Suspension of Disbelief explores life in a town on the edge of constant and certain doom from Jane & John Q. Peasant’s point of view.
The story behind Suspension of Disbelief began when we started reminiscing about our LARPing days. Every month was filled with evil villains, horrible monsters and world-ending danger; which lead to the question: "Who the hell would want to live here?!"
Proof of Concept Pilot
Proof of Concept: Fence of Summoning
The show started with a few sketches about the crazy things that happen in, really, any fantasy game as seen from the NPCs point-of-view. We had a few generic townies standing in as our protagonists watching as people were assassinated in broad daylight, corrupted the basic fabric of reality and came up with the dumbest character names.
After we held an open casting call, those protagonists really took shape. We initially imagined four men in the roles, maybe gender-flipping one or two if we needed to. Turns out, we had four phenomenal women blow us away at auditions. They came in immediately harnessing the possibilities in these characters, breathing a real life into them. After meeting those four women, there was no question. Our Salvagers would be women. And they would be hilarious.
We knew we had something special after the initial table read. We filmed the shorts over a long weekend, building the exterior porch and interior of our own Last Chance Tavern. As we edited the shorts, we began sketching out future adventures. The story took a life of its own, growing into its own fleshed out fantasy world. The more we saw of the work our cast had done, the more we knew that this show deserved more. After much deliberation, we came to the conclusion that a few short sketches wasn’t going to be enough for these women, these characters or this new world we had discovered. Taking what we had already filmed as a proof of concept and the centerpiece of the first season, we began rewriting in earnest, introducing more characters, more intrigue and more monsters for our special effects department to play with.
Season One is now a feature-length season told in seven episodes. We follow the Salvagers as they try and survive: monster-summoning fences, rogue adventurers, sentient vegetation, visiting nobility, undead hordes, and totally harmless old men with ulterior motives. We couldn’t be prouder of this new show and we need your help to unleash it on an unsuspecting world! BWAHAHAHA...sorry.
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From the beginning we wanted to tell this story from a peasant's-eye view. We wanted to start off with a simple story of simple people trying to make a life under extraordinary circumstances.
Out of our first few sketches came the Salvagers. They don't hunt, they don't fight, they don't take sides, they stay out of politics and crazy adventures. The Salvagers pick up what's left behind on the battlefield when the Heroes are done fighting, either because they're victorious or they've fallen and their spirits are on their way to be resurrected. The Salvagers, or others like them, sell gear back to unlucky adventurers or to merchants in town at a reasonable mark-up.
Dani is played by Madi York
Willa is played by Madeline Hatter
Sally is played by Adena Brumer
Myke is played by Christina Leidel
This is a world with a severe class distinction between Heroes and the rest of us. For Heroes life is easy, money is plentiful, power is assumed, and death is a minor inconvenience.
Being a hero in Arbrontith means weighing your options, following the directions of your Faction and kicking selective ass at a rate that would make a third-world dictator blush. Being literally anyone else means running, hiding, swearing, scratching out whatever existence you can manage, running some more and definitely NOT farming. It means turning a blind eye to random crimes and wanton slaughter in the streets. It means only counting on heroes to do the bare minimum required to get some sweet loot while your home is invaded by goblins or burned by pillaging barbarian hordes.
Some heroes are assholes. Ok, most heroes are assholes. But some show up with the express purpose of robbing and killing their way to the top. It always seems cool to wear all black and be the villain until you run face-first into an Abyssal Horror and find out what true Evil feels like.
Of course there are the monsters, too. The Dark One summons them from the surrounding countryside, conjures them from the Hellmouth (did we mention there’s a Hellmouth? That’s pretty hazardous to one’s health.) or finds ways to manipulate weaker minds into becoming his eternal Doom Slaves. They arrive regularly, almost by some unseen schedule, fight heroes (even though instinct should tell them not to go near the place where untold thousands of their brethren have been massacred) and die horribly. Some are truly terrible and dangerous. Some, like our artistic goblin friend pictured above, are pretty stupid and relatively harmless. Just watch out for what’s on his paintbrush. It’s probably not poop.
HeadGames Entertainment has been around since 2007. We've spent seven years making films, succeeding, failing, and learning from those failures. We have produced two full seasons of the hit webseries Star Command:
We've worked with tons of special effects, huge casts, make-up, costumes and sets. We are used to the challenges involved with "genre fiction" while still finding the heart and humor buried within.
You can see from our photos and videos what we can do with no budget, imagine what we can do with your backing.
Risks and challenges
We Are Experienced
Filmmaking is inherently challenging, and every production has its ups and downs. HeadGames Entertainment has been making webseries and videos for eight years and we've dealt with problems from not having a camera to dealing with losing a cast member. We plan obsessively and schedule well in advance to prepare for difficult situations.
We Have Great People
Suspension of Disbelief requires a lot of sets, props and costumes. We have made everything from giant starships to alien planets on a limited budget and borrowed props and costumes. We have built an extensive network of people who are used to working with little or no budget. With this Kickstarter we have no doubt they will do amazing things with what they are given.
- (46 days)