Startup Indie game studio, first game will be "The Game I Always Wanted to Play But No One Made".
Startup Indie game studio, first game will be "The Game I Always Wanted to Play But No One Made". Read more
I'm looking to start an Indie game development company. The hurdles in my way are being a father of three children, going to school and working full-time. If I can raise enough to pay a modest amount to someone for doing a bit of graphic art for me and possibly even paying an assistant coder, I could focus my time on achieving my dream of becoming a game developer.
I'm 35 years old and have spent the majority of my life working jobs I don't like in order to support myself and family. I now want to focus on my true passion, which is game development. I've been studying programming since I was a child and got my first 286 IBM. I began by programming silly batch files in DOS and moved on from there. I learned Basic, Turbo Pascal, Visual Basic, C, C++, Python, Java and dabbled in others.
I am now working primarily with LUA, for those of you who are interested in the technical aspects of the game. I will be using SQL for my database needs as well.
My vision is to create the game I always wanted to play, but no one ever made. Over the years I have played many great games that had tons of features I liked, but lacked others I would have liked, and many not so great games that had one or two features that were wonderful, but none of the others.
My first game will be be a mix of RTS, RPG and city/world building sandbox. I have many features planned, and will go into more detail at certain landmarks in my funding.
To lay my cards on the table up-front, I want to be clear about certain aspects of this game. It will not be a beautifully rendered game. The graphics will either be tile-based or similar to the old 8-bit nintendo games, possibly closer to Super Nintendo if I'm funded well enough to pay an artist a bit more. To make up for the simple graphics, however, the game will be very deep and detailed, without being bogged down with TOO much detail. The world in which you play will be randomly generated at the beginning of each campaign in order to extend the replay value.
I believe that is enough for now, and I will include regular updates as well as videos of my progress and ideas if interest is shown in the project. I'd like you all to consider the game idea as well as the idea of this being a social project when deciding whether or not to fund. If a man can raise money to make potato salad just because, let's show the world that we're also willing to help a father of three achieve his dreams.
Risks and challenges
The main risk here is that I will fall behind in my schedule. Making any game, much less one as detailed as I envision, is a time consuming and labor intensive job.
I am qualified to overcome these hurdles though due to long years of programming study, determination and sheer willpower. I was also taught, as a child, to always keep your word. If I am backed by funders, it will be my responsibility to overcome all challenges to keep my word.
If we exceed my goal, I can also hire an assistant coder to help speed the process.Learn about accountability on Kickstarter
- (30 days)