About this project
Well, that was amazing. Thanks to everyone for a terrific experience. It's been very gratifying to meet so many new fans with this Kickstarter! We look forward to hearing about your games and seeing you at cons! If you're new to the party, visit the Goodman Games web site for more information on DCC RPG.
You’re no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
What if Gygax and Arneson were able to build upon thirty years of game design when they created D&D? What if they were freed to focus on their stated inspirations -- rather than creating the RPG building blocks from scratch? What if someone were to attempt just that: to immerse himself in the game’s inspirations and re-envision the output using modern game design principles?
That, in short, is the goal of DCC RPG: to create a modern RPG that reflects D&D’s origin-point concepts with decades-later rules editions. From the company that was publishing old-school modules before the OSR ever existed, DCC RPG is not an old-school clone, but a re-imagining of what D&D could have been, utilizing the game’s primary sources of inspiration.
What Is This Kickstarter?
Since its debut in 2012, Dungeon Crawl Classics Role Playing Game (DCC RPG) has sold through three printings and spawned a movement. This Kickstarter funds the fourth printing, with stretch goals that add a plethora of awesome new features to the physical product. Additional stretch goals fund reprints of some DCC RPG adventure modules that have sold through their first printings.
The physical product is a 480-page hardcover book. The cover and endsheets are color; the interior is B/W. The book is filled to the brim with art, in the classic TSR old-school style. The default binding is Smythe-sewn (“textbook” binding, very durable), although stretch goals may change that (see below).
The Holiday Gift Option, and the Custom Shipping Box
This Kickstarter ends before the holidays but the book won’t be available until after. Therefore, we’re also producing a holiday gift card. This card is free for all backers who request it, and will be mailed after surveys are completed at the end of this Kickstarter. You can use this card to tell a loved one that you got them DCC RPG as a gift that will ship later.
Please note: Provided you complete the survey in a timely manner, we can guarantee delivery of the holiday gift card before Christmas for USA backers. However, we cannot guarantee arrival date for international backers. We will certainly try to deliver it quickly but international mail is not always reliable!
And for those who don’t already know, Goodman Games sometimes ships our Kickstarter books in custom-printed corrugated shipping cartons. These not only protect the book, but also make a great collectible. DCC RPG will ship in such a manner.
The Backer Page
It's humbling to realize this simple, fun game is entering its fourth printing. We've sold out of the entire print run three times before this! To thank all the fans who have contributed so much to this game's success, we will be adding a "backer page" to the 4th printing. Backers of this Kickstarter will receive printed credit and a thanks for their support in the backer page. (In the final survey we'll ask you for the name you'd like to be credited under.)
If You’re New To DCC RPG...
What is it? It was created as a pen-and-paper role playing game, but it’s become a movement. With dozens of third party publishers supporting the system and more than 40 adventures available from Goodman Games, DCC RPG is the most popular and fastest-growing old school RPG on the market. Visit the G+ group or the Goodman Games forums for examples of the community. Check out the reviews below for more perspective.
How many rulebooks are there? Goodman Games’ commitment for DCC RPG is: one rulebook, and only one rulebook. We do not plan to ever publish a sourcebook, splatbook, class book, or other expansion that is a requirement to play the game. There will be no “sourcebook escalation” or evolving rules.
What support is there? DCC RPG is supported by dozens of modules, as well as campaign settings. Two official campaign settings are now in the works: our official Lankhmar setting, as licensed by the estate of Fritz Leiber, and the sci-fi crossover Mutant Crawl Classics. Each year we publish an annual that is typically released at Gen Con, and filled with miscellaneous new material.
Goodman Games also supports DCC RPG with a Road Crew program that provides free swag to gamers.
Who made it? Contributors to DCC RPG include many names that are very familiar to old-school gamers. The illustrators include TSR legends Erol Otus, Jeff Dee, Jeff Easley, Jim Holloway, Diesel Laforce, Russ Nicholson, and Jim Roslof. Modern artistic contributors include Doug Kovacs, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Stefan Poag, Chuck Whelon, and Mike Wilson. The game was written by Joseph Goodman, with additional contributions from Michael Curtis, Harley Stroh, and Dieter Zimmerman.
