The Facility is a next generation horror game developed in Unreal Engine 4. The project aims to deliver a solid horror experience.
The Facility is a next generation horror game developed in Unreal Engine 4. The project aims to deliver a solid horror experience. Read more
In the remote mountains of southern Germany. During World War II a hidden underground bunker was built by the nazis to secretly perform horrible experiments on human beings. The bunker has remained a secret... Until now.
Exploring old abandoned areas are Nathan and his girlfriend Allison who stumble upon the hidden facility when searching a barbed wired fenced forest area. They soon discover that something is terribly wrong with the bunker. You can hear haunting screams echoing trough the dirty, old hallways. You start to see dark silhouettes hiding in the shadows.
Your goal is to escape this dreadful place alive. You must also save your girlfriend, who goes missing during the course of the game. Solving puzzles and surviving enemy encounters will get you further and further towards your goal. Will your actions be enough to save your girlfriend and escape the facility? Will you endure the horrors that await you? Experience the game trough Nathan's own eyes with the help of a true first person system.
The video above is recorded in a very early build of the game. Everything you see in that video will be improved or remade entierly for the full version. The video is just a general idea of how the game feels and looks!
Why do we need your help?
We have been developing this game with our own money directly out of our pockets. It's getting harder and harder to keep doing so and also maintaing quality at the same time.
With your help we can make the game look, feel and sound much better. We will also be able to finish the game in a much smaller time-frame because if we no longer have to do everything ourselves within our small team of three. Getting help with some of the stuff that we are lacking skills in would allow us to focus more on the parts that we do best.
Making models, textures, sounds and animations takes a lot of time, if we were to hire a few people to help us out with this, We can promise you that the game will be finished a lot quicker than it would have been otherwise!
What will money raised be used for?
- Various software licenses(such as the Unreal Engine 4 license and much more.)
- Talented voice actors
- Composer (soundtrack)
- Additional 3D modelers to reduce production time
- Hardware (sound recording equipment, computer components, motion capture equipment, etc)
- Better sound effects
- Cloud storage
- And much more
The game is developed with the powerful tools of Unreal Engine 4. The engine gives us next generation graphics with DirectX 11 rendering features like HDR reflections, tessellation and displacement, physically-based shading and materials, IES lighting profiles and much more.
Immerse yourself in the game like never before with the Oculus Rift virtual reality headset. Be inside the game, be the character that you are playing. Experience the horrors of The Facility from a terrifyingly immersive first person perspective.
We are in contact with a company called Tobii Technology about implementing their cool piece of hardware which allows us to tell the game where your eyes are looking on screen, hardware known as eye tracking. Imagine the game knowing exactly where you are looking and can then adjust scares to become even scarier! It's a really cool idea that we hope to be able to implement in our game.
Full controller support for those who prefer playing with a controller. Or if you prefer keyboard and mouse that is of course also supported!
The game will primarily be developed for PC but we'd love to examine the possibility of porting it to more platforms. There aren't any specific computer requirements yet however here are the recomended requirements for running unreal engine 4.
Windows 7 64-bit or later
Quad-core Intel or AMD processor, 2.5 GHz or faster
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
8 GB RAM
We would like examine the possibility of porting the game to mobile devices running IOS and Android if possible after the game has been released on pc.
We would also love to port it to PS4 and or Xbox One. To do this we need money. Dev kits are expensive and if we raise enough money from the kickstarter or after we release the game on pc. We will definitely be looking in to the possibility of porting it to consoles!
None of these are promises but we'd love to do any or all of the above if we are able to!
Risks and challenges
Developing a video game takes a lot of time and effort. If there are any delays, we'll make it worth the wait.
We won't issue a release date until we know for sure when that is. With your help, we can make a game we're sure you'll enjoy!Learn about accountability on Kickstarter
- (45 days)