4-Player platformer that supports friendly-fire.
4-Player platformer that supports friendly-fire. Read more
Amongst the flames of war lies the passion of two star-crossed lovers barred by evil manifest in a suit of metal. In other words, Mr. Chrome stole your girlfriend, and now he must pay... with his ORGANS! Or he could just give her back; either, or.
MonoChrome is built on juggling enemies, racking up your score, and using awesome special attacks! Use heavy, light, and normal attacks by shifting between walking, running, and jogging in combination with the attack button. Don't forget air combos! Seriously, people have been critically injured in combo accidents.
Use your friends to raise your combos!
The more hits you get in, the higher your score, and the higher your special bar charges. Use Level 1 and 2 specials for a strong attack, or the Level 3 for a special transformation!
Each level features its own style of gameplay similar to Battletoads and all of those levels that weren't beat-em-ups, except even more extreme. Like Auto-Runners, Action-RPGs, Puzzles, Shoot-em-ups, and Bullet Hells, or a mini-game barrage inspired by Game and Watch? Well, you should. Please.
MonoChrome uses a slightly modified variant of the NES palette. The default NES palette's greyscale just can't handle all of the edginess and angst that MonoChrome needs.
MonoChrome is built sprite by sprite at a 320x180 resolution, which allows it to be perfectly scaled to both 720p and 1080p. What more could your eyeballs possibly ask for? X-Ray vision?
Hey, you. Yeah, you. Do you like extras? Come on, all the cool indie games are doin' it. Want a mode where you play as a whale with machine gun fins shooting stuff? Want 4-player versus mode? How about a rhythm game featuring a 20+ song soundtrack to MonoChrome? All of that could be yours if you back me.
Consider that a free sample of sorts.
You know what games need? Gameplay, graphics, balancing, promotion, sound effects, and most importantly, music. I wanted to extend the soundtrack to 50,000,000 songs, but apparently that's not "possible". So instead, I'm willing to settle for a little over 20. Sadly, making songs costs money. You can't keep composers locked and starved in a dungeon forever, you know? It costs money to replace those locks.
Is you wallpaper too black? Is it not black enough? Are you missing a touch of white in your wallpaper? Get a MonoChrome wallpaper!
-Credited Name + Fist Bump
Your name will scroll through the credits for everyone to see and totally not recognize. In addition, the highest scoring character will send out a fist bump through time and space to everyone that backed this project.
Digital with a higher tier of physical. You know you want the physical version. Imagine your hands running down the spine, placing it on your shelf, stepping back, and nodding in approval.
You can listen to it on things! Higher tiers also get you a physical CD to jam into your portable CD Player.
Look at pretty pictures that tell you how to play a game. Higher tiers net you a physical version alongside the case so you can look at the notes section and think to yourself, "Wow. I would never write in this."
You can't go shirtless all the time, so not everyone is going to see your MonoChrome chest-tattoo. Instead, let them see your T-Shirt, then ask politely if they'd like to see your MonoChrome chest-tattoo
Just about everything from the game will make its way onto this 11x17". The incredible action being depicted in this piece is too great not to hang it up over that hole in your wall.
What's better than an 11x17"? A 24x36 of the game's cover art. Each character is depicted in dark, gritty detail so hardcore that the game couldn't handle it in-engine. Better yet, backing to this tier gets you both posters!
Everybody collects figurines, and if you don't, well, start collecting them with a Mr. Boops figurine. The satisfaction you receive from placing them in a display case and looking at all the fine details is a lot like eating a really good lasagna.
What's cuter than a newborn baby? Mr. Boops toys, that's what! Imagine buying a baby stroller for your Baby-loony-chromes and rolling it all around town. "When did you buy that <insert name here> baby toy/figurine/art-piece/dingley-dad?" they'd ask, and you'd answer, "I saw a Kickstarter for MonoChrome, and X months later, it came in the mail. It was a rough delivery, nearly tore my envelope, but now I couldn't be happier." You could feed it, and burp it, and change its diapers. Or, you could put it on your shelf and stare at it endearingly every now and again.
-Your Own Extras Mode
So you're probably thinking to yourself, "Hey, I am a person." You're absolutely right! People have ideas. Peanuts don't on the other hand. That's why peanuts sleep outside. One inside dweller can take their idea and shove it in the game in the form of an extras mode! You'll get to talk to me over Skype while we piece together the best extras mode in all of user submitted extras modes history!
-Game Design Binder
One lucky winner gets the binder where I store all of my crappy MonoChrome fanfics and design documents! Mr. Boops X Mr. Chrome... maybe-I-dunno-wink-wink. It also has all of the awesome original sketches you could ask for. Want to know that thing about that place in this game? It's all right here man-guys and girl-dudes. The winner will be picked randomly via random number generator, I mean, magic, from those that backed us. It will also be signed by myself using my hand and a fancy pen.
Twitter - Follow a Chromie, one of the Chrome Army lackeys!
Facebook - Currently in the NU Tier...
Youtube - Keep up to date on the newest MonoChrome videos.
IndieDB - Vault MonoChrome to the top 100!
DevLog - Track the developer log because why not?
Visual Demo - Learn about the game's mechanics with your eyes.
Game Title: MonoChrome
Genre: Action-Platformer (with a touch of everything else)
Current Version: Version 2.0 Alpha Concept HD Remix
Release Date: Early to Mid 2014
Item Delivery: Most on release date
Current Team: Giovanni Goins (Design and Artwork) and Chris Chapman - MisfitChris (Music and Sound Design)
Expenses: All money earned towards the main goal is going towards hiring a programmer and adding in extras to the game. I intend to work full to part time while working on MonoChrome. Anything above the goal will go towards more extras.
Risks and challenges
The mighty dragon, Thorlock, may reign his fiery pain across the skies, burning all our hard work, and leaving a trail of death and disappointment in his wake. Or, one of us could get struck with a flu/virus/pig disease in that order. Assuming unforeseen forces stay away from the project, the worst case scenario would be a small, one to two month delay in MonoChrome's release.Learn about accountability on Kickstarter
- (30 days)