Show me what it looks like. Certainly! Here are several PDF previews for you.
- The game itself: Here is a 51-page preview of most of the character creation chapter.
- Free RPG Day Releases: Goodman Games supports DCC RPG with one or more free adventure modules released every year for Free RPG Day. Check out the Free RPG Day adventures from 2011, 2012, 2013, and 2014. (2015 was a free judge's screen.)
And we've set aside something special for you. Look for the First Time Fan pledge level! More info below.
If You’re Familiar With DCC RPG...
...you may be asking, why do I need another copy of the core book?
- Because if this Kickstarter funds high enough, this latest printing will be physically awesome! See the stretch goals section below.
- Because this is your chance to get a limited edition cover – and as we know, those sell out fast. (The wizard cover, Jeff Easley cover, and legendary gold foil cover are all gone!)
- And because, if this Kickstarter goes well, you’ll get a lot of free modules, too. Read on…
What’s Different In This Printing?
The content of the fourth printing is largely similar to prior printings. The interior is very similar to the third printing, with some corrections of typographical errors, minor errata, and updated ads in the back. There is a new low-level adventure by Harley Stroh entitled The Abbott of the Woods, which replaces the short adventure The Infernal Crucible of Sezrekan the Mad. And there are a few pieces of new interior art where we missed white space on the previous three printings.
The basic funding level is a reprint of the DCC RPG core book. You have several options for the cover of your book:
- The classic “blue cover.”
- The new Peter Mullen limited edition cover. This edition also has a 16-page Peter Mullen art folio tucked inside the front cover.
- The new Peter Mullen limited edition cover, with slipcover. This edition has the Peter Mullen cover inside a sturdy new slipcase. The slipcase features DCC RPG characters Farrah Heftblade and Chuck Plimpton. This edition also has two art folios tucked inside the cover: the 16-page Peter Mullen folio plus a new 16-page William McAusland art folio.
- The silver foil edition. Featuring an all-new “metal DCC image” by Doug Kovacs, specifically the Seven-Sided Star of Sezrekan, printed in silver foil. This edition is available in a faux leather surface, or the real leather edition. Depending on edition, it includes one or both of the Peter Mullen and William McAusland art folios tucked inside. The real leather edition also includes a bound-in signature page autographed by Joseph Goodman, Harley Stroh, Michael Curtis, Dieter Zimmerman, Doug Kovacs, Stefan Poag, Peter Mullen, Brad McDevitt, and William McAusland.
First Time Fans: We have created a First Time Fan pledge level for backers not previously familiar with DCC RPG. At this level, for a $40 pledge you'll receive the blue cover edition of the book, plus a free adventure module, plus some free swag! The adventure module will be DCC #66.5: Doom of the Savage Kings. The swag will be material similar to what we've produced in past years for our Road Crew program (see examples from 2013, 2014 and 2015), and focused on material to help set up a new group and new players. We have set aside a limited number of these First Time Fan pledges at additional expense to Goodman Games, and we ask that experienced players reserve them for the new fans!
Special Pledge Levels
There are three special pledge levels.
Open for the Band. Pledge for a Goodman Games exhibitor badge at Gen Con, with special privileges. You can join us behind the booth as soon as Wednesday setup, and of course for the last-minute scramble before Thursday opening. You’ll literally be the first customer at Gen Con so you get first dibs on the whole booth! See pledge description for additional info.
Villain of the Band. You or a single character of your choosing are The Bad Guy. We will include the name and likeness of your choosing as a villain, monster, or NPC in an upcoming adventure, with an associated appearance in an illustration (where you will most likely be killed off). See pledge description for additional info.
At $23,000: Cleared! The book will include two sewn-in satin ribbon bookmarks.
At $27,000: Cleared! We will add a full color dust jacket.
At $30,000: Cleared! We will include two built-in 4-panel judge’s reference panels. Imagine a “double-wide” page, printed on card stock, that folds out of the back of the book.
At $35,000, $40,000, $45,000, and $50,000: All four cleared! At each of these thresholds we will reprint an out-of-print module (see below). All backers will receive a copy (print or PDF, depending on how they backed the KS).
At $60,000: Cleared! DCC RPG will be printed with gilded page edges.
