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A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser!
A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser!
1,838 backers pledged $187,171 to help bring this project to life.

New stretch goal cleared, and stories by publication date

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Hi everyone,

Greetings from Lankhmar!

Next Stretch Goal Cleared

We had a great day today. Greetings to all the new fans! Thanks to your support, we've now cleared another stretch goal. The printed map will be larger! The original assumption was 11"x17". We'll now work with the printer on a larger size. It depends on several factors but we'll shoot for as large as 22"x34" if they can do that size. 

This is in addition to the first stretch goal of a free adventure module for everyone. Nicely done!

Stories by Publication Date

If you are backing this Kickstarter, you're probably a fan of Fritz Leiber and Fafhrd and the Gray Mouser. But maybe you're not! For those new to Lankhmar - or those rediscovering it - here is a helpful resource. This is a list of all Fafhrd and Gray Mouser stories by publication date. The ones considered "essential reading" are in bold. If you're going to start reading about these fun characters, this is a great order in which to discover the stories.

The Jewels in the Forest (1939, as "Two Sought Adventure")

The Bleak Shore (1940)

The Howling Tower (1941)

The Sunken Land (1942)

Thieves' House (1943)

Adept's Gambit (1947) (“Adept’s Gambit” was actually the first F/GM story ever written (1936), but was rejected by Weird Tales and didn’t see print until 1947.)

Claws from the Night (1951, as "Dark Vengeance")

The Seven Black Priests (1953)

Induction (1957)

Lean Times in Lankhmar (1959)

When the Sea-King's Away (1960)

Scylla's Daughter (1961) (Began as “Tale of the Grain Ships” in 1936, but the story became the prototype for “Scylla’s Daughter” and later "The Swords of Lankhmar.")

The Unholy Grail (1962)

Bazaar of the Bizarre (1963)

The Cloud of Hate (1963)

The Lords of Quarmall (1964) (Harry Otto Fischer wrote the first 10k words of “The Lords of Quarmall” in 1936, but it was Leiber who finished the tale and saw it published in 1964.) 

Stardock (1965)

The Swords of Lankhmar (1968)

Their Mistress, the Sea (1968)

The Wrong Branch (1968)

In the Witch's Tent (1968)

The Two Best Thieves in Lankhmar (1968)

The Snow Women (1970)

Ill Met in Lankmar (1970)

The Circle Curse (1970)

The Price of Pain-Ease (1970)

The Sadness of the Executioner (1973)

Beauty and the Beasts (1974)

Trapped in the Shadowland (1973)

The Bait (1973)

Under the Thumbs of the Gods (1975)

Trapped in the Sea of Stars (1975)

The Frost Monstreme (1976)

Rime Isle (1977)

Sea Magic (1977)

The Childhood and Youth of the Gray Mouser (1978)

The Mer She (1983)

The Curse of the Smalls and the Stars (1983)

The Mouser Goes Below (1987) (The two stories "The Mouser Goes Below" and "Slack Lankhmar Afternoon Featuring Hisvet" were combined into one when published in The Knight and Knave of Swords (1988))

Slack Lankhmar Afternoon Featuring Hisvet (1988)

Swords Against the Shadowland (1998)

What's Your Favorite Story?

So tell us: What's your favorite Fafhrd and the Gray Mouser story? And why?

Tim Baker, Allan Bray, and 14 more people like this update.

Comments

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    1. Svebor Midzic on March 29

      @audeamus: i think that at this stage (after two years of writing and playtesting) this is it. additional KS goals are probably still in the air but the main body of work is more than probably set in stone.

    2. Audeamus on March 29

      @Svebor The tricky thing with releasing unfinished content is that backers may form a negative opinion on what is not the final product - which can quickly snowball into bad press. Also there is the issue of leaks (all it takes is one backer), which if spread widely enough can kill enthusiasm for the project / setting.

      Good things come to those who wait :)

    3. Svebor Midzic on March 29

      right now i would climb stardock for some kind of quick start rules and/or character creation.

      on somewhat more serious note - some artless quickstart bundle including character creation specifics for DCCL and some vital rules would be nice for backers. i have been eager to start DCCL campaign as soon as i read about it two years ago.

      now we have two adventures (masks and madhouse) and two supplements (general one and patrons) as fuel some chrome-less engine would be also nice in order to hit the ground running.

    4. Audeamus on March 29

      Awesome, thanks for this! I was planning on doing some reading and was about to ask over on reddit what would be considered essential.

    5. LimboLance, Drunken Jester of Valoria
      Superbacker
      on March 29

      I loved what I thought were "original" ideas - naming your weapons, doing good whilst thieving, being multi-classed (though casting spells whilst in a sword fight very definitely was against the rules at the time) and the idea of comradeship (like the Musketeers) in a fantasy setting. I have not read the books again in decades but plan a visit to the library soon!