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Advice on how you can write great adventures - from the company that has published more than 200 top-notch adventures!
3,247 backers pledged $125,456 to help bring this project to life.
Jon Hook, Brad Kelley, and 21 more people like this update.

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    1. SkyTwo
      Superbacker
      on

      By the way-- Ms. Jaquays' response would have a place in the Favorite Adventure booklet, right? How cool is that?

    2. SkyTwo
      Superbacker
      on

      Well... there's something you don't see every day. :)

      This really IS a unique project, and one I'm more than happy to be supporting.

    3. Jennell Jaquays
      Superbacker
      on

      Thank you for the particularly kind comments and insightful analysis of my work on Caverns of Thracia. I wish that I could say I put as much considered thought into the development of my designs back then as many of players who love them and have played them over and over seem to see. My design process back then was along the line of "draw map, fill with encounters. Make most of them unique." I just wrote things that seemed interesting to me and that didn't break the theme or mood (most of the time) of the overall adventure. Caverns (and Dark Tower and all the rest of my Judges Guild adventures) were written "pre word processor." Everything sort of poured out into my Smith Corona electric typewriter (not even the kind with the carbon ribbon cartridges) onto erasable typing paper. There were very few rewrites, though some manuscript pages were often created by cutting and pasting paragraphs together.

      What I write for adventures now is still done quite similarly. Though now, I impose more organization on my encounter areas, redevelopment maps in the computer on the fly to make things flow better, and often edit myself as I write.

      One thing that your review did was inspire me to go back into part of my current project and add more interesting features and connections between levels (and of course sub-levels).

      Thank you again.

      Jennell Jaquays

    4. Emil on

      Really hope that we reach the 80k stretch goal and get these articles collected : )

    5. Vincent DiCello
      Superbacker
      on

      Thanks Jon - now I want to find those two adventure modules and see if they will fit into my campaign!

      So many cool design elements in great dungeons. I am really looking forward to reading these Kickstarter books. :)

    6. SkyTwo
      Superbacker
      on

      Cool. Your description there-- fantastic adventure, as opposed to fantasy scene-- sums up why the cover of the DCC RPG Reference Booklet is one of my favorite pieces.

    7. Joakim Pöxx Björkman on

      This feels like it's going to be amazing, really glad I found it!

    8. Colm Doyle
      Superbacker
      on

      Very happy to be part of this KS. It just keeps getting better and better!