Every time I think that you guys have outdone yourself, you prove me wrong. THANK YOU! Everyone involved in this Kickstarter, from writer Michael Curtis on down, is so grateful for the amazing support you have shown this book.
And if you missed out on the Kickstarter, you'll still be able to grab copies of The Dungeon Alphabet from a store near you, or from our online store in due time.
If you are a backer, WOW! You guys not only hit every goal we thought of, you added some ideas of your own that we tossed in for good measure! You got past the Leather Edition and moved well beyond, hitting the gatefold map and several extra letters. Amazing. Beautiful. Crazy. Dynamic. Extravagant. Fabulous. Great. ...and you get the idea. All the way to Z.
Help bring The Dungeon Alphabet back in a deluxe 4th printing! One of the most popular titles ever released by Goodman Games and a precursor to the design elements that would eventually make DCC RPG so popular, The Dungeon Alphabet is a book of dungeon inspiration that blends creative writing and inspirational art. Every RPG enthusiast, whether player or judge, will find their minds abuzz after reading this book.
This Kickstarter funds a 4th printing of The Dungeon Alphabet in a hardcover. Since we’re running this Kickstarter over Black Friday, we are also offering a 40% discount! The book is priced at $12, but only during this Kickstarter. After the Kickstarter it will return to its list price of $20.
The 4th printing is expanded with 16 pages of additional content for a total of 80 pages. Depending on stretch goals, we may be able to add deluxe printing features like a sewn-in bookmark, cloth binding, and possibly even a leatherbound edition. (See below for more on that.)
You can also add on copies of The Monster Alphabet, a previously-released sister project to Dungeon Alphabet, to your pledge. These are also at the 40% Black Friday discount!
What Is The Dungeon Alphabet?
The Dungeon Alphabet is a book of fantasy inspiration. It is filled with random tables that are themed to letters of the alphabet. For example, A is for Altar, B is for Books, and C is for Crypts. The target audience is dungeon masters and anyone who wants ideas for dungeon design. We have heard over the years that many players also enjoy looking through the book as well.
Each page of The Dungeon Alphabet uses a letter of the alphabet to provide inspiration. In the first printing, so many years ago, there were 26 entries for the 26 letters. With each new printing, we have doubled-up on select letters to add even more material. This 4th printing is now up to 41 entries, including 2 completely new ones and others collected from our annual Gen Con Program Guides, to add a total of 7 letters that are new since the 3rd printing:
- C is also for Crypt
- G is also for Guardians
- H is also for Hazards
- L is also for Levels
- O is also for Omen
- Q is also for Quests
- U is also for Underwater
Show Me An Example!
Here is a preview of the Table of Contents, where you can see all the letters.
And here are pages 6-12 of the 4th printing, showing several entries.
Tell Me About the Author
“Manly” Michael Curtis is the ruffian behind the writing. The Dungeon Alphabet was his first professional RPG publication, and has launched him on a professional RPG writing career. Michael is well known for his contributions to the Dungeon Crawl Classics line, where he has authored more than a dozen adventures, including the Shudder Mountain setting and associated Chained Coffin adventure. Michael is also the creator of Stonehell Dungeon, and an instrumental contributor the Goodman Games renaissance of the Metamorphosis Alpha line. He is also the lead designer on the DCC Lankhmar project, and the mastermind behind our license to publish the works of Fritz Leiber’s Fafhrd and the Gray Mouser.
Michael's work on The Dungeon Alphabet has been recognized repeatedly. Among many accolades, the book won the Three Castles Award at the 2011 North Texas RPG Convention.
Tell Me About the Artists
The Dungeon Alphabet is illustrated by a who’s-who of old-school RPG artists, from TSR founding artists to luminaries of the Old School Renaissance. With each new printing we have added even more art. The roster for the 4th printing includes:
TSR Alumni: Erol Otus (cover art and interior art), Jeff Easley, Jim Holloway, Russ Nicholson, Jim Roslof
Goodman Games Artists and OSR Luminaries: Doug Kovacs, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Stefan Poag, Chad Sergesketter, Chuck Whelon, and Mike Wilson
The Endsheet Art
The first printing of The Dungeon Alphabet featured an amazing two-page spread on the endsheets. It was a cave exploration scene by Peter Mullen, printed in the same sky blue tone as the original inside covers of the TSR adventure modules.
With each subsequent printing, we swapped out new art for the endsheets. Peter Mullen provided a second 11x17 image, then Russ Nicholson drew an amazing scene for the 3rd printing. And based on the popularity of this approach, we asked Peter Mullen to illustrate another scene for the endsheets of our GM Gems hardcover.
For this 4th printing of Dungeon Alphabet, we plan to include Peter Mullen’s original illustration on the front endsheets, appropriately printed in “TSR module blue.” We’ll also include his other endsheet illustration on the inside back cover. And in the hardcover centerfold, we will print Russ Nicholson’s two-page spread from the endsheets of the 3rd printing!
Design Inspiration for DCC RPG
Dungeon Crawl Classics Role Playing Game, or DCC RPG, is one of the most popular role playing games on the market. Now in its sixth printing, DCC RPG has inspired and re-engaged thousands of gamers, through both its rules and presentation. What many do not know is that The Dungeon Alphabet was a trial run for the graphic design that would eventually come to life in DCC RPG. If you love the overabundance of art in DCC RPG, and the classic pen-and-ink feel, you will love The Dungeon Alphabet.
