A mixture of visual novel and adventure game made in the anime style of the 80's and 90's.
The story is about a young man who values women's beauty and especially the beauty of women's underwear. He is a jack of all trades and knows thousands of ways to get into the house of beautiful girl. It's not easy to find panties because decent girls don't store them in conspicuous places and wouldn't a strangers to take their underwear... unless they like him.
- Engine: UNITY (with Fungus)
- Type: Adventure game | Visual Novel
- Genre: Romantic, Comedy
- Language: EN, FR, DE, ES, CN, JP, RU. Only English Voicing
- Average Playtime: 4-5 hours for 100%
- Platform: Windows, MacOS, Linux, Android, iOS
- Release Date: end of summer/ beginning of fall 2018 for ... for Windows, MacOS and Linux. January for Android and iOS
This game is short but eventful. We won't bother you with tiresome combining or boring puzzles. Unnatural puzzles can not be in the girl's room. Act quickly, otherwise you can get into an unpleasant situation.
Three girls. Three chapters. Each girl has three extra chapters revealing their mysterious past. You can achieve many different endings in each one of them. It might be a bit tricky to get to the true ending though.
Many people think that this game is about a pervert but it's not. This story isn't about panties but about people. You communicate with a girl, try to solve her problems, reveal character traits and learn something new about characters including the protagonist. In a process you open additional scenes telling about the past of the girls, drama in their life, funny situations and relationships. The main goal of the game is to give the player a funtime with jokes, pranks and unexpected moments. We are intrigued by the concept of finding out something about a person by getting into their houses. We come into a girl's house, see her life from the inside and find out about her personality or past. Whereas panties are an excellent occasion for creating a comedic challenge.
All our projects are inspired by the retro style of old movies and anime. We very carefully approached the realization of this style. We had to explore a lot of different processing techniques, learned the principles of programming etc. In the future we plan to develop this style to make it better and better. But it's not only the style that we like. The era itself is very inspiring for us. It seems like those times were filled with something joyous, light and carefree. As if people had stronger feelings and love. They fought for love and happiness аnd certainly found that. Our game is supposed to give you this wonderful feeling of pure and undisturbed romance and to dip you into this beautiful nostalgic era.
Aesthetic Studio - We're peoples united by the love for unusual atmospheric and beautiful games. We also share love for anime and films from the 80's - 90's. We've just begun our journey with an easy, pleasant and sweet project. This project is our first attempt. With your support we'll be able to use our full potential!
- HELLECHO - organizer of this project | game design | author of the idea and part of the script | composer
- Midnight Myon - creator of a magical atmosphere | artist | character and visual design | https://twitter.com/MidnightMyon
- ZelosGG - programmer
- Namael Namael - writer
- Alina Schommer and Emilie Blaise - translators
- Haley C. McCarthy (Anko's voice) | https://twitter.com/haleymccvo
- Aika Intong (Ai-Say) (Haruka's voice) | https://twitter.com/aikalockheartvo
- Anairis Quinones (Anna's voice) | https://twitter.com/anairis_q
- Allison Seils (Yukari's voice) | https://twitter.com/allisonseilsvo
Creating games is our dream. Quite recently we thought it might be impossible. We've been stuck in our boring jobs, but there was always a glimmer of light and hope in us! And now we're close to achieve our first goal. We found out about Kickstarter and thought it's an excellent platform for our start. We trust you and believe in our project.
Risks and challenges
Working in a team isn't easy. It's very difficult to find reliable people. We replaced five programmers who contributed to the project and the result was a mess in the Unity-project, but fortunately everything worked out. We put so much effort and money in this project that there is a zero chance that this game won't come out. But without the required amount of money, the development might slow down. We plan to release the game at best in summer at worst in fall. Your support will allow us to quit our jobs and focus on the development of wonderful games.
Making games is much harder than we thought it would be. It wasn't easy to realize our project without money but despite all the difficulties, we've developed a demo version. 75% of the graphics and the script is ready. And now you can help us achieve our final goal. We've put a lot of energy into the game. It's our pass into the bright world of videogames. Yes, we are newbies, but we believe in our talents and hope for your support!
- (34 days)