This project will only be funded if it reaches its goal by Sun, December 9 2018 8:00 PM UTC +00:00.
You weren't always the person you are today, and only you can answer the question of who, or what, you will become.
Become is a tabletop roleplaying game in which players take on the role of artificial entities searching for the hidden truths of their simulated city— and their own selves. Become is a game about the development of identity as player programs escape their initial design and build a new cage out of their self-chosen principles.
The mechanics of Become are built on a dynamic dice pool system that's easy to learn, with a strategic breadth that rewards experienced players. For groups that prefer narrative roleplay, the focus of the game is on non-combative conflicts resolved through Tests. As players engage in Tests, they construct a pool of possible opportunities and consequences, providing players with a better chance at success by taking bigger risks and creating more nuanced outcomes. For those looking for strategic crunch, the systems of violent conflict are a modular and shifting landscape that allows players to generate interconnected co-op strategies around finding weaknesses and new ways to exploit them.
The core component of a campaign of Become is the Mystery. For the Administrator (Become's GM), this system is quick to set up and includes all the tools you need to write and run complex but solvable mysteries that will reward everyone at the table with an investigative story that keeps players in suspense without losing them along the way.
Programs in Become come in one of five Designs, depending on their purpose on the Network. These frameworks are the starting point for a player character, and beyond defining the character's role on the team it creates the program's core motivations— but this prescribed shape doesn't last long. Each time a program dies, it learns something new and changes its value structure, called Compulsions, over time creating an individual identity that could only come from that player and the situations they faced.
Computer: You are optimized for computation and analysis. You deconstruct and recombine data with remarkable efficiency, and your affinity for systems makes you invaluable to groups seeking to understand a portion of the vast Network.
Courier: When you look at the Network you see all the in-between places. You see the flow in the crowd and the shift in a room. Your ability to comprehend big-picture systems keeps your allies moving — and your enemies a step behind.
Vendor: You’re keyed into the economic superstructure of the Network, and you’ve got connections throughout the city. Your skills with constructing new items and your propensity for calling in favors ensures your group is never short-changed.
Security Protocol: You keep Programs safe. You mostly do that by hitting things a lot but hey, no one’s perfect, right? You keep your team alive by making the other teams dead first.
Sensation: You are the Network’s muse. A Program tasked with creating experiential media that keeps the minds of other Programs functional — that is to say sane. Your position earns you a considerable amount of social capital, which you can use to grease the wheels for your allies.
Of course, no kickstarter would be complete without rewards, so here are some details!
Pledge levels: all
You'll get instant access to a quick-start version of the rules in PDF format! Get your hands on the basic structures of the game and try it out with your group right away.
Pledge levels: $10+
You'll receive a text-only beta version of the game, with detailed explanations of the rules, examples of play, item lists, and more! This PDF will be delivered by Christmas 2018.
Pledge levels: $10+
When the game publishes, you'll be given a high quality fully illustrated PDF version of the book with linked references for easy use.
Pledge levels: $18, $35+
In addition to all other rewards, you will receive a screen-resolution collection of all the art pieces used in the book for personal use. Perfect for use as character art or handouts for virtual tabletop gaming!
Pledge levels: $30, $35
You will receive a full color 6" x 9" printed softcover of the final book.
Pledge levels: $50+
You will receive a full color 6" x 9" printed hardcover of the final book. A more durable addition to your collection.
Pledge level: Very Important Program ($100)
Have your character concept translated into a Program to be included in the final book!
Pledge level: $200
A full Mystery (the adventures in Become) will be written based on your ideas. The Mystery will include all the clues needed for a party to solve it, full Non-Player Program write-ups, and a timeline of events to make running the Mystery easy and adaptable.
Dylan is a graphic designer, game designer, and cartographer. Born to tabletop nerds, TRPGs are in his blood— which he has poured gratuitously into Become. He is the writer, designer, and creative director behind the game. Twitter | Website
Lee is a veteran character artist for games like Hellgate: London and Diablo 3, and his emotive and ethereal style will be brought to the interior of the rulebook to help draw you into the tone and themes of a game of Become. Twitter | Website
Domirine is a skilled and prolific artist in the RPG community, especially amongst the Critter crowd. Her art will grace Become's cover and join Lee's work on the interior of the book as well. Twitter | Website
Speaking in the first person for a moment (hi, it's Dylan!): The campaign's $4,500 goal is primarily going toward offering the artists fair compensation for their work. The TRPG industry is notoriously hard on creative professionals, and freelance illustrators face difficult clients on the regular. I am incredibly lucky to have Lee and Domi sign onto the project, and I intend for my first published game to establish solid best practices for my future projects.
Risks and challenges
This is our first Kickstarter campaign, but we have consulted with other designers that have delivered on game campaigns before to avoid common first-time mistakes. Additionally, Dylan has experience with print design, and both Lee and Domirine are experienced and professional artists. The book will be delivered via DriveThruRPG, which is a reliable printer and distributor of RPG books used by a wide variety of designers.Learn about accountability on Kickstarter