We've managed to hit our 2,000,000(JPY) funding goal! Thank you so much for your support! We've added a new stretch goal, and look forward to your support!
Last Labyrinth is our first attempt at developing and publishing an original title of our own. We are a game developer based in Tokyo and have spent the last ten years focused on developing games for other companies. The development of Last Labyrinth is going smoothly, but our marketing budget is extremely limited. We hope to reach a wider audience through the funds raised by this Kickstarter project and introduce as many people as possible to the world of Last Labyrinth.
The funds from this Kickstarter will be used for:
1. Promoting the game (PR, Marketing, Events etc.)
2. Producing the rewards
Last Labyrinth is a VR escape-the-room adventure game, in which players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.
The full version will receive a multi-platform, worldwide release (download only) in Spring of 2019.
Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation® 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world.
Supported HMDs: PlayStation®VR, HTC Vive, Oculus Rift, Windows Mixed Reality Headset
Supported Hardware: PlayStation®4, VR Ready PC (Minimum Requirements: Intel® Core i5 4590 or above/NVIDIA GeForce GTX 1060 or above)
Platforms (Download only): PlayStation®Store, Steam®, Oculus Store, Microsoft Store
Number of Players: 1
Online Play: No online play available
*For rewards that include the Digital Download of the game, please be aware that the PSVR Version is not included
Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand but are barely able to move.
You look down to find that your arms and legs are strapped to a wheelchair.
As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye.
A young girl, standing in the darkness, stares at you with cold eyes…
You find yourself strapped to a wheelchair, unable to move.
The only things you can move are your head and fingers.
There is a laser pointer attached to your head and a switch in your hand. When you press the switch, the laser pointer turns on, allowing you to point to things around you.
Because you are unable to move, this is the key to your escape.
The other key to your escape is the mysterious girl you meet in the mansion.
Because you are unable to move, she will be a great help to you.
When the girl is confused about what she should do, she will stare straight at you, wanting your input.
Although she can’t understand your words, she can understand your head movements.
You can nod your head to show approval, or shake your head to show disapproval of her action.
International model, actress and singer Stefanie Joosten will be the voice of Katia, the mysterious girl you meet in Last Labyrinth.
Stefanie Joosten is a Dutch model, actress, voice-actress and singer. Born and raised in the Netherlands, she moved to Japan as a student in Japanese studies. Stefanie gained success as a commercial model and actress in Japan after her studies and saw an international breakthrough in her career when she was chosen as the voice, likeness and motion capture of Quiet, the main female character in the latest installment of the immensely popular Metal Gear Solid video game series by Hideo Kojima: Metal Gear Solid V The Phantom Pain (2015). She also made her debut as a singer by performing the theme song “Quiet’s Theme” for her character in the game, which she performed live at The Game Awards in LA. Being able to fluently speak Japanese and English besides her native tongue Dutch, Stefanie has a unique set of skills that attracted thousands of fans from all around the world that follow her on social media. Stefanie recently starred in films productions in Europe such as Le Retour Sur Soi-Même, Transit 17, and Hostage X. Recently she has once again been chosen to be the model and voice of a new video game character, this time in the shooter-adventure game Spacelords from Spanish developer MercurySteam. Stefanie is currently mostly traveling between Europe and Asia and is scheduled to work on various film and video game productions yet to be announced.
Comments from Stefanie
It’s a huge honor to be part of Last Labyrinth. When I first played the demo, I immediately felt completely sucked into its mysterious world. It lets you experience VR in a way I have never seen before. I think it will be a completely new experience to players worldwide.
Video Message from Stefanie Joosten
As a result of achieving the Backer Missions of the Last Labyrinth's Kickstarter campaign, a special video message from Stefanie Joosten, the voice of Katia and the singer of Last Labyrinth's theme song, has been added.
Famous music composer Hiroki Kikuta, known for his work on game music production for various famous titles, will compose the theme song of Last Labyrinth, with Stefanie Joosten on vocals.
Fans of Hiroki and Stefanie will have plenty to look forward to, as both collaborate to introduce the world of Last Labyrinth through the theme song. The title will be revealed at a later date.
-About Hiroki Kikuta-
Hiroki Kikuta was born in 1962 in Aichi Prefecture, Japan, and is currently a Short-Term Guest Professor at the Tokyo College of Music. Beginning in 1991 at SQUARE CO., Ltd., his resume includes music production for the Seiken Densetsu 2 and Seiken Densetsu 3 RPGs for the Nintendo Super Famicom, and Sōkaigi for the Sony Playstation. His later works upon going independent include BGM composition for SEGA’s Shining Hearts, Shining Blade and Shining Ark RPGs for the PSP, NAMCO’s SOULCALIBUR V fighting game for the PS3, and Gust’s Atelier Escha & Logy: Alchemists of the Dusk Sky for the PS3, among many others. He has also worked on multiple soundtrack CDs released under NTT Publishing Co., Ltd. From music composition to scenario writing to film editing, Hiroki is a musical artisan with a multitude of skills honed over many years of experience in entertainment production, constantly striving to achieve his goal of delighting fans and players alike.
“In the past, I made games that focused on verbal communication with virtual characters. This time, I want to use VR technology to try to focus on communicating with virtual characters nonverbally. I hope players will enjoy unraveling the mysteries surrounding Katia, and lying within the mansion itself. There is more than meets the eye.”
“In order to implement the core gameplay mechanic of nonverbal communication with Katia, we are challenging ourselves to make Katia behave as humanly as possible. We are giving it our all to make it so that players will be able to feel her presence, and feel like their fates are intertwined with hers.”
“I hope that players will not only enjoy the puzzle solving aspect of the game, but will be able to feel a connection with Katia. Although there are a lot of challenges to working in VR, I think we will be able to make Katia a character that players will be able to fall in love with.”
“When making the environments of Last Labyrinth, I first focus on how I want the players to feel when they are sitting in each room of the strange mansion the game is set in. Then, I imagine how Katia would feel. Would she be puzzled? Scared? I always want to focus on the feeling that the environments envoke. I hope players will enjoy them.”
“Trying out new techniques and working in new development environments always excites me. When I learned about the strange VR world of Last Labyrinth, Katia was already a living, breathing character. She was very loveable, and the gimmicks in the game were very dark. I wanted to stir up the feelings of the player with the sounds in the game, to make the experience more intense.”
Kickstarter exclusive rewards and original merchandise.
*Shipping and event travel costs etc. not included.
Special rewards will unlock throughout the campaign to show our appreciation for everyone supporting this project.
*As of 18/3/2019
As the Backer Missions are completed, various bonuses will be unlocked.
*As of 18/3/2019
Risks and challenges
While Last Labyrinth is already set for release, meaning that the game will definitely be completed, there always exists the risk of a late release due to development delays.
The other risk is if we are unable to reach the funding goal for this Kickstarter project, in which case there won't be any Kickstarter rewards sent out, and we will focus only on releasing the game through the planned platforms.
Finally, there is also the possibility that some of the rewards (apart from the Digital Download) might take until after the game is released to be delivered.
Updates on development progress, as well as status and delivery dates for rewards, will be posted here regularly.Learn about accountability on Kickstarter
- (60 days)