Puppet Masters is a dueling card game where players choose a number of themed decks and shuffle them together to share a monster pool.
This project will only be funded if it reaches its goal by Tue, June 11 2019 11:08 AM UTC +00:00.
What am I doing... well I am trying to make a game. I suppose that's a good place to start.
I've played competitive games for a few years now and I like to win (don't we all.) But sometimes there's that feeling where you've lost before you began. For example, if you chose a faction of tree people and your opponent just happens to have flame demons.... it feels a bit doomed. I didn't like that feeling, like I was wasting my time with no chance of victory. I sought to remedy that, along with a few tweaks here and there to make something really special.
What is it?
Have you ever dreamed of being a masterful manipulator, someone so powerful they don’t need to do their own fighting? Ever dreamed of commanding demons, knights, undead, or faeries to destroy those who dare to challenge you? Did you want to cast spells to smash apart enemy lines or steal monsters for your own uses? Then Puppet Masters might be the game for you.
Puppet Masters is a character-based living card game with almost 20 characters to play, 10 decks of puppets to control along with spells to hurt your enemy or items to strengthen your puppets. Players choose a character, each with different special powers, health and initiative. Then they choose two decks a piece and shuffle them all together to make a mixed draw deck from which both parties play around. Games can be 1v1, free for all, or teams of 2v2. Recommended up to 4 players. Game length varies but usually sits around 30-45 minutes. Age range for players would be 13+.
I'm Bored, Dazzle Me
Uh, uh, uh.... Look, an example of a Puppet Card! Wouldn't you like this guy on your team?
Above is a regular edition card that comes with the game. Special editions will be posted throughout included in Puppet Showman and Puppet Master support rewards! (If you don't know what the numbers mean, that's below in "Cards? Caaarrrddsss?")
Here are the backsides of the Puppet Cards, Spell Cards and Item Cards in that order.
What makes it special?
Puppet Masters is a game of combinations. It breeds replayability through the many combinations of decks, opponent decks, random draws and differing characters. Each character tries to bring something new, or a new way of playing, to the game. For example: some characters have abilities that favor them towards one deck specifically, others have more general playstyles in mind such as increased attack versus neutral monsters or greater gold generation. Some play for early game brawling while others sit back and bide their time. Its diversity brings players back again and again.
Another way Puppet Masters is unique is its devotion to a level playing field. Other dueling card games run into a fundamental problem: Why buy booster packs? Most of them tend to lean towards making new cards mathematically better in-game: they are cheaper, stronger, harder hitting. Players that want a competitive edge must upgrade or lose their ability to compete. This is fine for some fans, but others lament losing the ability to play with their friends because their friend has the new deck and they feel unable to win. Puppet Masters solves this with the blended deck system. If one player picks a newer deck or a “stronger” deck than the other player, both parties still have an even and fair playing field as the cards are drawn together. Each has an equal chance of getting the new cards.
What about community engagement?
The game is strong fundamentally but also flexible. House rules can be made, new versions invented. Want longer games? Double character health. More gold generation? Triple the gold acquired passively. These things seem mundane and simple, but they can really expand the experience for some players. Marketing the game as adjustable to preference will resonate with new players who might find board games too strict or oppressive. Puppet Masters can also be treated competitively, having been play-tested with some tournament board game players who really dug into the mechanics and reveled in theory-crafting their next combination.
Bored again, Dazzle me
I'm trying my best. Here are the Knight and Demon Special Edition cards! Available with Puppet Showman support!
Are There Expansions?
There are two planned expansions that will be used as stretch goals, each for $5k above our goal I can afford the art to have them printed and put on sale. The expansions are Metal Mayhem and What Lurks, each featuring four new factions, four new Puppet Masters and a few new spells and items. Metal Mayhem features machines and their creators rampaging through the battlefield generating scrap metal and using it to blast their foes while What Lurks brings the dark and frightening out to play, monsters and deep sea terrors coming to drag the living below the depths.
These expansions have been playtested alongside the base game and are ready to ship out if we meet our stretch goals!
Real Quick, What does the Board Look Like?
Neat. Tell me How to Play.
Here's what the numbers on the cards mean along with the special edition cards that come with a Puppet Master support! (Knights and Demons are above and are also included with the Master support.)
Then last but not least is a sample image of one of the Puppet Masters!
Risks and challenges
There are always risks to making a project like this, but I have done what I can to minimize them. I've received a quote from a manufacturer for a demo version of my game and tracked down artists that could do the work and got price quotations from them as well. The game has a lot of art in it, which takes money unfortunately. But I, for one, always enjoy seeing the wonders of imagination come to life and I think it is worth the effort.Learn about accountability on Kickstarter