At $70,000: Cleared! DCC RPG will be printed with drilled-out dictionary-style “thumb tabs” for easily flipping to each chapter start.
At $85,000: Cleared! We’ll reprint DCC #79: Frozen in Time at 8.5”x11” dimensions including the new material added in the second digest-sized printing. Backers will receive a print or PDF copy depending on their pledge.
At $100,000: Cleared! We’ll reprint DCC #69: The Emerald Enchanter at 8.5”x11” dimensions including the mini-adventure “The Emerald Enchanter Strikes Back” (originally published in the 2014 Gen Con Program Guide). Backers will receive a print or PDF copy depending on their pledge.
At $115,000: Cleared! We’ll print a custom color pocket folder for print backers. What’s that, you say? It’s like those pocket folders you had in school. It will be quite useful for players and judges to hold their character sheets, maps, and notes. Plus you can use the outside to apply stickers to show your progress through adventures. Such as the stickers you can get at...
At $125,000: Cleared! We’ll print up sticker sheets with the cover art from modules (and perhaps other images) for print backers. These stickers can be used as “trophies” on your players’ pocket folders to indicate what modules they’ve played through.
At $135,000: Cleared! We’ll produce bookmarks for all print backers.
At $145,000: Cleared! We’ll produce custom-printed pencils for all print backers. Probably #2 pencils so everybody gets several.
At $160,000: Cleared! We’ll produce custom-printed dice bags for all print backers.
At $170,000: Cleared! We’ll produce a notepad of 0-level character sheets for all print backers.
At $185,000: We’ll produce an updated judge’s screen (i.e. a traditional one you set on the table, not attached to the book) for all print backers.
At $200,000: We’ll produce custom D6 dice for all print backers. The goal is at least three dice designs, where the 6 face is replaced by a D, a C, and a C (get it??).
And above there...let's get close then we'll talk!
Reprinting out-of-print modules: These will be reprinted at their original 8.5"x11" dimensions:
- DCC #71: The 13th Skull, with include new material on magic skulls by Daniel J. Bishop.
- DCC #75: The Sea Queen Escapes, with a new mini-setting on the sunken lands of Ru by Michael Curtis.
- DCC #76: Colossus, Arise! with a include a new conclusion / wrap-up section by Harley Stroh.
- DCC #78: Fate’s Fell Hand, with a number of edits and updates by Harley Stroh.
- DCC #79: Frozen in Time
- DCC #69: The Emerald Enchanter, including the mini-adventure The Emerald Enchanter Strikes Back
A Note on Shipping
DCC RPG is a very heavy book. 480-page hardcovers aren’t lightweight! The book tips 5 pounds on the scales, which puts it into very expensive international shipping territory. If the stretch goals are achieved, and packaging is factored in, the book will likely top 6-7 pounds. Therefore, this Kickstarter includes shipping charges as follows:
- USA: $12
- Rest of world: $30
Yes, we realize these shipping costs are prohibitive for international destinations. But this is really what it costs us. Sorry, international folks! I wish we could offer you a better deal, but this book is heavy. DCC RPG is available through retailers from all major distributors, so if the shipping is prohibitive then we encourage you to pre-order the 4th printing from your local retailer as soon as it’s available!
Adding a second or subsequent copy: For backers who add dollars for a second or subsequent copy of DCC RPG, the postage will increase. Please add on additional "dollars" to your pledge to cover the incremental cost of shipping, as follows:
- USA: Add +$5 for each copy after the 1st.
- Rest of world: Add +$20 for 2nd copy, then +$10 for 3rd, and +$10 more for 4th
Paypal invoices: Sometimes people mis-calculate the cost of their add-ons or postage. At the end of the Kickstarter, we will send a Paypal invoice for the different in cost for anyone who neglects to add on the proper "dollars" to match their request.
Time to Join the Band
DCC RPG is more than a game. It's about the days we all remember when fantasy adventures were still magical. When the monsters were mysterious. When you didn't know what was behind the locked door. When your character kept dying and you couldn't wait to roll up another one. When you stayed up all night trying to defeat that skeleton, and now you wonder at just how hard it was to defeat a measly skeleton. When summer vacation meant more time to play D&D. When your family trip to Florida meant a chance to check out a new game store and maybe find a module you'd never seen before. When your older cousin always had some cool game book your mom wouldn't let you read...but you read it anyway when she wasn't around. When you looked at a 4-sided die and said, "How do you roll THAT?"
