by Goodman Games
I remember digging the short encounter descriptions; having to slog through a page of detail and/or a read-aloud paragraph tends to bog things down.
I thought only the Don't Suck would be hardcover, so : yippee!
"It has a fully developed site. Nosnra’s hall has a decidedly lived-in feel." I always think this is important, but sometimes I get bogged down in the detail - The town has a garrison, the garrison will need uniforms so the town must have at least a seamstress. Ok, so the seamstress is going to need cloth, so their must be a weaver. Buttons! Where are they going to get the buttons?!...
Not sure if this is viable, but perhaps you bank the money and then have a contest to fund actual adventure modules based on the advice from the book? Being able to pay the author of an adventure writing contest up front, and fund layout, art, etc, would be huge. And a virtuous circle, since the product would presumably pay for itself through sales.