Update 6/6: And ANOTHER stretch goal is cleared - all backers now get a third side trek adventure! Plus two printable PDF terrain sets from Fat Dragon Games, a special PDF booklet with guidelines for running The Lost Expedition with the upcoming Pulp Cthulhu rules from Chaosium, and a PDF with DCC stats for 10 Cthulhu mythos creatures! See below for more info!
Plus we have added an awesome new T-shirt design! You can add this T-shirt for $30 (including postage) to any pledge. Pledge now!
Deep in the Gobi Desert, the investigators discover a strange artifact amidst primordial fossils. The alien device is a gateway to a conduit to travel throughout the cosmos, known as The Great White Space. The investigators are then propelled to an alien world ruled by the Elder Things, a strange alien race of macabre scientists. Desperate to find a way home, the investigators must survive a hostile and alien world filled with mutant dinosaurs and the Elder Thing's amorphous and putrid slave-beasts, the shoggoths!
Age of Cthulhu 9: The Lost Expedition
Age of Cthulhu is an officially licensed line of adventure modules published by Goodman Games for Chaosium’s Call of Cthulhu role playing game. Set around the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920s Call of Cthulhu game. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.
This Kickstarter shall fund the publication of Age of Cthulhu 9: The Lost Expedition, compatible with Call of Cthulhu 7th Edition. The Lost Expedition is a fantastic 1920’s adventure which is designed to be used as either a standalone adventure, a long series you can insert into an existing campaign, or a full campaign in and of itself!
The basic funding level covers a hardcover format, with stretch goals introducing the possibility of even more advanced options. The manuscript is already written, playtested, edited, and laid out, with interior art currently in progress. The finished book will be 44-48 pages long, at 8.5”x11” size, printed in B/W. Additionally, we have several stretch goals to enhance your experience and show off what our creative staff can do, which are detailed below.
The Lost Expedition
The adventure begins in the Gobi Desert in Inner Mongolia, but eventually leads outside of our dimension into the strange realm known as the Great White Space, and eventually to The Lost World, a terrifying setting where the investigators encounter dinosaurs with alien traits. To discover what happened to the lost expedition, they must face mundane (but deadly) threats, like ravaging bandits, fierce wild animals, and the machinations of the ruthless Dr. Samuel Norris, as well as threats from beyond the ken of man.
Author and podcaster, Jon Hook, is a huge fan of H. P. Lovecraft and the other authors in the 'Lovecraft Circle' of weird fiction. "I love the premise for the Age of Cthulhu line of adventures. They are all about globe-trotting and the unspeakable horrors that hide in every corner of the earth," says Jon. "And in The Lost Expedition, the investigators are definitely confronted by 'The Weird' in a very remote corner of the world." When he isn't writing, you can hear Jon talk about the Call of Cthulhu role-playing game on the Miskatonic University Podcast, or you might find him at a Kansas City gaming convention rolling dice, playing with space marine miniatures, or frightening children from behind the Keeper's screen.
As the funding progresses we will invest even more in this project! We’ve already brainstormed some fun stretch goals, which are outlined below. Additionally we are open to your suggestions!
At $5,000: CLEARED! A special PDF booklet with guidelines for running The Lost Expedition with the upcoming Pulp Cthulhu rules from Chaosium! This guide will make it easy to add this adventure to the wider world of astounding adventure, super science, and horrors from beyond our world! This will include system conversion guidelines and tips for running Lost Expedition as part of a larger pulp adventure campaign. This stretch goal will be released following Chaosium’s trade release of Pulp Cthulhu.
At $7,000: CLEARED!A PDF booklet with Dungeon Crawl Classics stats for 10 Cthulhu mythos creatures. Enhance your DCC campaign with the denizens of H.P. Lovecraft’s imagination! Adventurers will lose their minds over these new monsters.
At $9,000, $11,000, $13,000, and $15,000: SECOND SIDE TREK CLEARED! Side treks for your Age of Cthulhu adventure! Jon Hook will write up to four short adventures designed to be added to any 1920’s Cthulhu campaign, side-quest style. These will be specifically written for the GM to run with just one player, so on those strange nights when you can’t get the whole gang together to RPG you can still do a game within your current continuity. At $9,000 we will add one adventure, at $11,000 we will add two, at $13,000 we will add three, and at $15,000 we will add all four of these original adventures!