That's what DCC RPG is about.
With this Kickstarter, you're welcome to join the Band. The Band is "us." The folks who play DCC RPG. The ones who remember the old days. Whose #1 game design principle is having fun. Who don't really care what the other kids think. We're here to have fun. And DCC RPG is one of the ways we do it.
Every Dungeon Crawl Classics module includes The Band. They're on the inside back cover. You can also see them throughout this Kickstarter page. These are the characters of DCC RPG. Yeah, they're a little weird. They're not your typical fantasy adventurers. There are some bell bottoms involved, and a couple afros, and some weird costumes. But we don't care what the other kids think. We're a diverse group. We're accepting. We're kids and grownups and everybody in between. We're here to have fun diving into dungeons. (And maybe drink some beer.) We are who we are -- and we're not changing. Take it or leave it.
And for those who pay careful attention...the Band changes in almost every DCC module. People come and go. The party even split once. And if you pay careful attention to the illustrations in the modules, there's a story unfolding...
Since DCC RPG was first published, gamers have been falling in love with it. Here are a few dozen reviews to show what it does to people.
RPG Knights: “So I am sorry to all of you who have been telling me for so long to give this a look. Mea Culpa. I have now and it truly is a special game.”
Word of Stelios: “The more I play Dungeon Crawl Classics RPG the more I want to play it. It's gotten the "jaded gamer" in me excited about playing a d20-based system again.”
Bernie the Flumph: “Oh my god, I love Dungeon Crawl Classics. This isn't a review of DCC; there are plenty of those out there. Let me just tell you what sold me on the game.”
The British Fantasy Society: “I think anybody who gives this game a chance will find it to be a lot of wild and dark fun. I begrudgingly gave it a chance, and I’ve fallen in love with Dungeon Crawl Classics.”
RPG Resource: “This does indeed do what it says on the tin: the full heady flavour of early fantasy gaming coupled with elegant thoughtful rules that show considered understanding of a good thirty years of game development. And it comes redolent with images of the kind that take you right back to those early days.”
The Semi-Retired Gamer: “I can honestly say that if DCC RPG plays as well as it reads then it will be my new game of choice.”
RPG Geek Fan Review: “I really like DCC RPG after just one read through the rules. I have plans to get this to the table as quickly as possible, because I want to experience the old school style once again. I think this book and system will become a mainstay of my RPG collection and will get it fair share of mileage over the coming years.”
Black Gate: “There are any number of things I love about the DCC role-playing game, but I think my very favorite may be the implementation of spell battles. We read about spell battles in books, and we’ve seen them in a host of movies, but I’ve never yet seen any role-playing game that enables the moment from, say Harry Potter and the Mumblety Something when Voldemort and Dumbledore exchange spell after dangerous spell, shaking one off to cast another. An inventive segment of the rules in DCC actually allows gamers to emulate those very scenes.”
Dakka Dakka: “Whatever other problems WotC might face, the real trouble is that the DCC RPG has already been released. And the DCC RPG is the best D&D-inspired RPG that has ever been written."
Tower of the Lonely GM: “Goodman Games created an original and beautifully illustrated tome of pure awesomeness and made it seem easy."
YouTube fan review: “My favourite rpg right now, could become my all time favourite it's that good.”
Communizine: “Execution is everything, and this is one game that has been executed flawlessly.”
Neuroglyph Games: “One of the things I like about this game is that it handles itself so completely respectful of the “old school” material, and brings some new ideas and mechanics which are likely to be quite inspirational to heroic fantasy roleplaying. And yet it is completely unapologetic about its nature, and doesn’t pull any punches about the style of roleplaying aimed at what might be considered by many to be a “grognard” audience.”
The Machination: “Dungeon Crawl Classics is like D&D’s weird cousin with monkey skulls in his closet.”
RPG Now Fan Reviews: “The DCC RPG is the most pleasant surprise of the year. It's a game that not only captures the feeling of old-school gaming and appendix N literature, but does it with the use of innovative and fun game mechanics and with the help of writing that's going to have an impact on how you play and run your games.”