Add On The Monster Alphabet or Other Versions of The Dungeon Alphabet
You can add on copies of The Monster Alphabet to this Kickstarter. You can also add on copies of The Dungeon Alphabet in either format (color or gold foil). All are at the 40% Black Friday discount.
The Monster Alphabet: Given the synergy between The Monster Alphabet and The Dungeon Alphabet, we are also offering The Monster Alphabet as an add-on. Two years ago, Goodman Games published The Monster Alphabet. Designed with the same principles as The Dungeon Alphabet (and also featuring Michael Curtis’ work), The Monster Alphabet focuses on inspiration for monster design.
The Dungeon Alphabet: If you pledged for the gold foil edition and would also like to add the color cover edition, you can do so.
To add items on to your pledge: simply add the "dollars" to your pledge amount. At the end of the Kickstarter we will send out a survey where you can tell us exactly what you ordered.
- The Monster Alphabet: Add $12 for the color-cover edition of The Monster Alphabet (in print+PDF) or $18 for the gold foil edition (in print+PDF)
- The Dungeon Alphabet: Add $12 for the color-cover edition of The Dungeon Alphabet (in print+PDF), or $18 for the gold foil edition (in print+PDF), or $60 for the leather-bound edition (in print+PDF)
Once we have cleared the basic pledge level, we would like to add a bunch of special features! Here are the stretch goals.
$7,000: CLEARED! We will print The Dungeon Alphabet with a sewn-in satin bookmark.
$9,000: CLEARED! We will unlock an option for a new gold foil edition of The Dungeon Alphabet. This edition will have new art that will be embossed in gold foil on a faux leather cover. Once this option is unlocked, backers will be able to buy the gold foil edition for $18 (a 40% Black Friday discount on the $30 retail price).
$11,000: CLEARED! We will print The Dungeon Alphabet in a clothbound hardcover format. The spine will be clothbound with an imprinted title, while the front and back of the cover will feature the original color cover art.
$13,000: CLEARED! At this level we will unlock an option for a deluxe leatherbound edition of The Dungeon Alphabet, bound in real cowhide leather. Our leatherbound editions of this nature normally retail for $100 but for this Kickstarter we will offer it at the Black Friday price of $60 per copy. The leather edition will feature new “alphabet motif” art, different from the gold foil edition.
$15,000: CLEARED! At this level we will add a dust jacket to all printed copies!
$20,000: CLEARED! At this level we will add one new letter, created just for this printing!
$25,000: CLEARED! At this level we will add a gatefold page with a "starter map." Think of this as a blank map for your canvas to run wild with. It will be illustrated in the "DCC style" that many of you know so well, and you can use the tables in the book to populate its contents.
$30,000: CLEARED! At this level we will add another new letter, created just for this printing!
Print copies ship at a flat rate regardless of whether you order The Dungeon Alphabet, The Monster Alphabet, or both. These rates are:
- USA: $5
- Canada: $8
- UK+EU: $10
- Rest of world: $15
Still not convinced? Read some of the fan reviews. Since The Dungeon Alphabet first released way back in 2009, it has been universally praised by fans. Here is a sampling of customer feedback.
Skyland Games: "I cannot recommend this book highly enough for the dungeon master looking to get the creative juices flowing, and keep their players guessing!"
The Earthlight Academy: "Even if you don't end up using the tables as presented, just flipping through the pages of this book will have your head swimming with ideas. This is due, in part, to the absurd amount of old-school fantasy art."
Grognardia: "In the end, it's Michael Curtis's terrific little entries that are the heart and soul of this product and they never once disappoint. Each one of them is a tiny masterpiece, a succinct elucidation of not just what makes a good old school dungeon but also what distinguishes the Old Ways from the new."
GameKnight Reviews: "Curtis came up with some very unique (and humorous) tables, such as the one for Books. For example, one special property is “Book is enchanted to prevent theft. Screams ‘Thief!’ constantly while handled…” Another has the soul of the previous owner trapped inside and the book wants more…"
Gnome Stew: "The Dungeon Alphabet is a great resource for such details in its random tables, which will allow you to quickly grab an element and use it to spruce up your dungeon. Where this book really shines is that in its descriptions of each element it is an inspiration for creating your own elements. In this way the book serves a dual purpose, doubling its value."
Dungeon Fantastic: "This is a book I wish I'd written, and I'm sorry I took so long to find it and buy it. Outstanding stuff, and any dungeon fantasy GM (from OD&D DMs to GURPS DF GMs) can make use of this. It's better for a class-and-level, gold-and-dungeons game, but it'll work for any variation of fantasy world underground delving for treasure. Highly recommended."
The Drunk Umber Hulk: "What I love about this book is not just that you get all kinds of fun tables and charts to roll on, it really ignites your imagination and gives you so many ideas and suggestions that can make your dungeon unique and varied. "
Tenkar's Tavern: "If you don't have a copy, you probably should."
Risks and challenges
Goodman Games has run more than a dozen Kickstarters. The primary risk we anticipate is delays if the stretch goals add great features that take longer to produce.Learn about accountability on Kickstarter
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