.

    2. Jim McLaughlin
      Superbacker
      on

      A perfect record! Mine is 0-0.

    3. Matt Price on

      I mean, duh? How's your amateur boxing record now?

    4. Missing avatar

      Paul on

      So the obvious question from the article is: Do you still box? :)