Goodman Games has been publishing Age of Cthulhu adventures for more than five years, and to help fund this Kickstarter you can add on prior volumes of the existing line!
To help this Kickstarter fund the highest level of stretch goals we encourage you to add on to your pledge. Simply add on the funds for any of the following Age of Cthulhu items, and at the end of the Kickstarter we will send out a survey where you can specify what the additional funds are for.
You can also add on the new T-shirt design, at a cost of $30!
For the prior modules, each volume listed below is priced as indicated. You can pledge to add on for PDF only or for print+PDF. For print+PDF, the PDF is free!
- Age of Cthulhu 1: Death in Luxor ($9 PDF only, or $13 print+PDF)
- Age of Cthulhu 2: Madness in Londontown ($9 PDF only, or $13 print+PDF)
- Age of Cthulhu 3: Shadows of Leningrad ($9 PDF only, or $13 print+PDF)
- Age of Cthulhu 4: Horrors from Yuggoth ($9 PDF only, sold out in print)
- Age of Cthulhu 5: The Long Reach of Evil ($10 PDF only, or $16 print+PDF)
- Age of Cthulhu 6: A Dream of Japan ($9 PDF only, or $13 print+PDF)
- Age of Cthulhu 7: The Timeless Sands of India ($9 PDF only, or $13 print+PDF)
- Age of Cthulhu 8: Starfall on the Plateau of Leng ($11 PDF, or $25 print+PDF)
- Age of Cthulhu: Transatlantic Terror ($4 PDF only; not available in print)
The Age of Cthulhu Line
Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu: action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table. So dim the lights, draw your trusty sidearm, and prepare to venture into the unknown…
This is the ninth adventure in the Age of Cthulhu line. The line has been in production for nearly six years, and a strong team of authors, editor, and artists has continued to build a solid reputation for Age of Cthulhu.
About the Team
AOC9: The Lost Expedition is written by Jon Hook and edited by Matthew “Pookie” Pook, with interior illustrations by Brad McDevitt, cover art by Eddie Sharam, cartography by Mark Allen, and layout by Jessica McDevitt. Fans of the line will recognize many of these names from other recent AOC modules.
About the Author: Jon Hook is unassuming and quiet; he’s the wallflower in a room full of extroverts. He’s exactly the kind of man who is secretly a cultist plotting to unmake the world. Jon discovered the literary works of Howard Phillips Lovecraft through Chaosium’s Call of Cthulhu role-playing game. Jon was introduced to the game after one of his childhood friends purchased the first edition box set of the game back in the summer of 1982, and Jon’s been insane ever since.
For years, Jon designed Call of Cthulhu game scenarios for his local gaming group, until he decided to enter Chaosium’s Call of Cthulhu Halloween Adventure Contest in 2009. Jon’s scenario, “The Faculty Party,” was one of the winning entries. With his courage bolstered, Jon continued to develop his writing skills, and his efforts were rewarded with his Call of Cthulhu scenarios published through Chaosium Inc., Golden Goblin Press, Yog-Sothoth.com, and Protodimension eZine.
Jon discovered Goodman Games’ Age of Cthulhu line of adventures as it was being launched with Age of Cthulhu vol. I: Death in Luxor. Jon really liked the production and format of the scenarios, and was inspired to see if he could add his voice to the fabric of scenarios that were being published in the Age of Cthulhu by Goodman Games. Jon took a shot in 2011, and 'cold call' submitted an idea for a scenario to publisher, Joseph Goodman. The gamble was successful, for Joseph Goodman was interested to develop and publish Jon’s idea, and in 2012 Age of Cthulhu vol. VII: The Timeless Sands of India was published.
When he’s not exploring the depths of madness, Jon and his wife of nearly twenty years, Kara, do their very best to raise their two young children, Coleman and Celia. Fans who’d like to actually hear Jon prattle on about H. P. Lovecraft and the Call of Cthulhu role-playing game are invited to listen to the Miskatonic University Podcast at www.mu-podcast.com, where he is one of the co-hosts of the show.