Skull Crushing for Great Justice: “Okay...DCC is one of the first D&D-like rpgs I've read in a long time that makes me want to play it."
The Iron Tavern: “If you hold some nostalgia for your initial forays into gaming and those initial forays were back in the late 70's or early 80's you need to check Dungeon Crawl Classics RPG out. There will be some fun times ahead!"
Sword and Board: “This strikes me as a perfect Fantasy Heartbreaker. However, I am positive that Goodman will be releasing a fair ton of modules for it, so it will be supported, unlike many other heartbreakers.”
Troll and Flame: "The DCC RPG is aimed more or less exactly at me. That is, at gamers who like a particular type of RPG (they may not know they like it yet and it's probably not the only type they enjoy). DCC RPG is not universal. It has style, it oozes atmosphere, it is opinionated."
The Thistledown Post: “So where I am now is a long way from where I started regarding the DCC RPG. Now, I am more excited about starting this campaign than I have been for any other in a long span of time.”
On First: “When I first started reading about the game, I thought that it was so random as to take away all choice from the players. What I’ve learned as I’ve played is that it actually encourages player control.”
Being Giant: “The DCC RPG arrived this week. I fell instantly in love.”
Year of the Dungeon: “Goodman took a very old-school point of view and made a game that manages to offer a fresh perspective on many aspects of the game while loving maintaining all the core tenets of old school play. More importantly, the game doesn’t just provide rules, but it’s a primer on how to get the most out of its chosen style of play.”
Raven Crowking’s Nest: “Having read the Dungeon Crawl Classics core rulebook rather exhaustively now, I am coming to the conclusion that this will be my go-to game for all time.”
Quickly, Quietly, Carefully: “Unlike a lot of gaming material I buy only to read, I would actually like to play DCC at some point.”
Skyland Games: “DCCRPG successfully combines old and new RPG mechanics into an aweseome new system. Inspired by previous versions of DnD and more specifically, Appendix N from the AD&D Dungeon Master’s Guide, Goodman Games has done a masterful job of taking inspiration from the old, while blazing new ground. Are you listening, WotC?”
Swords of Minaria: “Is DCC really that good? For the casual gamer, it is a wealth of inspiration and ideas that will not disappoint. For those that learn to play it on its own terms, and to let the inspirational fantasy literature and music of that era take the imagination away, the Dungeon Crawl Classics Roleplaying Game is nothing less than the game of the OSR thus far.”
Neradia: “This is the game I've been wanting ever since 2nd Ed AD&D started repackaging itself with crappy covers.”
Out for Blood: “In a nutshell, the introductory adventure is excellent and the DCC rules make it easy to dive right in. I’m itching to run DCC again so that’s a preliminary 4 out of 4 stars from me.”
Grognardia: “Seriously, this is a very well written and presented game that knows what it's about and gives it to you. It won't be to everyone's tastes and I consider that a good thing. We already have enough lowest common denominator mass market entertainment as it is and Goodman Games should take considerable pride in not having given us more of the same.”
Greyhawk Grognard: “My overall impression is that this is going to be one raucous game to play.”
19th Level: “Overall, I like what I see a lot. I greatly admire its boldness. You really can't call it a retro-clone, it is its own game which takes D&D as its starting point. And that may not even be fully accurate.”
Nerd Trek: “The artwork is B&W and all invokes the era of the 70?s when it comes to the style of art that was popular during that time period, I swear a few of these pieces would have worked as side murals for vans back in the day, right down to the shirtless muscled warrior with sideburns saving the day.”
EN World: “Make no mistake, DCC RPG is not for everyone and it does not try to be. Randomization, heavy use of tables, critical fumbles, and no multiclassing are strong departures from what many new gamers have become accustomed to.”
Unto The Breach: “From what I've read so far of DCC RPG (granted, I am not anywhere near reading the entire thing just yet), it might just become my preferred version of D&D, basic or advanced or otherwise.”
Risks and challenges
Goodman Games has published hundreds of RPG products and delivered on multiple Kickstarters. We do not anticipate any risks to production, though there is the possibility of late delivery depending on how fast the printing process goes.Learn about accountability on Kickstarter
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