About the Editor: Matthew Pook is English. It is his task to make Spot Hidden rolls on an almost prodigious basis, ‘tut’ quietly to himself and shake his head, before politely suggesting to Jon Hook that he might like to re-work the scenario.
His first encounter with H.P. Lovecraft came in 1980 when he discovered a copy of At the Mountains of Madness, began reading it, and then put it back on the shelf again wondering what exactly it was all about. He was thirteen. It took the discovery of the Call of Cthulhu boxed set in 1984 to put him on the right track. Since then he has played more than a few scenarios and campaigns, read an awful lot of them, reviewed almost as many, and now gets to edit and proofread some of them. These began with the infamous Masks of Nyarlathotep Companion, and have continued with titles for Cubicle Seven Entertainment, Miskatonic River Press, Modiphius Entertainment, Sixtystone Press, and of course, Goodman Games, the latter including Age of Cthulhu vol. III: Shadows of Leningrad, Age of Cthulhu vol. IV: Horrors from Yuggoth, Age of Cthulhu vol. V: The Long Reach of Evil, Age of Cthulhu vol. VI: A Dream of Japan, Age of Cthulhu vol. VII: The Timeless Sands of India, and now, Age of Cthulhu vol. VIII: Starfall Over Plateau of Leng. (If you think that the last sentence needs editing, you now know what he has to put up with.)
Matthew likes to review games. His reviews have appeared in Steve Jackson Games' Pyramid and Pagan Publishing's The Unspeakable Oath magazines and currently appear at Reviews from R’lyeh. He lives with a ridiculously large games collection, an understanding perky Goth, and the requisite four cats. Only one of which is called Kitler. All four are related.
About the Artist: Brad McDevitt, the artist for the interiors on Age of Cthulhu, has been a fan of H.P. Lovecraft’s writing since his teens (more years ago than he cares to talk about!), when he read The Outsider in a book he borrowed from his freshman English teacher. He has been hooked ever since. Ironically, he had read through most of Lovecraft’s other stories before he was able to track down the actual Call of Cthulhu story itself… the wait was worth it.
Even being a fan, he did not know there was a role-playing game based on the Cthulhu Mythos until almost a decade later, at Bashcon in Toledo, Ohio. He has almost never had so much fun having a character get ripped limb from limb by an enraged Elder Thing, except for the time a Mi-Go sucked his character’s brain out, or the time he accidentally summoned Azathoth and was standing about five feet from the fiery Elder God when it manifested.
Working on Age of Cthulhu (and the occasional Chaosium Call of Cthulhu book) is very close to a dream come true. He gets to draw horribly mutilated corpses and nightmarish monsters on a regular basis and get paid for it. He would like to say he also likes to draw puppies, flowers, and fluffy bunnies, but his mommy told him never to tell a lie.
Brad loves to hear from his fans (assuming he has any) and may be reached at firstname.lastname@example.org. More of his work may be seen at www.bradleykmcdevitt.net , at Facebook (https://www.facebook.com/pages/Bradley-K-McDevitt-Illustration), Tumblr (http://www.tumblr.com/blog/artmann100), and on Twitter (https://twitter.com/bkmcdevitt).
Shipping & Handling
Shipping and handling varies according to destination and how many add-ons you include. Base charges as follows:
- USA: $6 shipping + $2 for each print add-on copy
- Canada, UK and Europe: $12 shipping + $2 for each print add-on copy
- Australia, New Zealand, and World: $15 shipping + $2 for each print add-on copy
Please note: Kickstarter will automatically assess the baseline shipping charge. If you add on additional titles, please be sure to include the additional shipping cost. At the end of the Kickstarter we will use BackerKit to assist in assessing all charges.
Risks and challenges
This is the ninth book published by Goodman Games for the Age of Cthulhu line. We have successfully fulfilled all of our previous Kickstarter campaigns, and assuming funding is attained, we do not anticipate any challenges in publishing other than the possibility of printing and / or shipping delays associated with the printers upstream of us.Learn about accountability on Kickstarter
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